ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.

When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.

After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field Of Vision? instead of the regular 90?. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray!

Zombies can only use voice with other zombies, the same goes for humans.

The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.

With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.

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Overwhelming Zombies ZM Screenshot Zombies Attack!
Blog RSS Feed Report abuse Latest News: ZombieMod 3.0 for OrangeBox finally hits the shelves!

1 comment by c0ldfyr3 on Oct 27th, 2010

ZombieMod 3.0 CS:S OrangeBox

Yes folks you read it right, it's finally is here!

Change log and download link are below. Speed is still an issue, zombies are faster than humans but so far I have no proper way of editing the speed the same way I could before Orangebox, you can thank Valve for that

Have fun folks, and watch the beta forums for the progress on the new features I'm beginning to think I can start to allow into the plugin


3.0.0

- Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack.
- Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.

Full Change Log

Download Here

Downloads RSS Feed Latest Downloads
ZombieMod 3.0

ZombieMod 3.0

Oct 27, 2010 Full Version 28 comments

ZombieMod 3.0 for CS:S OrangeBox. Includes everything you need to turn your vanilla CS:S srcds installation into a Zombie Killing machine!

Zombie Mod 1.2.8

Zombie Mod 1.2.8

Jul 23, 2007 Patch 12 comments

Zombie Mod 1.2.8 Hotfix for windows servers only

Zombiemod 1.2.6

Zombiemod 1.2.6

Jun 10, 2007 Patch 0 comments

This update fixes the problems encountered from steam updates.

ZombieMod 1.2.4

ZombieMod 1.2.4

Sep 17, 2006 Full Version 0 comments

- Fixed windows binary to work after last srcds update. - Fixed ent_fire exploit.

ZombieMod 1.2.3

ZombieMod 1.2.3

Aug 31, 2006 Full Version 3 comments

ZombieMod 1.2.3

ZombieMod 1.1.5

ZombieMod 1.1.5

Jun 6, 2006 Full Version 2 comments

1.1.5 ===== - Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie. 1.1.4 ===== - Added round timer checking...

Post comment Comments  (40 - 50 of 62)
jamespizzurro
jamespizzurro Nov 27 2007, 5:57pm says:

---> NEW SERVER! <---

Echo's Zombie Escape |RELOAD|
69.120.222.197:27015
Ech0-gaming.com

- New York-based
- 24 slots / 66tick / Low Ping - Pingboosted
- New, friendly community
- Great website, server
- Running over 20 ZM Escape maps.
- Reload, GoreMod, Respawn...
- And more!

Stop by the website or the server! We need some popularity to get us started. Drop on by and see what's it's like to join a server that's created by an Official FPSBanana ZombieMod Representative. =D

+1 vote     reply to comment
wes5550
wes5550 Nov 26 2007, 6:14pm says:

Low ping, 24 slots, 66 tick, locally hosted, New York-based, great community, awesome website, FastHTTP downloading, Reload,

+1 vote     reply to comment
wes5550
wes5550 Nov 26 2007, 6:10pm says:

public zm server running:
69.120.222.197:27015
low ping in Northeast US

+1 vote     reply to comment
LocustQ
LocustQ Oct 4 2007, 2:15am says:

bots working?

+1 vote     reply to comment
JayBird24
JayBird24 Aug 26 2007, 10:03pm says:

Does anyone know how to initiate the mod once you have downloaded it, kuz when i create a server on one of the zm_ maps, the mod isn;t working

+2 votes     reply to comment
P0PROCKS
P0PROCKS Aug 25 2007, 10:49pm says:

Mod would suck if the zombies couldn't attack

+2 votes     reply to comment
willie16
willie16 Aug 22 2007, 10:24am says:

mod would be good if the zombies wouldnt have those knives :/

+1 vote     reply to comment
Arsenic43204
Arsenic43204 Jul 30 2007, 9:04am says:

well, to the guy up top whos talking about the mic thing. theres a little button called MUTE. Second, i love zombie mod. I play it b4 it crashed and they had to rewrite it. I thought it was more fun b4 they came out with this plugin. First, there was only 1 server, which i found by accident. 2, No1 knew about it, so the same people were coming, they wernt all litle kids, but more mature. Three, the zombie maps back then ruled. the maps today seem too weak with not enough objects to barricade with. maps like OfficeRampage6-10 and officeattack1-2. i go onto zombie mod servers now, and i dont even see those classic maps anymore. It makes me sad to see the map makers not put enough objects to block with. Like some1 else said, now every1 is playing it, but its not the same anymore.

+2 votes     reply to comment
Combie_A
Combie_A Jul 13 2007, 10:58am says:

By General_Hoohah | Mon 25th Sep, 2006 @ 9:46:29pm
"To reach a human in a tube, the zombies must form a line to keep the first one from being knocked back by bullets, alllowing him to progress forward and tag that human."

That never really works that well.

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Apr 26 2007, 4:09am says:

css bots were originally meant to be use in practising....

But some dumbasses managed to screw up even that..

+1 vote     reply to comment
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Platform
Windows
Developed By
c0ldfyr3
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Zombiemod.com
Release Date
Released Aug 16, 2007
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