Zombie mod prides itself on the teamwork oriented game play, its huge player base with 375+ servers and Its 3rd party content with over 500 maps released on fpsbanana, and over 50 zombie skins.
With zombie mod 2.0 on the brink of release, we'll take this chance to look at some of the features that will be available in the new 2.0 version.
There is still the classic zombie infection style game play, where one player is randomly picked as a zombie, then he/she must spread the zombie infection by clawing other players, until the entire server is zombie.
Stopping the zombies is only the players imagination to build barricades, clamber up to high places, or to just shoot the guts out of them.
One of the biggest features is the new zombie classes menu, where players can select zombies with different attributes, ranging from speed, to weight. It is fully customisable by the server, to allow variation between servers and players to find a server that matches their needs.
An another feature is a fully customisable night vision colour and material, now known as zombie vision. This replaces the previously annoying night vision, to allow servers more freedom and flexibility. Zombies can have anything from the fish eye effect, to gory blood splatters, the possibility is only limited to the server owner.
Many other features remove the need to download and install 3rd party scripts, such as re-spawn protection, teleportation and zombie health.
What surprised me was the customisation options, nearly every feature in zombie mod is now customisable, from automatic re-spawning, to decapitation. Allowing every server to have their own game-play to attract players.
Zombie mod 2.0 is currently in its beta testing stage, and is expected to be released publicly very soon. Watch this space.
Visit www.zombiemod.com for full information and downloads.
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