ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.

When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.

After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field Of Vision? instead of the regular 90?. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray!

Zombies can only use voice with other zombies, the same goes for humans.

The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.

With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.

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Blog RSS Feed Post news Report abuse Latest News: ZombieMod 3.0 for OrangeBox finally hits the shelves!

1 comment by c0ldfyr3 on Oct 27th, 2010

ZombieMod 3.0 CS:S OrangeBox

Yes folks you read it right, it's finally is here!

Change log and download link are below. Speed is still an issue, zombies are faster than humans but so far I have no proper way of editing the speed the same way I could before Orangebox, you can thank Valve for that

Have fun folks, and watch the beta forums for the progress on the new features I'm beginning to think I can start to allow into the plugin


- Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack.
- Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.

Full Change Log

Download Here

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ZombieMod 3.0

ZombieMod 3.0

Oct 27, 2010 Full Version 31 comments

ZombieMod 3.0 for CS:S OrangeBox. Includes everything you need to turn your vanilla CS:S srcds installation into a Zombie Killing machine!

Zombie Mod 1.2.8

Zombie Mod 1.2.8

Jul 23, 2007 Patch 13 comments

Zombie Mod 1.2.8 Hotfix for windows servers only

Zombiemod 1.2.6

Zombiemod 1.2.6

Jun 10, 2007 Patch 0 comments

This update fixes the problems encountered from steam updates.

ZombieMod 1.2.4

ZombieMod 1.2.4

Sep 17, 2006 Full Version 0 comments

- Fixed windows binary to work after last srcds update. - Fixed ent_fire exploit.

ZombieMod 1.2.3

ZombieMod 1.2.3

Aug 31, 2006 Full Version 3 comments

ZombieMod 1.2.3

ZombieMod 1.1.5

ZombieMod 1.1.5

Jun 6, 2006 Full Version 2 comments

1.1.5 ===== - Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie. 1.1.4 ===== - Added round timer checking...

Post comment Comments  (10 - 20 of 65)
brandonconde754 Jun 25 2013, 2:34pm says:

Does this mod support bots?

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Tleeking Nov 2 2012, 6:16pm says:

The mods probably dead.

-2 votes     reply to comment
Blackmantis Jan 10 2013, 12:05am replied:

It's been dead for ages sadly, the owner either committed suicide or completely disappeared.

+2 votes     reply to comment
azharr May 23 2014, 5:15am replied:

wait, suicide? dissapeared? that sounds terrifying ._. let's just say that the developer is retiered. lol

+1 vote     reply to comment
Dude Aug 19 2012, 7:07pm says:

I'm curious if this mod is still alive, i see no development for years :/

+2 votes     reply to comment
Blackmantis Jan 10 2013, 12:06am replied:

It's long dead sadly. Bit of a shame as it was a lot of fun back in the day.

+1 vote     reply to comment
Dude Apr 30 2014, 5:39pm replied:

Yep I've spent hundreds of hours just playing on zm servers with friends. Oh man, the nostalgia kicks in.

+3 votes     reply to comment
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Released Aug 2007
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