ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.

When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.

After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field Of Vision? instead of the regular 90?. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray!

Zombies can only use voice with other zombies, the same goes for humans.

The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.

With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.

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Overwhelming Zombies ZM Screenshot Zombies Attack!
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Zombie mod prides itself on the teamwork oriented game play, its huge player base with 375+ servers and Its 3rd party content with over 500 maps released on fpsbanana, and over 50 zombie skins.

With zombie mod 2.0 on the brink of release, we'll take this chance to look at some of the features that will be available in the new 2.0 version.

There is still the classic zombie infection style game play, where one player is randomly picked as a zombie, then he/she must spread the zombie infection by clawing other players, until the entire server is zombie.
Stopping the zombies is only the players imagination to build barricades, clamber up to high places, or to just shoot the guts out of them.

One of the biggest features is the new zombie classes menu, where players can select zombies with different attributes, ranging from speed, to weight. It is fully customisable by the server, to allow variation between servers and players to find a server that matches their needs.

An another feature is a fully customisable night vision colour and material, now known as zombie vision. This replaces the previously annoying night vision, to allow servers more freedom and flexibility. Zombies can have anything from the fish eye effect, to gory blood splatters, the possibility is only limited to the server owner.

Many other features remove the need to download and install 3rd party scripts, such as re-spawn protection, teleportation and zombie health.

What surprised me was the customisation options, nearly every feature in zombie mod is now customisable, from automatic re-spawning, to decapitation. Allowing every server to have their own game-play to attract players.

Zombie mod 2.0 is currently in its beta testing stage, and is expected to be released publicly very soon. Watch this space.

Visit www.zombiemod.com for full information and downloads.

Downloads RSS Feed Latest Downloads
Zombie Mod 1.2.8

Zombie Mod 1.2.8

Jul 23, 2007 Patch 5 comments

Zombie Mod 1.2.8 Hotfix for windows servers only

Zombiemod 1.2.6

Zombiemod 1.2.6

Jun 10, 2007 Patch 0 comments

This update fixes the problems encountered from steam updates.

ZombieMod 1.2.4

ZombieMod 1.2.4

Sep 18, 2006 Full Version 0 comments

- Fixed windows binary to work after last srcds update. - Fixed ent_fire exploit.

ZombieMod 1.2.3

ZombieMod 1.2.3

Aug 31, 2006 Full Version 1 comment

ZombieMod 1.2.3

ZombieMod 1.1.5

ZombieMod 1.1.5

Jun 06, 2006 Full Version 1 comment

1.1.5 ===== - Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie. 1.1.4 ===== - Added round timer checking...

ZombieMod 1.1.2

ZombieMod 1.1.2

May 30, 2006 Full Version 0 comments

1.1.2 ====== - Fixed crash bug introduced with 1.1.1 1.1.1 ====== - Added proper support for mp_restartgame. - Added an improved method of preventing...

Comments  (10 - 20 of 33)
wes5550
wes5550 Nov 26 2007, 5:10pm says:

public zm server running:
69.120.222.197:27015
low ping in Northeast US

+1 vote     reply to comment
LocustQ
LocustQ Oct 4 2007, 1:15am says:

bots working?

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Sep 3 2007, 2:44pm says:

forming a line of zombies to get a guy in a tube actually does work but nobody listens and does it

+1 vote     reply to comment
JayBird24
JayBird24 Aug 26 2007, 9:03pm says:

Does anyone know how to initiate the mod once you have downloaded it, kuz when i create a server on one of the zm_ maps, the mod isn;t working

+1 vote     reply to comment
P0PROCKS
P0PROCKS Aug 25 2007, 9:49pm says:

Mod would suck if the zombies couldn't attack

+2 votes     reply to comment
willie16
willie16 Aug 22 2007, 9:24am says:

mod would be good if the zombies wouldnt have those knives :/

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Aug 9 2007, 5:59pm says:

where do i install the zombie mod stuff and do i need to install all the previous updates to play zombie mod

+1 vote     reply to comment
Arsenic43204
Arsenic43204 Jul 30 2007, 8:04am says:

well, to the guy up top whos talking about the mic thing. theres a little button called MUTE. Second, i love zombie mod. I play it b4 it crashed and they had to rewrite it. I thought it was more fun b4 they came out with this plugin. First, there was only 1 server, which i found by accident. 2, No1 knew about it, so the same people were coming, they wernt all litle kids, but more mature. Three, the zombie maps back then ruled. the maps today seem too weak with not enough objects to barricade with. maps like OfficeRampage6-10 and officeattack1-2. i go onto zombie mod servers now, and i dont even see those classic maps anymore. It makes me sad to see the map makers not put enough objects to block with. Like some1 else said, now every1 is playing it, but its not the same anymore.

+1 vote     reply to comment
Combine_A
Combine_A Jul 13 2007, 9:58am says:

By General_Hoohah | Mon 25th Sep, 2006 @ 9:46:29pm
"To reach a human in a tube, the zombies must form a line to keep the first one from being knocked back by bullets, alllowing him to progress forward and tag that human."

That never really works that well.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Apr 26 2007, 3:09am says:

css bots were originally meant to be use in practising....

But some dumbasses managed to screw up even that..

+1 vote     reply to comment
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Counter-Strike: Source Icon
Platform
PC
Developed By
c0ldfyr3
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Official Page
Zombiemod.com
Release Date
Released Aug 16, 2007
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Style
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First Person Shooter
Theme
Horror
Players
Multiplayer
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Last Update
2 years ago
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Files
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