ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.

When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.

After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field Of Vision? instead of the regular 90?. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray!

Zombies can only use voice with other zombies, the same goes for humans.

The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.

With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.

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Zombie mod prides itself on the teamwork oriented game play, its huge player base with 375+ servers and Its 3rd party content with over 500 maps released on fpsbanana, and over 50 zombie skins.

With zombie mod 2.0 on the brink of release, we'll take this chance to look at some of the features that will be available in the new 2.0 version.

There is still the classic zombie infection style game play, where one player is randomly picked as a zombie, then he/she must spread the zombie infection by clawing other players, until the entire server is zombie.
Stopping the zombies is only the players imagination to build barricades, clamber up to high places, or to just shoot the guts out of them.

One of the biggest features is the new zombie classes menu, where players can select zombies with different attributes, ranging from speed, to weight. It is fully customisable by the server, to allow variation between servers and players to find a server that matches their needs.

An another feature is a fully customisable night vision colour and material, now known as zombie vision. This replaces the previously annoying night vision, to allow servers more freedom and flexibility. Zombies can have anything from the fish eye effect, to gory blood splatters, the possibility is only limited to the server owner.

Many other features remove the need to download and install 3rd party scripts, such as re-spawn protection, teleportation and zombie health.

What surprised me was the customisation options, nearly every feature in zombie mod is now customisable, from automatic re-spawning, to decapitation. Allowing every server to have their own game-play to attract players.

Zombie mod 2.0 is currently in its beta testing stage, and is expected to be released publicly very soon. Watch this space.

Visit www.zombiemod.com for full information and downloads.

Downloads RSS Feed Latest Downloads
Zombie Mod 1.2.8

Zombie Mod 1.2.8

Jul 23, 2007 Patch 5 comments

Zombie Mod 1.2.8 Hotfix for windows servers only

Zombiemod 1.2.6

Zombiemod 1.2.6

Jun 10, 2007 Patch 0 comments

This update fixes the problems encountered from steam updates.

ZombieMod 1.2.4

ZombieMod 1.2.4

Sep 18, 2006 Full Version 0 comments

- Fixed windows binary to work after last srcds update. - Fixed ent_fire exploit.

ZombieMod 1.2.3

ZombieMod 1.2.3

Aug 31, 2006 Full Version 1 comment

ZombieMod 1.2.3

ZombieMod 1.1.5

ZombieMod 1.1.5

Jun 06, 2006 Full Version 1 comment

1.1.5 ===== - Fixed bug introduced in v1.1.4 where the first connected player could use weapons as a zombie. 1.1.4 ===== - Added round timer checking...

ZombieMod 1.1.2

ZombieMod 1.1.2

May 30, 2006 Full Version 0 comments

1.1.2 ====== - Fixed crash bug introduced with 1.1.1 1.1.1 ====== - Added proper support for mp_restartgame. - Added an improved method of preventing...

Comments  (20 - 30 of 33)
Incognitus|Hero
Incognitus|Hero Dec 15 2006, 2:24pm says:

The intense action and oft hilarious scenes that have resulted from this mod have made it my most played game in cs:s(over the regular,fy,and surf maps). I really lhis mod, especially on well balanced maps.

+1 vote     reply to comment
General_Hoohah
General_Hoohah Sep 12 2006, 8:39pm says:

This mod is not only loads of fun, but highly addictive! Two thumbs up! The only problems lie with over half of the servers who change the settings in a way that ruin this mod.

The most common way is setting the weight of world objects WAY too low! This makes all the objects, despite their size, light as a feather and this makes barricades completely useless, giving the zombies an unfair advantage. They can just push down or pull out a mountain of objects down in a few seconds, that should weigh several thousand pounds.

The second way is changing the zombie_timer_max setting (which is how long until the first zombie appears after you can move at the beginning of each round), so that the first zombie appears almost instantly or too soon in each round. This completely ruins the experience, because the humans have no time to find a good spot and barricade themselves. Also, new players end up hating this mod when this happens because the round is over before they know what hit them, and they never get the chance to explore the maps, which are a LOT of fun if youre given the time to play them the way they were intended.

The authors of the zombie maps put all those objects everywhere for a REASON, to move around with your guns and barricade your self into areas, but a lot of servers are screwing the maps up in these two ways. It seems like most of the servers do this crap, and its really pissing me off, cause its ruining a GREAT mod that’s incredibly fun to play! When I can find a server that allows you to play the game CORRECTLY, then its tons of fun!

+1 vote     reply to comment
General_Hoohah
General_Hoohah Sep 25 2006, 9:46pm says:

I think they're all doing it now, because I can't find a decent server. On every server I play, you only have enough time to buy you're weapons and find a spot, but not barricade it or set it up like the author of the map intended you to be able to do. You can only look at it, because a zombie is right behind you, then stand there wishing you would have had more time while staring at the spot you can't use. A lot of servers will say that the time they provite you until the first zombie spawns is plenty, but they don't take into account that a zombie runs much faster than a human player. So, they can quickly catch up to you.

I've also noticed that many people who can't play, who unfortunately are an admin are making up rules in this mod since they have no idea what they're doing. One of these rules is "tube camping". First of all, it's smart to "camp", because thats the entire idea of the game. You can't run away, you can only hide and stand you're ground. Whether you do it in a tube, in a room, or on top of a crate is no harder to reach for a zombie, if you know how to play the game. To reach a human in a tube, the zombies must form a line to keep the first one from being knocked back by bullets, alllowing him to progress forward and tag that human.

This would be a great mod, if servers allowed people to play the maps the way the authors intended them to be played.... but to be honest... these issues are really putting me off from this mod, and I'm looking for something else to play. I'm tired of admins whining cause they can't play and making up rules, servers with zombie_timer_max settings that are too low, servers that change the weight of objects so zombies can flick things around like soccer balls that should way several hundered pounds, players shooting down barricades, players blinding themselves and their team mates with smoke bombs, and the many terrible, glichy, half assed maps that are common on the zombie mod servers. I'm changing my score... the lousy gameplay has really ruined this mod for me. Plus with "No More Room in Hell" comming soon, why bother playing a mod like this with so many problems?

+1 vote     reply to comment
Hellshero
Hellshero Aug 15 2006, 5:13pm says:

I think this is awesome :P... =) Top rating for me for giving me at least 7 days++ played as entertainment xD

+1 vote     reply to comment
allenelson
allenelson Jan 24 2007, 10:28pm says:

check it out.

66.109.25.108:27015

east coast, NJ

fast ping

good maps

www.kbuclan.com

check out our other servers.

+1 vote     reply to comment
Natace25
Natace25 Jul 18 2006, 3:44am says:

wrong..too many crap zombie mods...some are good...but then others just copy.

+1 vote     reply to comment
Satanicus
Satanicus May 23 2006, 8:40am says:

ive lookd for several minutes and i cannot find 1 zombiemod server on Aus... still lookin

+1 vote     reply to comment
Satanicus
Satanicus May 23 2006, 8:34am says:

this is lookin nice, gonna try it right this instance since i hav nomore school and hav nothing to pass time!

+1 vote     reply to comment
myg02
myg02 May 15 2006, 10:23am says:

i think i played this last night... =D it 0\/\/NZ

+1 vote     reply to comment
WaterPyro
WaterPyro May 13 2006, 7:38pm says:

good mod, i love it and still do.... its so cool kicks zombie hordes ass in a long run

go to www.zombiemod.com for server ips, try it out, im sure you will love it,

its for counter strike source though :D 10/10

+1 vote     reply to comment
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Counter-Strike: Source Icon
Platform
PC
Developed By
c0ldfyr3
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Official Page
Zombiemod.com
Release Date
Released Aug 16, 2007
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8.1

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Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Statistics
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699 of 10,690
Last Update
2 years ago
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51 members
Files
10
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