ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time. When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted. After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field...
After almost 8 months in hiding since it was last up to date, ZombieMod, one of the longest running and most supported fun mods for Counter-Strike source has crossed the public release line.
Posted by c0ldfyr3 on Oct 27th, 2010
Yes folks you read it right, it's finally is here!
Change log and download link are below. Speed is still an issue, zombies are faster than humans but so far I have no proper way of editing the speed the same way I could before Orangebox, you can thank Valve for that
Have fun folks, and watch the beta forums for the progress on the new features I'm beginning to think I can start to allow into the plugin
- Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack.
- Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.