Zombie Master is a multiplayer Source modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
We bring you a sizeable update in the form of 1.1.1. Next to various updates and additions, this update includes some new weapon models from the hands of Ficcy, who recently joined our team. When using the Full installer, it is recommended that you remove your existing zombie_master directory before
Posted by Angry_Lawyer on Jun 12th, 2007 digg this super bookmark
We bring you a sizeable update in the form of 1.1.1. Next to various updates and additions, this update includes some new weapon models from the hands of Ficcy, who recently joined our team.
When using the Full installer, it is recommended that you remove your existing zombie_master directory before installing.
The downloads:
Full installer
Patch from 1.1.0 to 1.1.1
Linux Dedicated Server
These are UK mirrors. Be sure to check the Files page for mirrors near your location, it gets updated as often as possible.
MODDB links are added as soon as the files are authed.
Happy, er, mastering of zombies!
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nice list, ZM is fun
A lot of changes!, downloading.
UPDATE: Hotfix has been released.
After installing 1.1.1, apply the 1.1.1b hotfix:
Zombiemaster.org
Changelog:
Players' names not showing up when looking at them
Entities duplicating on roundrestart, causing server crashes
Players spawning in walls and spawns generally acting up
Game Information menu not updating after switching servers
Group spawning when near cap deducting resources without spawning
Weapons disappearing 30 seconds after being dropped
Bug in player-counting entity toggle
Various crashes caused by burning zombies
Various minor interface bugs
zm_warehouse overhauled
Various issues with zm_minerinconvenience and zm_docksofthedead
Survivors can only pick up ammo if they have room for at least half of the box
Zombies shouldn't give up and stop walking as often when bumping into others
Added randomness to choice of new Master when multiple players have the highest priority rating
Allowed ZM placing traps on objects, tweaked triggering range
Improved automatic round restart detection when new players join an empty server
New models for shotgun and MAC10
Select all button
Forced choice of whether player wants to be able to become ZM or not at joining of server
Brush map entity that blocks Hidden Summon
Default ban list for known trolls/griefers
Basic loading screen with some tips for new players
Cool, nice to see an update to such a fun mod. :-)
"New models for shotgun and MAC10"
"zm_warehouse overhauled"
"Weapons disappearing 30 seconds after being dropped"
-Hell yes!