Zombie Master is a multiplayer Source modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
Yes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs. - "Wall-running" exploit - Spamming Roundrestart causes the round to never restart - Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
Yes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs.
- [Fix] "Wall-running" exploit
- [Fix] Spamming Roundrestart causes the round to never restart
- [feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
- [Fix] VGUI screens crash the game
- [Fix] Squad selecting crashes if zombies in group die
- [Fix] Empty servers crashed by voteRR
- [Feature] Dump a player name to the console when an explosive barrel is shot
- [Fix] respawn_entities can be called by anyone and crashes a server
- [Fix] Console commands can bypass limited spawns
- [Fix] Trigger_playercount seems broken
- [Fix] Spawning 5 zombies when they won't fit in the zombie cap deducts resources without spawning all five
- [Feature] Cool name colours for developers
- [Feature] Announce SteamIDs of TKs
We've also had repeated incidents of players impersonating developers. Please be aware that if a developer is in a VAC-secured server, he'll probably have a purple name. Never give account details or passwords to anyone, not even us.
Enjoy the fixes, and pray that more bugs don't delay 1.2.0 any further.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Zombie Master. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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