Zombie Master is a multiplayer Source modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.
We've reached 1.1.2, hopefully the last quick-patch before the next large infusion of content. So, the things fixed so far: Weapons sometimes hard to pick up Fast shooting exploits in shotgun and rifle Health indication in player identification display ZM resource limit Team changes (including
Posted by Angry_Lawyer on Jun 21st, 2007
We've reached 1.1.2, hopefully the last quick-patch before the next large infusion of content.
So, the things fixed so far:
[fix] Weapons sometimes hard to pick up
[fix] Fast shooting exploits in shotgun and rifle
[tweak] Health indication in player identification display
[tweak] ZM resource limit
[fix] Team changes (including to spectator after death) have erratic results
[feature] Muting players
[tweak] Weaponflag resettings should be more stringent
[fix] ZM Preference window seems to stay when the camera toggles.
[fix] Zombie spawns can still be clicked when inactive
[fix] Voting for roundrestart can be spammed
[fix] DOTD chalkboard weirds out
Plus minor fixes to the maps.
As usual, if your game goes horridly wrong after patching, try reinstalling with the 1.1.2 full installer.
Alternatively, you can download them from our mod profile.
Special thanks to our crew of dedicated playtesters, without whom we'd have never caught the bugs.