The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
ive played both xenoforce and xenoforce reborn,
all i say is; reborns has more potential, and is deeper than
the original game.
everything is improved, balanced, optimized.
i have nothing bad to say about xenoforce reborns,
except the updates are " a little little, very small, little" bit slow,
other than that: 10/10
sure, its just an alpha,
ive considered that in my rating.
but still ******* unjoyable!
sound: ~/10 (not dramatically changed)
graphics: 8/10 good mods, could use some twinkling though
animations: 9/10 arn't all that good, but the latest ver. i tested (9c) has improved allot.
balance: 10/10 im impressed on this one, the game feels very smooth and balanced for a mod...especially knowing its just alpha.Whereas xenoforce (CC generals) failed, xenoforce reborns bring us a fully remastered gameplay.
interest: play new mods from gundam, enjoy a new arsenal of weapon,
build new strategies, and fight against a rebalanced AI....10/10
KEEP IS UUUUUUP !
From the discontinued Xenoforce mod on CNC Generals ZH, I'd say this has improved a whole lot more, with a lot of potential.
There are new mobile suits and units to choose, and the AI has been rebalanced, making gameplay challenging and amusing as well.
Now, as for the great graphics of Tiberium Wars, I might suggest the new models must have textures that will make them look close to the graphics of TW's own units.
Overall this is 9/10. Keep that rating up, or make it 10/10!