The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

Report content Xenoforce Original 3 V2.1
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Nov 5th, 2012
66.81mb (70,060,081 bytes)
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This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS game design. And with our own custom Xenoforce AI scrips in place it gives old players a new challenge to tackle. This update has been slightly modified from the original V2, some issues have been patched. Read the description for more information.

V2.1 - Updated changes
Added starting teams to each faction
Increased time in between Sphinx Cannon shots from 1s to 1.5s
Lowered Kodiak Summon time from 7 minutes to 6
Fixed Shock Troopers shroud clearing from 400 to 300 to fix firing issues
Changed the secondary damage type for the Griffin Missiles from Gun to Grenade to give it a bit extra punch
Fixed GDI "Infinite Cash" force shooting bug
Increased damage output from special bombs power delt by Black Operations Teams
Decreased Damage output from Seeker Artillery Cannons
Decreased Damage output from Gun Walker Mono-Fillimant Plasma Guns

V2 - For full details on what changes have happened in this mod check the recent news article.

A quick rundown of the changes are

1. New Units for each faction
2. New AI's for each faction
3. New ways to gather resources that are unique to each faction
4. New powers for each faction
5. New ways for each faction to protect themselves that fits that factions design

and more!

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Xenoforce Original 3 V2.1
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GhostEdge Nov 5 2012 says:

May I ask, what of the mecha factions? :o

+2 votes     reply to comment
Dougbendo Creator
Dougbendo Nov 6 2012 says:

what mecha faction are you talking about.

+2 votes   reply to comment
azuza001 Author
azuza001 Nov 6 2012 says:

There are 2 versions of the mod that we do. Xenoforce reborn and Xenoforce O3. The original 3 mod only has GDI/nod/scrin where the reborn mod has the additional factions in as well. We felt the game could only truly progress properly if the original 3 factions could also hold their own. Plus the o3 mod gives us the chance to try things we may not have been comfortable trying with gun dam or robotech. We should have a reborn version out soon that uses the same system that the o3 mod now has in place.

+2 votes   reply to comment
alexyoung31586 Apr 16 2013 replied:

I played both versions and needless to say, they were a blast! Oh, and btw, when do you plan on implementing the Invid faction?

+2 votes     reply to comment
Mernom Oct 26 2014 replied:

from what i understud,he just said that there are only 3 factions on that veriation of the mod..

+1 vote     reply to comment
ExzcellionGamma Nov 15 2012 says:

Long time no see! Oh new one? Must check this out---esp. those three OG factions.

+2 votes     reply to comment
Traveller800 Nov 16 2012 says:

Sadly, the Kodiak appears to be unbuildable due to a bug.

+2 votes     reply to comment
azuza001 Author
azuza001 Nov 19 2012 replied:

? You have to deploy the Kodiak first before you can build it from the spaceport. Are you saying you can't do that?

+2 votes   reply to comment
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apocalytica8 Nov 24 2012 says:

Are there any mirrors? I can't seem to download this through this site or Desura...

+2 votes     reply to comment
azuza001 Author
azuza001 Nov 29 2012 replied:

Here you go.

+3 votes   reply to comment
randomguy9999 Nov 30 2012 says:

How to install? I cant find a readme as to how to install the mod properly

+2 votes     reply to comment
UltraKiroXei Nov 30 2012 replied:

He just forgot to put the Readme in there. For users and/or anonymous who are asking about Installation, I recommend to check on the forums "How to Install" or a link:

+2 votes     reply to comment
revan111295 Mar 13 2013 says:

for what version on C&C 3 Is this mod?

+2 votes     reply to comment
alexyoung31586 Apr 9 2013 replied:

version 1.9, what else?

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XkrXDragoon Jun 5 2013 replied:

Im having the same problem and in the same boat. Some images and such start to go pink and it crashes?

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UltraKiroXei Jan 1 2014 replied:

Yes, you need C&C 3 TW Game to play this mod.

+1 vote     reply to comment
TacticalBushBF4 Jun 25 2014 replied:


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UltraKiroXei Jul 5 2014 replied:

Keep in mind that this mod is still under Beta stage so this is not the final version. When Ryan is trying to check the codes for changing game balance, he did not figure it out yet. He can't work on the mod, because his own job is in the way, neither Doug does. Since I have taken of their place, I only do modeling, and answer some question. Since the Campaign Mission does not handle for the Mod, it may crash on some missions. We did some discussions either leave it or remove it for further notice.

+1 vote     reply to comment
AnNahlFamiglia Jun 18 2014 says:

how about you add new unit from Warhammer 40k..can you?

0 votes     reply to comment
UltraKiroXei Jul 5 2014 replied:

At this point, we don't have any plans bringing Warhammer 40k Units into the Mod Game. However, we have our own designs to put it in, but not completed. Since, Ryan and Doug is not here for a while, I have taken care of their place. You can contact me anytime, so I can reply or not.

+1 vote     reply to comment
hirzis Oct 15 2014 says:

Hello i have question how to install this Xenoforce Original 3 V2.1 and
whare can i put this mod game roof or Command & Conquer 3 Tiberium Wars folder at Documents ??? thx ...

+1 vote     reply to comment
UltraKiroXei Oct 30 2014 replied:

Place it at Command & Conquer Tiberium Wars Folder at Document, if not exist, then create it:

For Windows 7:
Create a Folder on the Documents Section for the following "Command & Conquer 3 Tiberium Wars"; insert with new folder, naming it with "mods, replay, screenshots"; drag the Xenoforce Reborn RAR, folder into this folder you have created.

AppData/Roaming/TiberiumWars is where you can place new maps on this folder.

You can check on the forum:

+1 vote     reply to comment
Lord_Chimera Apr 15 2015 says:

Can I install this mod along with the CNC3 Xenoforce Reborn mod?

+1 vote     reply to comment
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