The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

Report Xenoforce Original 3 V2.1
Filename
xenoforceO3_v2b.rar
Category
Full Version
Uploader
azuza001
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Size
66.81mb (70,060,081 bytes)
Downloads
10,283 (5 today)
MD5 Hash
ee0d865a5d0225e907e842d981886e16
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Description

This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS game design. And with our own custom Xenoforce AI scrips in place it gives old players a new challenge to tackle. This update has been slightly modified from the original V2, some issues have been patched. Read the description for more information.

Preview
Xenoforce Original 3 V2.1
Comments
Neon-Ghost
Neon-Ghost

May I ask, what of the mecha factions? :o

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Dougbendo Creator
Dougbendo

what mecha faction are you talking about.

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azuza001 Author
azuza001

There are 2 versions of the mod that we do. Xenoforce reborn and Xenoforce O3. The original 3 mod only has GDI/nod/scrin where the reborn mod has the additional factions in as well. We felt the game could only truly progress properly if the original 3 factions could also hold their own. Plus the o3 mod gives us the chance to try things we may not have been comfortable trying with gun dam or robotech. We should have a reborn version out soon that uses the same system that the o3 mod now has in place.

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alexyoung31586
alexyoung31586

I played both versions and needless to say, they were a blast! Oh, and btw, when do you plan on implementing the Invid faction?

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Mernom
Mernom

from what i understud,he just said that there are only 3 factions on that veriation of the mod..

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ExzcellionGamma
ExzcellionGamma

Long time no see! Oh new one? Must check this out---esp. those three OG factions.

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Traveller800
Traveller800

Sadly, the Kodiak appears to be unbuildable due to a bug.

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azuza001 Author
azuza001

? You have to deploy the Kodiak first before you can build it from the spaceport. Are you saying you can't do that?

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Guest
Guest

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apocalytica8
apocalytica8

Are there any mirrors? I can't seem to download this through this site or Desura...

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azuza001 Author
azuza001

Mediafire.com

Here you go.

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randomguy9999
randomguy9999

How to install? I cant find a readme as to how to install the mod properly

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UltraKiroXei
UltraKiroXei

He just forgot to put the Readme in there. For users and/or anonymous who are asking about Installation, I recommend to check on the forums "How to Install" or a link: Moddb.com

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revan111295
revan111295

for what version on C&C 3 Is this mod?

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alexyoung31586
alexyoung31586

version 1.9, what else?

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Guest
Guest

even on medium graphics settings, both versions of the mod crash my game, and i have a computer that can handle crysis 2 with little effort

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XkrXDragoon
XkrXDragoon

Im having the same problem and in the same boat. Some images and such start to go pink and it crashes?

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Guest
Guest

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Guest
Guest

Does it need the C&c:3 game to play this mod?

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UltraKiroXei
UltraKiroXei

Yes, you need C&C 3 TW Game to play this mod.

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TacticalBushBF4
TacticalBushBF4

DUH!

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Guest
Guest

Huge problem: Everything dies too ******* fast. It makes garrisoned buildings invincible unless you're willing to bust a lot more units than you get your worth for or can outrange it. It's especially annoying on missions with limited resources. Why'd ya make paper out of everything?

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UltraKiroXei
UltraKiroXei

Keep in mind that this mod is still under Beta stage so this is not the final version. When Ryan is trying to check the codes for changing game balance, he did not figure it out yet. He can't work on the mod, because his own job is in the way, neither Doug does. Since I have taken of their place, I only do modeling, and answer some question. Since the Campaign Mission does not handle for the Mod, it may crash on some missions. We did some discussions either leave it or remove it for further notice.

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AnNahlFamiglia
AnNahlFamiglia

how about you add new unit from Warhammer 40k..can you?

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UltraKiroXei
UltraKiroXei

At this point, we don't have any plans bringing Warhammer 40k Units into the Mod Game. However, we have our own designs to put it in, but not completed. Since, Ryan and Doug is not here for a while, I have taken care of their place. You can contact me anytime, so I can reply or not.

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hirzis
hirzis

Hello i have question how to install this Xenoforce Original 3 V2.1 and
whare can i put this mod game roof or Command & Conquer 3 Tiberium Wars folder at Documents ??? thx ...

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UltraKiroXei
UltraKiroXei

Place it at Command & Conquer Tiberium Wars Folder at Document, if not exist, then create it:

For Windows 7:
Create a Folder on the Documents Section for the following "Command & Conquer 3 Tiberium Wars"; insert with new folder, naming it with "mods, replay, screenshots"; drag the Xenoforce Reborn RAR, folder into this folder you have created.

AppData/Roaming/TiberiumWars is where you can place new maps on this folder.

You can check on the forum: Moddb.com

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Lord_Chimera
Lord_Chimera

Can I install this mod along with the CNC3 Xenoforce Reborn mod?

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masin637
masin637

Can i play campaign with this mod

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