The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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This release shows off the beauty that is the Earth Federation UC forces in the Xenoforce Reborn mod as well as fixes many bugs from the NOD and Scrin faction sides. To give a bit of history of what this release means in the game -

After the Firestorm Crisis there were a sub-faction inside of GDI that were upset over the outcome. These political leaders of the sub-faction were upset over the need to partner with NOD as well as the direction GDI's military leaders were heading in. GDI's original purpose had been abandoned in favor of global rule, and the nation leaders of this sub-faction had come to realize they had given the keys to their countries away willingly on the promise that GDI could stop global terrorism and destroy the Tiberium Threat. The simple fact that GDI had started to team with the same terrorists that they were built to destroy was the last straw.

However only one nation in the sub-faction had the funding, the power, and the ability to build a new army, a hidden army, and the political clout to break away from GDI and not worry about direct reprisal from GDI. This was the beginning of the Earth Federation, and that nation was the United States of America.

A few days after the end of the CABAL Crisis, with both GDI and NOD forces weakened from the war, the United States launched a large fleet of capitol ships from a secret base in California. These ships flew directly to Australia, a continent that was largely still under the control of NOD. The United States threw everything they had built at NOD. As the ships landed on Australia the forces of NOD attacked, using their Tick Tanks to produce mobile defensive turrets, Stealth Tanks making hit and run attacks, and Mobile Artillery raining shells down upon the ships as they tried to land.

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But all of that did not matter. As these ships landed they opened their bay doors and a new technology never seen before on Earth walked onto the battlefield. This technology was called the Mobile Suit, and the most powerful of this tech was called the Gundam. These suits made quick work of NOD. The Gundams were made from a type of metal which made the artillery and tick tanks attacks virtually worthless, and many of the suits were equipped with stealth detection technology allowing them to see and allow other suits to see the Stealth Tanks and wipe them out. The first skirmish between NOD and the US was a slaughter that lasted only 15 minutes, with only a dozen Mobile Suits falling to the forces of NOD.

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Over the next week the ships and suits crossed Australia wiping NOD out as they went. During this time the US stood up and publicly delivered their message, that they were no longer a part of GDI and that if any nation which wanted to also leave and follow the original purpose of GDI, to destroy terrorist threats across the globe and rid the earth of Tiberium would be accepted into the new Earth Federation they were able to also offer something of value in return, be it resources, strategic location, or anything else that the EF may need. In the end NOD surrendered Australia to the new Earth Federation and escaped to Russia, the only other country in the world that was large enough and strong enough to not only accept the fleeing forces of NOD but also motivated enough to stand up to the United States. Even under GDI neither Russia or the United States got along very well so Russia was the perfect location to escape to.

After NOD left Australia the US left a large protective force behind and began the task of giving Australia back to its original governmental body and in turn the new Australia Government became the first new member of the Earth Federation.

This brings us to the release. The EF forces in this release are the UC side of the EF and a bit of DOME. You will get access to GM's, Gundams, and more. The AI is fully functional, with many different tactics reprogrammed in. And I do suggest you try your hand against the new NOD AI that I have programmed in, EXPERIMENTAL XENO AI, it is a lot tougher than I expected.

Xenoforce Podcast Episode 1

Xenoforce Podcast Episode 1

News

To go with our new release schedule for the mod we have decided to start a news system to help communicate more with you, our fans. The Xenoforce Podcast

Xenoforce:03 - Bug Hunt Release

Xenoforce:03 - Bug Hunt Release

News 2 comments

Its been 4 years, but has it been worth it? New about the new update to the mod!

Xenoforce Original 3 V2 Release

Xenoforce Original 3 V2 Release

News 15 comments

The long awaited release is finally here! With a new balancing system, new units, and new designs this is the best version yet!

Xenoforce 9E Released!

Xenoforce 9E Released!

News 24 comments

Are you ready for another layer of Command and Conquer? This release brings 5 factions to bear against each other, with fully working and custom AI scripts...

RSS Files
xenoforce FOOWW 011B

xenoforce FOOWW 011B

Full Version 13 comments

This is a full release, but also an update to 0.11A that fixes quite a few issues.

Xenoforce Reborn : Forces of the One Week War

Xenoforce Reborn : Forces of the One Week War

Full Version 11 comments

This is the latest release for the Xenoforce Reborn mod. This mod adds the Earth Federation back into the MOD.

XenoPod001

XenoPod001

Audio 3 comments

First episode of the Xenoforce Podcast, hosted by Dougbendo!

Xenoforce:03-Bug Hunt

Xenoforce:03-Bug Hunt

Full Version 18 comments

Here is the release for Xenoforce:03 - Bug Hunt This is a final release version of the mod, but more importantly its a bug hunt for the mod. If ANY bugs...

Xenoforce Original 3 V2.1

Xenoforce Original 3 V2.1

Full Version 29 comments

This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...

Xenoforce Reborn 9E

Xenoforce Reborn 9E

Full Version 51 comments

In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions...

Comments  (0 - 10 of 1,931)
azuza001
azuza001

I have been working hard on the mod over the last few days, fixing the daggers and windams and mobile armors. Hopefully by next tuesday i will have a video done up showing off some of the changes to the game and the new balance system. As of right now there are 2 more mobile armors to fix and some powers to adjust, but things are looking really good.

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Guest
Guest

how do you teir higher in nod

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Dougbendo Creator
Dougbendo

By Leveling up base units. Hit enemy supply lines with a few enemy units like venoms to tar up air, cyborgs or Avatars for ground.

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azuza001
azuza001

Merry Christmas everyone! There will not be any updates this week, family holidays and all that.

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azuza001
azuza001

Working on mobile armors tonight. Each mobile armor has to imbue the player with the feel of a monstrous, powerful option that can fight off many units as long as their weakness isnt exploited.

To that end for example the gells ghe is the fastest of the 3 MA's. Its also got the most forms inbetween deaths and fastest fire rate with weapons designed to kill lower end forces with ease. Not something you would want to use vs say a mammoth mk 4 or kodiak, its instead the one you would want to take head on vs predators, orcas, or even other mobile suits like power gms. Its weak point? The ghells ghe takes more damage if attacked from behind, by a considerable amount. You really need to hit this thing from behind....

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Valherran
Valherran

That's gonna be fun against the AI, they are too dumb to flank. lol

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azuza001
azuza001

Most if not all EF discriptions are now in. We got the ef ships fixing ef mobile suits now if they are damaged properly as well, as well as added quite a few needed upgrades in to make certain mobile suits a real option if a player wants to invest in them.

Work is coming along!

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azuza001
azuza001

I am going to start trying to do an update every Monday/Tuesday on the status of the mod. EF has most of its descriptions fixed and is currently being tested for serious bugs (making sure every unit can at least move / fire like they are supposed to). Once this is done we will have 1 more run through with GDI to make sure their descriptions and units fire / hit more or less like they are supposed to and then we should be set for some sort of release.

To give people an idea of how releases are going to go going forward....

We are sticking to our story for the game. This means each release will only add in the relevant factions to that part of the timeline. This next release will only have GDI and EF in it (sorry NOD / Scrin fans). This is because our story starts with the EF forming and breaking away from GDI, causing a civil war of sorts. At this point in the timeline NOD has all but gone underground after the 2nd tiberium war and the Firestorm Conflict (currently NOD is a shadow government running Australia and as such has no interest in GDI or EF beyond wanting to make sure their work in Australia isn't noticed). So this next release will be just EF and GDI. Next will be NOD and Zeon as after EF is successful (sorry, spoilers if you hadn't realized EF wins and separates from GDI) with the Earth Fed going after NOD on Australia (they kind of want the location for their own purposes) and sending the 'poor people that can't afford to move to a green zone in the Earth Fed' into space as a labor force for building Colonies. They promised these people after the Colonies would be built that those that helped build them would have a guaranteed home there. After the 1st colony is brought fully online (Side 3) it became obvious that the true purpose of the Colonies was for the Rich and Powerful of the EF to escape to from Earth. This causes those were still working on the other Colonies to rise up against the EF and thus ZEON was born.

So thats where we are and what we are looking at getting done at the moment. After that we are expecting to do Robotech and Scrin (as while all this is happening the Robotech force on Mars discovers the SDF-1, yes we are changing its location from earth to Mars for the story, but thats needed) and the activation of it brings about the interest of both the Scrin and the Invid who are in different parts of the galaxy fighting their own war. The Scrin already knew of Tiberium on Earth (they did seed earth basically anyways) the detection of Protocultre near one of their seed planets upsets them. They believe that the Invid have found their planet and were attempting to destroy it before the planet can become a Scrin Resource but when they get to our system they find that the indigenous life of the planet have not been wiped out by Tiberium but where using both Tiberium AND protoculture to advance themselves and launch an attack.

Finally the Invid show up at the end causing everything to come to a head because... its the Invid and they don't care. Protocultre must be protected. Tiberium must be destroyed. Its as simple as that to them.

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Valherran
Valherran

Good stuff. Looking forward to the latest release.

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Dougbendo Creator
Dougbendo

Donner : I will not be beaten by children.

Donner : A reporter in league with terrorists is a dangerous enemy.

Reply Good karma+1 vote
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Highest Rated (6 agree) 10/10

ive played both xenoforce and xenoforce reborn, all i say is; reborns has more potential, and is deeper than the original game. everything is improved, balanced, optimized. i have nothing bad to say about xenoforce reborns, except the updates are " a little little, very small, little" bit slow, other than that: 10/10 sure, its just an alpha, ive considered that in my rating. but still phuking unjoyable! sound: ~/10 (not dramatically changed) graphics: 8/10 good mods, could use some twinkling though…

Jan 23 2011 by mangakaninja

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