The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS LeoMissileUpdate (view original)
LeoMissileUpdate
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alexyoung31586
alexyoung31586

Just as a suggestion, maybe programming the leo to be able to switch between dober, jetpack, and missile on the fly wouldn't be a bad idea.

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azuza001
azuza001

The leos dont work like that, they only come how you build them. If we did that it would be bleeding into how gundam seed will work.

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alexyoung31586
alexyoung31586

Oh, right. I'm disappointed, not gonna lie, but thanks for the insight. By the way, let me know if you and Doug are ready to make a new video.

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azuza001
azuza001

Well it wont be too bad for the leos. They are not very expensive compaired to uc mecha. We are almost ready for some new playtesting, I just have a few more bugs to clean up and a few more things to put in place. Thats not to say wing is almost done, i still have another 2 units to add in and do wings dome setup, but this is an important step in getting things working.

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alexyoung31586
alexyoung31586

Yeah, you do that, Azuza. No point in rolling out a bug-ridden mess of a product. As in releasing it to the public.

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Description

The Leo equipped with the Missile Launcher is now in game!

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