The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
The Firehawk has had its weapons slightly modified as you can see here. Now the weapons system is based on the target, air units get anti-air missiles, structures get a single MOAB strike, and infantry/vehicles get a carpet bomb. The idea is the unit really has the right weapon for whatever the target but the down side is it needs to reload if it uses its anti-ground weapons. The Shrill Kite on the other hand calls in support attacks with orca lance strikes vs ground targets so it doesn't need to reload allowing it to stay in the field longer, but the lancer strikes are not as powerful as a MOAB or Carpet Strike. In practice this seems to work really well.