Warcraft III : World of Warcraft Project Team Members
=====================================================
To check who deserves credit for working on Wc3:WoW and who is still part of the team and have left. Go here!

What is Warcraft III : World of Warcraft(Wc3:WoW)?
=========================================
Warcraft III : World of Warcraft(Wc3:WoW) is a new type of campaign project which will use the Warcraft III engine to make an artificial World of Warcraft, originally created by Blizzard Entertainment. You'll choose your own race and class. You will venture the lands of Azeroth which contains well terrained landscapes that aim to look very similar to the landscape in World of Warcraft. Wc3:WoW uses a special 3rd Person 3D camera which is almost exactly like the cameras in World of Warcraft. Moving from map to map to get further in the lands of Azeroth, Searching and doing as many quests you can find, some will be quests from World of Warcraft, others will be made up and totally new quests. We also implemented the "Wandering NPCs" System which allow you to see the NPCs wandering around the world and act as real people playing with you and you can even add them to your party to join you in your epic questing or help you grind for experience And their A.I. is amazing and like something never before seen in Warcraft III history... Wc3:WoW also plans to become a monthly fee free MMORPG and will require no payment to play either (Except to buy Wc3:Reign of Chaos and Wc3:The Frozen Throne). Wc3:WoW is already known world-wide and we hope that by the time it becomes an MMORPG, that our reputation and number of fans grows much larger!

What makes this mod seem/look like World of Warcraft?
==============================================================
Many things make it seem like the original game, World of Warcraft. For example, you can invite NPC heroes that wander around and grind and sometimes try to fight against alliance NPC heroes that come onto Horde/Alliance territory to pick a fight. They can also join your group if you ask them to. Once they join your group, they will follow you wherever you go until you or they die. You can also tell them to go ahead of you and attack something. You also have professions such as Herbalism. The Alliance also comes to Horde territory and will try to gank you and your group-mates! A controlable camera, giving you the ability to change the camera angle and camera distance. There is also a Keyboard Movement System, which can prove to be more useful than clicking everywhere on the minimap and on the terrain. And of course, the great in-game A.I. making it seem almost as if you were playing the the game with other people!
Warcraft III : World of Warcraft Features
========================================= 

 Choose one of five playable Warcraft III main races and one of nine classes from World of Warcraft 

 Character saving and loading system, up to three characters! 

 Forge your weapons and armors, brew your potions, and cook your own food 

 Wandering NPC System, allows you to travel together with other NPCs 

 Tons of single-map and multi-map quests

 Terrain in Wc3:WoW resembles the terrain in World of Warcraft

 Realistic A.I.; Alliance Heroes(Made to be like gankers) even raids horde territory vice versa

 Same music and sounds as used in World of Warcraft

 Explore every area located in Kalimdor

 Zepplins and Transport Ships are included

 Flight Paths are available!

 Dungeons such as Ragefire Chasm are featured in the campaign

 Highest level capacity is 60!

 Mail money or items to other saved characters or to other players(If player is online)!

 Many professions to choose from such as Herbalism, CookingFirst-Aid, and Mining
Will the next demo or a demo soon to come afterwards support multiplayer?
==============================================================
Due to WarSoc still not being released yet and being announced to the Wc3:WoW Team that it won't be done for quite a while, expecting one any time soon is definitely out of the question since we haven't even started preparing for the multiplayer version.  Another reason why it won't come soon, even after WarSoc is released, is because we will need to recode just about everything in Wc3:WoW, however the terrain will not be needed to be replaced.

Warcraft III : World of Warcraft Progress and Project Planning
============================================================== 
Almost all of the basic triggers are already done, but we still need to fix a lot of bugs. If you discover any bugs that have not already been reported, please report any bugs you find in the game at our forums and it will be fixed in the next demo. About the next release, we are focusing the project primarily on the Western region, which is Kalimdor and Teldrassil. However, talk about bringing Lordaeron into the mod is at hand as well. We may also include Tirisfal Glades, The Undercity, Stormwind, and Elwyn Forest in the next version, so stay tuned and keep checking the News page for the latest updates!

How many quests are included in the next demo?
==============================================================
In the next demo, there will be five quests per newbie zone. Ten quests in total for each race. Example: Orcs recieve quests from Orc NPC's in the Valley of Trials, but must venture to Mulgore and into the Tauren's newbie zone to recieve Tauren quests by interacting with Tauren NPC quest givers.

What is the estimated filesize of the currently released demo and the demo still to come?
==============================================================
The previously released demo was 18,633kb (Demo has been removed from website.) and the upcoming demo will be around 30-38mb.
How many maps will be in the next demo so far?
==============================================================
So far 16 maps are completed, we plan to have about 18 in the next demo release though.

What areas will be included in the next public demo?
==============================================================
Ashenvale, Barrens, Darnassus, Dolanar, Durotar, Echo Isles, Elwyn Forest, Mulgore, Orgrimmar, Ragefire Chasm, Stormwind City, Teldrassil, Thunder Bluff, Tirisfal Glades, The Undercity. (Names in bold are either done or almost done)

 

What areas are completed so far and need no further work, at least for a while?
==============================================================
All of Mulgore is completed, Durotar is almost completed, and Darnassus is almost completed as well. However, Thunder Bluff of Mulgore (Tauren City) is going to be revamped and made much more accurately than it is now to make it look a lot more like the Thunder Bluff in World of Warcraft.

Image RSS Feed Latest Screens
HDR & Bloom HDR & Bloom New Stormwind Tile
Blog RSS Feed Report abuse Latest News: Weekend Update

2 comments by Craka_J on Nov 7th, 2009 digg this super bookmark


We're back and ready to announce some interesting stuff, so please read on!  But before I continue, I would just like to apologize for not reporting anything last weekend as I said I would... I got really busy and simply could not get on my gaming PC to do anything at all.  Hoping that you understand, lets continue on, shall we?

First off, the terrain!  As you can see, I released a screenshot of Red Cloud Mesa (Mulgore), but I've got more to show off soon.  I'm tinkering with Stormwind a bit for the fun of it and trying to make the hills, trees, and tile placement as accurate as possible in Mulgore.  Durotar isn't exactly a high-priority at the moment, unless you guys prefer me working on Durotar more than Mulgore.  Anyway, point is, I'm working and getting stuff done this weekend.  Not sure if I'll have much more to show off by the end of this weekend, but who knows!

Second, thanks to Xilefan for sending me the files and telling me how to use it, apparently a Grand Theft Auto - San Andreas mod that improves graphics for DirectX 8/9 call function in games (not just GTA: SA) works for WarCraft III: The Frozen Throne, also.  I was told that credits belong to Boris Vorontsov, the guy who develops the ENB Series.  It is compatible with all versions of WarCraft, as it just uses DirectX 8/9 calls to function, so it works on any DirectX 8 rendering program (WarCraft III for example).  That being said, when the four files required to make the graphics mod work are put into your "Program Files/WarCraft III" folder, you now can toggle HDR and Bloom effects on and off, simply by holding Shift and pressing F12.  It doesn't make a huge difference in many situations, but it can make a noticeable difference with brighter colors.  Sometimes it has a very nice effect, while other times it makes the game glow too much or too bright.  Overall though, it's a pretty neat addition and works for any map or campaign in WarCraft - not just Wc3:WoW.  I'll ask Xilefan if we'd be allowed to release the mod publicly for you all to try out... until then, you're going to have to wait.  I'll upload screenshots of Wc3:WoW using HDR and Bloom effects shortly.

Thirdly, Yixx is working diligently on a few systems for Wc3:WoW.  The systems he is working on are:

  • Floating names above Player-Bots, mobs, and NPCs.
  • Respawn system: when mobs respawn, they fade into the game from 100% transparency to 0% transparency, like in WoW, rather than just popping into the game instantly.
  • Save/Load system: since Wc3:WoW is a campaign, saving and loading your characters will be done via Game Caches.  Save/Load codes will not come into play unless are absolutely necessary.  Also, the save system saves your X, Y positioning on the map, so when you save and load, you'll be right where you were last time.
  • Zoning system: successfully loading your character from one part of a zone to the next.

So far so good!  Aggressive and non-aggressive mobs (red named and yellow named) are being worked on most right now and are almost done.

Fourth, we've come up with a new idea of how we'll be doing the bots.  Previously, since the mob was first started, bots were randomly created and did very few things.  In short, they were very limited and simple.  However, we are seriously considering creating 2000 or more pre-made Player-Bots (1000 for Horde, 1000 for Alliance) that will have complex details for each and every bot.  The following information is what we plan to list, more may be added later though:

  • Player-Bot's name
  • Faction (Horde or Alliance)
  • Race
  • Gender
  • Items Equipped
  • Items in Inventory & Bank
  • Money (Gold, Silver, Copper)
  • Stats
  • Guild
  • Friends (maybe not... we'll see)
  • Talent Setup
  • Quests Completed and Quests Accepted
  • Location (Orgrimmar, Ashenvale, Arathi Highlands, Warsong Gulch, Ragefire Chasm, etc.)
  • etc.

So as you can see, we're planning to go crazy with bots.  Although it'll take a while to complete, it will be completely awesome when it's done.  We're also going to try making the player able to communicate with bots with a variety of text commands.  Will update you guys on that when we get more done with this.

Finally, we've come up with a new way to allow the player to modify the quality of the mod for the sake of their computer's performance by creating our own custom in-game menu.  The WarCraft III in-game menu isn't very useful, to be honest.  Just allows you to fondle with the audio.  Wc3:WoW will allow you to modify the Field of View value, View Range (how close you need to be in order to see mobs and NPCs, like in WoW), Enable/Disable Floating Names, etc.
Will get more into this later when it is closer to completion.

To conclude this news update, I'd like to thank you all for your patience.  It is greatly appreciated.  We hope you enjoy what we've presented you with today and promise that you can expect more soon!

Downloads RSS Feed Latest Downloads
First Wc3:WoW Demo EVER

First Wc3:WoW Demo EVER

Feb 05, 2009 Demo 21 comments

This is the very first released version of Wc3:WoW, back when there were only four developers on the project and Beantony started it. Did you know it...

Comments  (0 - 10 of 157)
InStars
InStars 11hours 17mins ago says:

Can u move with W,A,S,D or only with mouse clicks like in original WC3?

+2 votes     reply to comment
Craka_J
Craka_J 3hours 26mins ago replied:

You can move using Right-Mouse clicking on the ground with your character selected or simply use the arrow keys.

+1 vote     reply to comment
Oohforf
Oohforf 3hours 37mins ago replied:

I think they are using the arrow keys.

+1 vote     reply to comment
mantis445
mantis445 11hours 28mins ago says:

Nice mod ^^

+2 votes     reply to comment
knappetroll
knappetroll Oct 29 2009, 11:18am says:

When is a version coming out when you can have undead and humans? and will that be a beta or the complete version?

+1 vote     reply to comment
Craka_J
Craka_J Oct 30 2009, 7:43am replied:

We're slowly working on the Human zones such as Stormwind and Elwyn Forest, but we haven't even started the Undead race yet and might not until version 3.0. We'll see. We're lacking many custom doodads and textures for the Undead areas such as Tirisfal Glades, Undercity, and Silverpine Forest.

Playable races in version 2.0 (version being worked on) are:
Tauren, Orc, Troll, and hopefully Human

+1 vote     reply to comment
Warlock_23
Warlock_23 Oct 31 2009, 9:31pm replied:

Sounds good , what about night elves?

+2 votes     reply to comment
Craka_J
Craka_J Nov 4 2009, 7:43am replied:

Unfortunately no. The two most voted for Alliance races are Humans and Dwarves.

+1 vote     reply to comment
Eagle_11
Eagle_11 4hours 49mins ago replied:

Horde has Tauren,Orc,Troll so Alliance races should be Human,Dwarf,Highelf.I know highelves have become bloodelves,some of them remained as they are however.

+1 vote     reply to comment
Killi101
Killi101 Oct 27 2009, 3:13pm says:

looks good cant wait for full release

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Warcraft III: Frozen Throne Icon
Platform
PC
Contact
Send Message
Official Page
War3wow.webs.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Role Playing
Theme
Fantasy
Players
Single & Multiplayer
Statistics
Rank
40 of 10,576
Last Update
15 hours ago
Watchers
172 members
Files
1
News
23