Introduction

Bloodstone Isles is a singleplayer RPG being created for Warcraft III. The map will take place on a chain of islands on the northern tip of a vast Empire. The player will only be able to access one of the islands at the start of the game, and then as the player progresses through the main story more islands will become available.

The player will play as Hector, a Knight-Captain in the Imperial Legion, who has been sent to an Imperial Outpost on an chain of islands called The Bloodstone Isles. He has been sent there to replace an officer there recently went missing.

Information

Bloodstone Isles will take place on four main islands, and will allow the player to either follow the main quest, or go out and do other quests for the population of the Bloodstone Isles.

Bloodstone Isles will also feature several dungeons which the player will be able to enter and explore. All of these dungeons will each have their own theme and story behind them, and then at the end each one will have a boss for the player to fight. Some of these dungeons will be for quests, which the player will only be able to enter after starting that quest. The rest of the dungeons will be open for the player to enter any time in the game.

Features

Bloodstone Isles will have the following features:

  • Attribute Selection System
  • Backpack System
  • Custom Spells
  • Stackable Items
  • Custom Creeps, Units and Items
  • Ability Selection System
  • Custom Dungeons
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Its been a while since I've posted any updates about the project, but over the time I have been working on the project. Below is three new screenshots which I have uploaded to the images section.

Forest Shrine Elven Isle Elven Isle

Also below is a progress report on how the project is coming along.

Terrain - 80%
Triggers/Systems - 70%
Quests - 20%
Story - 100%
Spells & Abilities - 20%

At the moment most of the terrain is completed (I only need to complete some of the caves and dungeons). Most of the triggers and systems have been completed, and the story has been completed finished. At the moment the main thing which I am doing is finishing off the remaining triggers and systems and creating the quests.

Two New Screenshots

Two New Screenshots

News 1 comment

I have recently uploaded two new screenshots to the images section. These two screenshots are taken inside the camp of a mining company on the island.

Introduction to the Bloodstone Isles

Introduction to the Bloodstone Isles

Feature 1 comment

This is an introduction to the setting of this mod, The Bloodstone Isles. It will features some of the different locations on the Isles, some of the history...

Comments  (0 - 10 of 13)
Warlock_23
Warlock_23

I think this is dead now :(

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Reynard
Reynard

This mod looks pretty interesting. I can't wait for the final version (or first beta version).

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Warlock_23
Warlock_23

This has been quiet for some time now....

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-Kwah-
-Kwah-

Mine screens look awesome. <3 the lighting.

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w1ngzer0
w1ngzer0

cool! Any thoughts on importing new textures or sounds?

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Hakkon
Hakkon

nice it would be greate if you use third person camera
and you could add ability to mowe with AWDS

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Warlock_23
Warlock_23

Mod sounds interesting, keep up the work!

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Bob27 Creator
Bob27

I am not exactly sure what the camera is going to be used, but at the moment it is jut the default warcraft 3 camera, just locked onto the hero. I may implement a system later on though that allows the player to switch between the default warcraft 3 camera and a third person camera, or perhaps a system which allows the player to change the camera using the arrow keys.

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xscottx019
xscottx019

Well there be a third person camera?

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Ravenholme
Ravenholme

East Empire Mining Company? Imperial Legion? The rank "Knight-Captain"? Someone has been playing too much Oblivion and Morrowind.

Other than that, seems good.

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