Bloodstone Isles is a singleplayer RPG being created for Warcraft III. The map will take place on a chain of islands on the northern tip of a vast Empire. The player will only be able to access one of the islands at the start of the game, and then as the player progresses through the main story more islands will become available.

The player will play as Hector, a Knight-Captain in the Imperial Legion, who has been sent to an Imperial Outpost on an chain of islands called The Bloodstone Isles. He has been sent there to replace an officer there recently went missing.


Bloodstone Isles will take place on four main islands, and will allow the player to either follow the main quest, or go out and do other quests for the population of the Bloodstone Isles.

Bloodstone Isles will also feature several dungeons which the player will be able to enter and explore. All of these dungeons will each have their own theme and story behind them, and then at the end each one will have a boss for the player to fight. Some of these dungeons will be for quests, which the player will only be able to enter after starting that quest. The rest of the dungeons will be open for the player to enter any time in the game.


Bloodstone Isles will have the following features:

  • Attribute Selection System
  • Backpack System
  • Custom Spells
  • Stackable Items
  • Custom Creeps, Units and Items
  • Ability Selection System
  • Custom Dungeons
Image RSS Feed Latest Screens
Elven Isle Elven Isle Forest Shrine
Blog RSS Feed Post news Report abuse Latest News: Update + 3 New Screenshots

0 comments by Bob27 on Jun 23rd, 2009

Its been a while since I've posted any updates about the project, but over the time I have been working on the project. Below is three new screenshots which I have uploaded to the images section.

Forest Shrine Elven Isle Elven Isle

Also below is a progress report on how the project is coming along.

Terrain - 80%
Triggers/Systems - 70%
Quests - 20%
Story - 100%
Spells & Abilities - 20%

At the moment most of the terrain is completed (I only need to complete some of the caves and dungeons). Most of the triggers and systems have been completed, and the story has been completed finished. At the moment the main thing which I am doing is finishing off the remaining triggers and systems and creating the quests.

Post comment Comments  (0 - 10 of 13)
Warlock_23 Aug 29 2009 says:

I think this is dead now :(

+1 vote     reply to comment
Reynard Jun 25 2009 says:

This mod looks pretty interesting. I can't wait for the final version (or first beta version).

+1 vote     reply to comment
Warlock_23 Jun 20 2009 says:

This has been quiet for some time now....

+1 vote     reply to comment
-Kwah- Jun 9 2009 says:

Mine screens look awesome. <3 the lighting.

+1 vote     reply to comment
w1ngzer0 May 17 2009 says:

cool! Any thoughts on importing new textures or sounds?

+1 vote     reply to comment
Hakkon May 8 2009 says:

nice it would be greate if you use third person camera
and you could add ability to mowe with AWDS

+2 votes     reply to comment
Warlock_23 May 8 2009 says:

Mod sounds interesting, keep up the work!

+1 vote     reply to comment
Bob27 Creator
Bob27 May 7 2009 says:

I am not exactly sure what the camera is going to be used, but at the moment it is jut the default warcraft 3 camera, just locked onto the hero. I may implement a system later on though that allows the player to switch between the default warcraft 3 camera and a third person camera, or perhaps a system which allows the player to change the camera using the arrow keys.

+1 vote   reply to comment
xscottx019 May 6 2009 says:

Well there be a third person camera?

+1 vote     reply to comment
Ravenholme May 6 2009 says:

East Empire Mining Company? Imperial Legion? The rank "Knight-Captain"? Someone has been playing too much Oblivion and Morrowind.

Other than that, seems good.

+1 vote     reply to comment
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Bloodstone Isles
Bloodstone Isles
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6 years ago
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