Bloodstone Isles is a singleplayer RPG being created for Warcraft III. The map will take place on a chain of islands on the northern tip of a vast Empire. The player will only be able to access one of the islands at the start of the game, and then as the player progresses through the main story more islands will become available.
The player will play as Hector, a Knight-Captain in the Imperial Legion, who has been sent to an Imperial Outpost on an chain of islands called The Bloodstone Isles. He has been sent there to replace an officer there recently went missing.
Bloodstone Isles will take place on four main islands, and will allow the player to either follow the main quest, or go out and do other quests for the population of the Bloodstone Isles.
Bloodstone Isles will also feature several dungeons which the player will be able to enter and explore. All of these dungeons will each have their own theme and story behind them, and then at the end each one will have a boss for the player to fight. Some of these dungeons will be for quests, which the player will only be able to enter after starting that quest. The rest of the dungeons will be open for the player to enter any time in the game.
Bloodstone Isles will have the following features:
Its been a while since I've posted any updates about the project, but over the time I have been working on the project. Below is three new screenshots which I have uploaded to the images section.
Also below is a progress report on how the project is coming along.
Terrain - 80%
Triggers/Systems - 70%
Quests - 20%
Story - 100%
Spells & Abilities - 20%
At the moment most of the terrain is completed (I only need to complete some of the caves and dungeons). Most of the triggers and systems have been completed, and the story has been completed finished. At the moment the main thing which I am doing is finishing off the remaining triggers and systems and creating the quests.