WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN. Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.

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Finally got a temporary coder who is very much indeed experienced with vJASS and is perfect for helping Wc3:WoW get back on it's feet. This article will go over what's to come soon if things go as planned for once.

Posted by Craka_J on Jul 8th, 2010

Hello everybody and thank you for your input on podcasts. Though not as many as I had hoped wanted the podcasts, only one or two people said they didn't want me to do podcasts. I know I've been slow with presenting the first Wc3:WoW podcast to you guys but I intend to have something to show off and comment on when I do create the podcast. You'll see what I mean when I upload it and it will likely make everyone a bit happier or at least more satisfied.

Very early in the morning I contacted PurgeandFire111 who is my other RPG's (Ardent Heroes ORPG) lead coder and asked him for a favor: to help get Wc3:WoW back on its feet by implementing a few basic systems to make it testable. Not necessarily 'playable' since there's not much playing involved in these early alpha beta tests but there will be a few key things to test such as how the camera works in-game, memory leaks, terrain pathing, and so on. I probably won't be able to get him to do more than a few basic things since it is summer and I am sure he'd rather spend more time enjoying his rather than working on tedious systems. :P
But who knows!

Right now I've setup only a select few systems as emergency priority systems. Just a small handful of things that are required in order to test the mod.

  • Third Person Camera system - A camera that follows your character and allows you to toggle what the arrow keys do; rotate the camera left, right, up, and down, or use them for moving your character around. The mouse-scroll is used to zoom the camera in and out. When the arrow keys are used for character movement, the camera will auto-rotate and adjust accordingly to where you are and where you're facing. (The camera also knows to avoid terrain) This system is being based off of Opossum's 'OppiCam' system found at Wc3C.net.
  • Arrow Key Movement system - The player can toggle what functionality the arrow keys have. I know this is a bit inconvenient for fast-paced action but for the time being this is the best solution we've got. When arrow keys are in movement mode, the Up Arrow Key is for moving your character Forward, the Down Arrow Key is for moving your character Backwards, and the Left and Right Arrow Keys are for turning your character left and right. No strafing just yet since it's still a bit unknown how we're even going to add that smoothly into the mod. As for turning speeds, there will likely be 1 through 5 speeds from slowest to fastest. Players will have to type -1, -2, -3, -4, or -5 to quickly set the speed to what they want. Whether there will be a quick and easy interface button to click instead will possibly be added later on, but I'm still unsure about it.
  • Bags Inventory system - Although this isn't an emergency to have, I'd like to have something like this setup very soon in the development of this mod since picking up items and using them is pretty important in any RPG, MMO or not. I'm not sure if we'll also include a character info sheet system as well any time soon but it is on my mind to have done...
    This system is being based off of ashujon's 'Bags System' from Wc3C.net but we plan to modify it a lot to be more like World of Warcraft and may also use it for loot windows.

Sorry to those of you who hate to just hear things are progressing and not see it. As soon as things are working, I plan on showing it off a bit. So stay tuned while we fill up the goodies basket and thanks for the feedback!

Post comment Comments
lol1234
lol1234 Jul 9 2010, 8:00pm says:

WOOOOOOOOOHHHOOOOOOOOOOOOOOOOOOO!!!!! finally the project gets off it's arse!

-1 votes     reply to comment
andrenilsen
andrenilsen Jul 9 2010, 10:33pm says:

Cool! Good luck! :)

+2 votes     reply to comment
Craka_J Author
Craka_J Jul 10 2010, 1:42am says:

Turns out the bags system won't work. In fact, I don't think we'll be able to allow players to view their inventory AND the environment at the same time. There's a lot of possible things that can go wrong with it, so we're just going to have to stick with an inventory that takes up the entire screen; a fullscreen inventory.

+1 vote   reply to comment
iliketokillagainpl
iliketokillagainpl Jul 10 2010, 3:01am says:

Craka_J let me say that such an inventory system wouldnt bother me personally. As long as the game world pauses since its going fullscreen.

+1 vote     reply to comment
UnLeAsHeD-LoRd-
UnLeAsHeD-LoRd- Jul 10 2010, 8:36am says:

Try making one from scratch there is alot of Bag system on Hiveworkshop

+1 vote     reply to comment
gpm
gpm Jul 10 2010, 12:40pm says:

good lucky with that guys. =)

+1 vote     reply to comment
nil_
nil_ Jul 11 2010, 2:42am says:

I hope the third person camera system dosent just end up spinning insanely like the ones that do in other RPGs

+1 vote     reply to comment
Craka_J Author
Craka_J Jul 11 2010, 2:01pm replied:

No, I actually found one that DOESN'T do that and the camera is smart enough to avoid clipping through cliffs, hills, and the ground. At least, you'd really have to try to make the camera clip through for it to happen lol. It's a great camera system and I think it can help players feel MUCH more comfortable with this one than our last one. It's not a camera that is as good as World of Warcraft's, but it's probably one of the best for WarCraft III to replicate that feel. The need for arrow keys kind of ruins it but it's the best we can do. :\

+1 vote   reply to comment
nil_
nil_ Jul 12 2010, 11:09am says:

are all of the terrain done?

+1 vote     reply to comment
tatki82
tatki82 Jul 17 2010, 10:04am says:

the one thing that u have for download now on this site,how do u make it work??

+1 vote     reply to comment
Craka_J Author
Craka_J Jul 18 2010, 4:08am replied:

I'm afraid it might not work with the latest patch. You can try with patch version 1.23 installed instead. And be sure to extract the .w3n campaign file to your "C:\Program Files\WarCraft III\Campaigns\" folder.

+1 vote   reply to comment
EagleWulf
EagleWulf Aug 3 2010, 7:21am says:

WTF this is going slow man and will take more time than Halo: Reach, anyway man good luck and it looks like a freaking AWESOME game!

+1 vote     reply to comment
reset1820
reset1820 Aug 21 2010, 8:34am says:

format?what characters blood elves,orcs,humans,gnomes,dwarfs,elves and so on!!
jobs too...?

+1 vote     reply to comment
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Released Apr 1, 2011
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Warcraft III: Frozen Throne
Warcraft III: Frozen Throne Single & Multiplayer Real Time Strategy
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Condemned Entertainment
Condemned Entertainment Developer & Publisher with 4 members