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Changelog is being updated often, to get a more in-depth look at what's going on, have a look at it here:

So, 2.2 has been out for about a month or so at this point. Season 6 is over. Damn, what a finale. Can look forward to Winds of Winter now. Anyway.

So for 2.3, there's some fairly big changes coming. The Essos troops are once again being overhauled, I am still trying to find something I'm satisfied with. And I can't. Not going to stop trying though. Various texture updates have been applied, giving the whole world a more grimy and used look. Same goes for armors.

I've added some more explorable locations, so the Rhoynar cities are finally getting some love.

Sar Mell

The Ruins of Sar Mell


Lots of small other changes are happening. For those who liked the Telltale games, yes, House Forrester has been added to the mod. Other houses have made their appearance of re-appearance as well.

Many weapons have been made more viable.

Also, I'm tinkering with a sort of template for markets/septs/dothraki camps/temples et cetera. The template is fairly simple so far, and still needs heavy tweaking and feature adding. But it's going to add a lot of depth to the game.

Dothraki template

The camp as shown on the map.


Dothraki template


The first menu.


Dothraki template


The market.


Dothraki template


The merchant. He mostly sells wine at the moment.


Dothraki template


If you bring enough men, you can attack the camp.


That's it for this time.

A Clash of Kings version 2.2 released

A Clash of Kings version 2.2 released

News 71 comments

Version 2.2 of A Clash of Kings has been released on May 17, 2016.

Worlds, Warriors and Weapons

Worlds, Warriors and Weapons

News 44 comments

A mix of previews, general musings and a quick status report.

A Clash of Kings version 2.1 released

A Clash of Kings version 2.1 released

News 51 comments

Version 2.1 of A Clash of Kings has been released on December 5, 2015.

Scribblings, Explorers and Inns

Scribblings, Explorers and Inns

News 51 comments

A mix of previews, general musings and a quick status report.

RSS Files
A Clash of Kings 2.2

A Clash of Kings 2.2

Full Version 405 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.1 patch 1

A Clash of Kings 2.1 patch 1

Patch 138 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.1

A Clash of Kings 2.1

Full Version 158 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.0 - Low Resolution Version

A Clash of Kings 2.0 - Low Resolution Version

Full Version 161 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.0

A Clash of Kings 2.0

Full Version 422 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.5 Scene Fix

A Clash of Kings 1.5 Scene Fix

Patch 75 comments

This patch fixes the entry points for various scenes, and adds two new scenes by LordCanute: Ten Towers and Fellwood.

Comments  (0 - 10 of 11,525)
HouseTargaryen9
HouseTargaryen9

People think Cozur is an *******?
Okay so you've made a very successful mod and you have everything planned through
you've spent months working on the nights watch scene adding dialogue and textures then some idiot comes along and basically says "No change everything entirely" I quite like reading suggestions but you never know Cozur might already be working on something very similar to what you suggested so please the next time you ask for dragons and nights watch remember that he already has similar things planned whether it's a quest or faction he's definitely working on it.

Reply Good karma Bad karma+2 votes
arrahik
arrahik

Hey, can you give us a release window of 2.3?

Reply Good karma Bad karma+8 votes
Templar27G
Templar27G

I.imgur.com
Has he mentioned when he's planning on coming back?

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murderbuddy
murderbuddy

Bug 1 - Missing Loot
I'm playing 2.2 around day 180-200 I started seeing a bug where it was reporting 5 more items in the loot then where actually there. If no items, it listed 5 items. If 3 items it lists 8 items. The only way past the screen is to select the "Let companions loot the rest" option. After I do that, the companions show no loot in their inventories.

Is this a known bug? Is there a fix for it? The loot is scant already, this just make mes feel worse like the mod is rubbing it in my face that I can't get loot.

Question 1 - Loot Rewards Less then Expected
The other thing I am noticing, is that if you have to take multiple combats to finish a battle, it only rewards you with the the loot from the last combat, even though its the same battle.

Example: Player has 150 troops, NPC has 100 troops. Combat begins, player loses 20 troops, player kills NPC 95 troops, and 5 troops get away by running to edge of map. 2nd round of combat commences, 130 vs. 5 and wipes out the survivors. Player only gets rewarded from the loot table of 5 fighters in the last battle, not for the entire 100 enemy fighters.

Is anyone else seeing this, or is the loot just very low in this mod?

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FelixMilz
FelixMilz

The loot is just very low in this mod, at least against most of enemies.

If you fight Stormlanders for example, you´ll get tons of armour pieces worth a lot of money.
If you fight any kind of outlaws/ looters/ pirates you won´t get much.

But you definitely get the loot for the whole team, not only for the last battle. Example: I fought against >100 Stormlanders. First battle ended, 12 survivors for the next battle. At the end I got 97 pieces of loot, most of them armour (which could have been max. 12 if only from last battle).

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Guest
Guest

hey, i can't make all my lancers use their lances, most of them only use swords or maces.

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tobnor12
tobnor12

hi, I downloaded acok 2.2 and started playing, and soon after Renly declares war on stannis and tywin I took over Dragonstone and started my own faction, after that I have not seen any lords on the map traveling around, they are all just sitting in their castles. what shall I do to get lords to roam again?

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Guest
Guest

Did you use any cheats? Boosting your level up for the cap, which is 53 or 63, (I dont remember) will lead to that happening. You can tell if your level is at a ridiculously high.

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tobnor12
tobnor12

My friend was at my house and was messing around in the carachter screen, som I think my lvl is 2100 or something

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Cozur Creator
Cozur

Riiiight... your "friend".

Jesus Christ, if you wanna use cheats, then don't come complaining if it messes up the game.

Reply Good karma+9 votes
HouseTargaryen9
HouseTargaryen9

Cozur why do you waste your time responding to idiots when you could respond to urgent comments (I'm sure you do respond to urgent comments though)

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Warzum
Warzum

LMFAO dude

Reply Good karma Bad karma+1 vote
gusblack1
gusblack1

Yeah that freaks all the dudes out, they won't leave the castles now.

Reply Good karma Bad karma+1 vote
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Community Rating

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8.5

2124 votes submitted.

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Highest Rated (137 agree) 10/10

this is a great mod for mount and blade warband and a great mod showing th Game of thrones universe

Oct 24 2012 by snjolaugur

Lowest Rated (298 agree) 1/10

Cozur's God Complex make this mod not enjoyable, he refuses to listen to fan requests and treats any criticism unwell. All in all, he should have never released this mod if he was going to pretend others that download this mod do not exist in any form apart from to inflate his overblown ego.

Feb 15 2014 by Exido

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Twitter

Latest tweets from @realcozur, @cozur

On vacation. 3.0 update when I get home.

Sep 11 2016 by realcozur

New preview: Moddb.com

Jul 1 2016 by realcozur

Youtube.com

May 21 2016 by realcozur

In the future, changelog will include a to-do list, showing progress: Moddb.com

Dec 29 2015 by realcozur

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