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Changelog is being updated often, to get a more in-depth look at what's going on, have a look at it here:

So, 2.2 has been out for about a month or so at this point. Season 6 is over. Damn, what a finale. Can look forward to Winds of Winter now. Anyway.

So for 2.3, there's some fairly big changes coming. The Essos troops are once again being overhauled, I am still trying to find something I'm satisfied with. And I can't. Not going to stop trying though. Various texture updates have been applied, giving the whole world a more grimy and used look. Same goes for armors.

I've added some more explorable locations, so the Rhoynar cities are finally getting some love.

Sar Mell

The Ruins of Sar Mell


Lots of small other changes are happening. For those who liked the Telltale games, yes, House Forrester has been added to the mod. Other houses have made their appearance of re-appearance as well.

Many weapons have been made more viable.

Also, I'm tinkering with a sort of template for markets/septs/dothraki camps/temples et cetera. The template is fairly simple so far, and still needs heavy tweaking and feature adding. But it's going to add a lot of depth to the game.

Dothraki template

The camp as shown on the map.


Dothraki template


The first menu.


Dothraki template


The market.


Dothraki template


The merchant. He mostly sells wine at the moment.


Dothraki template


If you bring enough men, you can attack the camp.


That's it for this time.

A Clash of Kings version 2.2 released

A Clash of Kings version 2.2 released

News 56 comments

Version 2.2 of A Clash of Kings has been released on May 17, 2016.

Worlds, Warriors and Weapons

Worlds, Warriors and Weapons

News 43 comments

A mix of previews, general musings and a quick status report.

A Clash of Kings version 2.1 released

A Clash of Kings version 2.1 released

News 51 comments

Version 2.1 of A Clash of Kings has been released on December 5, 2015.

Scribblings, Explorers and Inns

Scribblings, Explorers and Inns

News 51 comments

A mix of previews, general musings and a quick status report.

RSS feed Downloads
A Clash of Kings 2.2

A Clash of Kings 2.2

Full Version 296 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.1 patch 1

A Clash of Kings 2.1 patch 1

Patch 137 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.1

A Clash of Kings 2.1

Full Version 157 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.0 - Low Resolution Version

A Clash of Kings 2.0 - Low Resolution Version

Full Version 156 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 2.0

A Clash of Kings 2.0

Full Version 419 comments

For Mount and Blade: Warband 1.166. Based on "A Song of Ice and Fire" by George R. R. Martin.

A Clash of Kings 1.5 Scene Fix

A Clash of Kings 1.5 Scene Fix

Patch 75 comments

This patch fixes the entry points for various scenes, and adds two new scenes by LordCanute: Ten Towers and Fellwood.

Comments  (0 - 10 of 10,945)
Twiq
Twiq

Cozur, could you please change the sprite on the map in the next version. Like for example, our horse is brown and doesn't match the lords of westeros black horses on the map.. Do you get what I mean?? could you change it?

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juplaa
juplaa

The wiki for this mod appears to be a little dated when it comes to companions.

It states that as of version 1.4 all companions appear to be nobles. Is this still the case in the current version?

(If it isn't the case, is there any way to figure out who is and isn't a noble?)

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Bronak
Bronak

U must try it probably

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RandmAtm
RandmAtm

Is there any chance of getting the buffed invasions as a patch to 2.2? It's a fantastic version and having the Targaryens etc. be able to get a foothold and not disappear would make it perfect.

Amazing work btw

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BlackSappling
BlackSappling

If anyone is looking for a lest play for this mod :)

Youtu.be

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downlerd
downlerd

<error>

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downlerd
downlerd

ao i downloaded the update hoping the problem i had with 2.1 would be fixed. but nope, when im in character create screen my character, besides his clothes, is invisible and the moment i start the game from character create the game crashes

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StannisFrogBaratheon
StannisFrogBaratheon

Looks like your pc is not powerful enough

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downlerd
downlerd

my pc runs native, floris, and viking conquest fine why is this mod the special little flower of the bunch?

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StannisFrogBaratheon
StannisFrogBaratheon

I have a pretty powerful pc and I run viking conquest and anything else obviously very smooth with 750 men on the battle field but ACOK is already a bit lagy for me when I am having 150 knights on the field. ACOK is definitely more taxing on your rig than any mod you called above. I can't quiet remember how I managed to get ACOK work on my older pc which was **** (3,4 single core cpu, 50 € graphic cards, lol poor me), but I remember that I looked for some memory fix in the taleworld forums.

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Kriegtooth
Kriegtooth

This mod is MUCH larger than all of them. How much RAM do you have? what OS are you running?

If you have more than 4GB of RAM and are running a 64 bit system, I dont know whats wrong

If you DONT, then look up a memory fix on the Talesworlds forum. I think it was to do with the 1257 AD mod, which is another massive mod that uses lots of RAM.

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2055 votes submitted.

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Highest Rated (136 agree) 10/10

this is a great mod for mount and blade warband and a great mod showing th Game of thrones universe

Oct 24 2012 by snjolaugur

Lowest Rated (273 agree) 1/10

Cozur's God Complex make this mod not enjoyable, he refuses to listen to fan requests and treats any criticism unwell. All in all, he should have never released this mod if he was going to pretend others that download this mod do not exist in any form apart from to inflate his overblown ego.

Feb 15 2014 by Exido

Style
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Role Playing
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Fantasy
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Single Player
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May 21 2016 by realcozur

In the future, changelog will include a to-do list, showing progress: Moddb.com

Dec 29 2015 by realcozur

Progress update tonight

Dec 29 2015 by realcozur

Gonna roll out 2.2 as soon as I can - it will only contain bug-fixes but will be a new full version requiring a fresh new game start.

Dec 7 2015 by realcozur

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