WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN.
Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.
Today I will be providing you guys with a rundown on what's going on with Wc3:WoW currently and what I plan to do throughout this summer. Oh! And I've been wanting to do podcasts (just audio, probably no video) for a really long time now but never really thought anyone would want to listen to them. So if you all could post a comment on whether you would like podcasts or not, that would be very helpful with my decision if I do it or not.
First up, Wc3:WoW's status. It's not dead. Though the updates are coming in slow, there is progress being made on terrain. Very slowly though due to a few reasons which I'll get to further down this post. Yixx still has not yet sent me his Character Creation system, so I am assuming too much time is being wasted and I should try to get either Watermelon_1234 to create it from scratch again or someone else to do it. There has been absolutely zero progress on the coding as far as I know and I have been contacting coders to help out but so far I've received no straight-forward responses.
Screenshots seem to be what you're all begging for again, and I'd like to get something up soon. Possibly of Warsong Gulch or Arathi Basin, since Arathi Basin needs to be redone completely since it is only 256x256 instead of 480x480 (may be reduced later on)
My summer is pretty busy this year. Had planned to intern or work for a game company, but apparently no companies are interested so I must work on making myself valuable to such a competitive industry. So what am I doing? Learning the UDK engine so I can create levels for a game I've been working on, expand my art skills and knowledge to different themes/objects/etc., try to get a beta/demo release of my other WarCraft III mod 'Ardent Heroes', and hopefully get a closed beta release of Wc3:WoW.
That's a lot on my plate I plan to do. And history has proven that Wc3:WoW never goes according to plan due to very unfortunate events and actions. Therefore I cannot promise a beta by the end of this summer, but that does not mean I will not try to get Wc3:WoW to a working playable state.
Last but not least, podcasts! I personally love listening to or even watching developer podcasts because they are often insightful, enlightening, and is better than reading a wall of text. So the question I'd like to have answered after posting this is, do you want me to consider releasing podcasts that go over Wc3:WoW's development and so forth? Or do you dislike the idea of podcasts and would prefer I do not create them at all?
Thanks a ton everybody for your continued support and tracks!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like WarCraft III: World of WarCraft. We love games like Warcraft III: Frozen Throne that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
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As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
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Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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