UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...
ok not sure if the site visits are just bots or real people, so please post a comment if your still interested in UT40k, its been very quite over the...
ok the very first test build of UT40k based on the shooter game demo of Unreal Engine 4 please don't expect to much, i'll be posting a video on my youtube...
ok for those of you how live on the outer rim of the galaxy you might have missed the announcement of the next Unreal Tournament (link in the full post...
Ok as you can guess from the news picture the game engine that i've been testing is Unreal Engine 4 , now i'm still held by a NDA so that i can't say...
Ok i've put UT40k on hold as far as the UDK build is concerned, whether i do another UDK build i truly doubt. But don't panic to soon, i've mentioned...
As promised, included this time are the Terminators for SpaceMarines and ChaosMarines, also the Eldar Vyper, added a few small pieces of scenery. Still...
On hold till further notice. ok i know its bad news but reality has set in and until i can find someone to do the code required to set the weapons per...
December 2012 what's new for this build ? well after a lot of work over the last few month i've made progress on part of the code with the help of "jpvg...
Ok the August 2012 build uses the 07/2012 UDK build so that we now support Real-3d this means if you have a 3d monitor or TV you'll have to change the...
NOW we have WARFARE, many thanks go to Akerone for working his wonders with the coding and catching me sleeping job, why you may ask, well not only has...
Good news Bad news !!!! Bad news first, as mentioned last month there will be no new build this month mainly due to the fact i've had to re-build my computer...
OK this months update only includes a revised version of the IG Sentinel plus a wip of the Tau Bastion. Due to the slow pace of the developement of the...
This months update includes the ImperialGuard Sentinal which isn't quite fixed and may need re-coding. Also this month includes textures/materials from...
Slow month again, i've been doing some floor work on one of the Imperial City map buildings (top right on minimap) so you can now get up to the SkyShield...
ok if you haven't seen the video or noticed that this months download was up early, then here it is the september build of UT40k. This months push has...
ok not alot of progress this month due to personnal reasons,but in a mad rush in the last week after having a look at August's White Dwarf i decided to...
This months new feature is of course the Eldar WarWalker which was modelled by Scott Ellison with me doing the rest, yes believe it or not it can take...
ok so whats new this month well.... 1st. i got a little code help so hopefully when you change your player in-game (F2) this will show in an online game...
This is the May build of UT40k, this month we include the SpaceHulk map made by emraldis, most of this month i've been updating our content meshes again...
Ok, this months build includes our on going intergration of the BF40k assets eg:- Imperial Guard, this brings the basic Trooper/Veteran/Kasrkin and LasGun/HellGun...
Ok due to our failed efforts on the code side not much progress this month again sorry. Included this month are Chimera which has been ported from the...
Ok it's been a so month with a few things not being completed so sorry on that, the main chage for this month is the "new" ChaosMarine which is a modified...
"STILL" Due to some changes in the UDK setup that i haven't found yet when you install the game, on the first run it will tell you that the scripts have...
Due to some changes in the UDK setup that i haven't found yet when you install the game, on the first run it will tell you that the scripts have changed...
Slow going this month due to the holiday season, we hope it's enough to keep you happy. Don't forget to join us on Steam so that we can do some online...
July Update post Don't forget to check our Steam Group UT40k-TheChosen and help us test and play the team game online see you there Ok here's a quick...
Good News and Bad News Bad News first:- Sad to say but our friends at Battlefield40k (BF40k) are closing shop after many years of work. This means that...
not much added on this build, mainly bug fixes due to changes to the March UDK release. here's a quick list of changes April 2010 content CSM Bolter fixes...
ok here's the latest build of UT40k, using the febuary release of UDK, we had a few problems to solve due to the change of the UDK code base which i hope...
our latest test build of UT40k includes a new character plus weapon also an upate on some of the other content
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