UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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This months new feature is of course the Eldar WarWalker which was modelled by Scott Ellison with me doing the rest, yes believe it or not it can take me a month of work in the evenings to get the thing to work, while it's far from perfect i do hope you have some fun with it. more on bots and maps and code in the full version of the news Any way have fun and don't forget join us on Steam if you want to play a game with us Cheers Geodav

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This months new feature is of course the Eldar WarWalker which was modelled by Scott Ellison with me doing the rest, yes believe it or not it can take me a month of work in the evenings to get the thing to work, while it's far from perfect i do hope you have some fun with it.

now for the rest, i hope i've fixed the character change menu so it should work online now, also by chance i found a way of fixing the weapons so that the bots not only chase you around they will now shoot you.

This build includes the maps from "emraldis" although i had to edit the lighting so that i could get them to work in the lastest UDK build, this sounds strange but the way UDK works you have to rebuild the map in the editor so that the lighting/paths/geometery is all upto date, with some maps that can take hours of computer time which i don't have atm.

Any way have fun and don't forget join us on Steam if you want to play a game with us Cheers Geodav

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