UT40K: The Chosen

Although 40K players and other Mod Teams may not have heard about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light.

We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the Unreal3 engine.

While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade.

We are devoted to remaining as close to the publish code rules as we possibly can, and plan to continue this until development is completed.

We are attempting to offer all races of the 40K universe for players to choose from, and will be implementing as many troop, weapon, vehicle and environment types as humanly possible into the game.

We are currently a very small team, but we are exceptionally dedicated.

It should be noted that with the release of the UDK, we are performing a port, of all models, textures and game play functions as quickly as possible allowing us to create a stand alone game so UT3 is no longer needed to enjoy this project.

We have setup a steam community group for fans and testers alike to make their opinions heard, and also to aid in the online aspect of testing. If you wish to join it, check here.


Instead of posting a "Help Wanted" bulletin, I will say this here. We need all the help that you can offer. We currently have a team of around 6 members all doing their part, but a lack of specialists means that progress at times can be very slow. We ask that you be committed, that you are a team player, and ideally you can provide an example (or several examples) of previous work, although this is not mandatory.


Go to our downloads section and find the latest build version. Afterwards check out the Beta Testers section of the forums to give us any feedback you think necessary for the good of the project.


This is an unofficial Warhammer 40k enthusiast game modification and is not licensed or endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Materials (3D Models, Textures, Animation Sequences, Coding, etc) used in this mod are Copyright © 2002-2010 UT40k Mod Team (unless stated otherwise). Those Rights Reserved.

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Basilica Skull Wall Test WraithKnight WiP SpaceMarine Material test
Blog RSS Feed Report abuse Latest News: UT40k the Future sort of !!!!!

1 comment by Geodav on Jun 1st, 2014

ok for those of you how live on the outer rim of the galaxy you might have missed the announcement of the next Unreal Tournament Unrealengine.com .

So what does that mean for UT40k, well 3 things maybe

1. i keep on trying to build on UE4 and begging people to help me with the code side.

2. Wait till UT is finished and convert back to being a UT mod , could be a long time waiting

3. a bit of both, not sure on the legal side but if i can borrow code from the UT build and add that to my UE4 build then we might get some where before the next century.

so for the moment i can't even get a simple death match working as with the code i have you will all be the same player which is not good, i'll keep on trying but atm i'm not hopeful unless i get some one who can code the gametypes/teams  for me

Media RSS Feed Latest Video
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May 30, 2013 Full Version 3 comments

As promised, included this time are the Terminators for SpaceMarines and ChaosMarines, also the Eldar Vyper, added a few small pieces of scenery. Still...

UT40k  UT2004 beta 7

UT40k UT2004 beta 7

May 12, 2013 Full Version 5 comments

UT40k UT2004 beta 7 the old UT2004 release of UT40k re-posted here because fileplanet closing sorry to get your hopes up

UT40k  Build  011109

UT40k Build 011109

Nov 1, 2009 Full Version 1 comment

UT40k build 011109 our latest build, check the update list for changes

How to install UT40k into UT3

How to install UT40k into UT3

Sep 2, 2009 Full Version 0 comments

a quick video on how to install the UT40k mod into UT3

How to start a UT40k game (UT2004 Version)

How to start a UT40k game (UT2004 Version)

May 12, 2007 Movies 4 comments

A short movie on how to start a UT40k game. sorry no sound atm

Post comment Comments  (0 - 10 of 415)
Geodav Apr 23 2014, 1:20pm says:

ok been a while but i have made some progress, most of the characters are now in and to scale, weapon meshs are in with basic textures, working on the first person arms which is causing me a few headaches, atm the code base i'm using doesn't support multiple bots eg i can only set 1 class which isn't much fun, also i've made no progress on the menu/hud/in-game selection so i might wait out a little longer till i get some help on the code side but i'll try to keep moving and keep you updated

+3 votes     reply to comment
Geodav Mar 23 2014, 6:39am says:

ok for those of you who haven't noticed, Unreal Engine 4 has gone public which now means i'll be able to release builds, the main problem atm is that there have been lots of changes behind the scenes since the beta i had access to so please give me a little while and hopefully we'll have some form of release i a week or 2

+2 votes     reply to comment
Geodav Feb 2 2014, 12:05pm says:

just a quick note for those who have watched the new video.
fixed the bot jumping issue
fixed the bad texture on the walls

+1 vote     reply to comment
Clay_More Mar 5 2014, 5:56pm replied:

the game already feels miles better thanks to the new first person view you made.

id focus first on prefecting the code frame of the game and then focus on making some nice quality textures for the models already in.

+1 vote     reply to comment
Geodav Mar 6 2014, 8:55am replied:

i would love to concentrate on the coding side but see-ing as i can't code to save my life i'll have to do the other things.
that said i hope to have a little something by the weekend thanks to a very nice guy who can code ;)

+1 vote     reply to comment
Lord_Syrius Dec 2 2013, 4:20pm says:

The Hemlock and CrimsonHunter in game in future! it´s a great news

+1 vote     reply to comment
Geodav Dec 4 2013, 9:43am replied:

and the WraithKnight which was made by the same guy (Snipe)

but i'll need some big maps to make then worth while

+1 vote     reply to comment
Lord_Syrius Dec 1 2013, 1:18pm says:

Voted :)

+1 vote     reply to comment
Geodav Dec 2 2013, 9:00am replied:

Thanks :)

nice to know people are still watching

+1 vote     reply to comment
Lord_Syrius Dec 2 2013, 1:38pm replied:

I usually track this mod, you are doing a good work :)

+1 vote     reply to comment
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