UT40k UT2004 beta 7 the old UT2004 release of UT40k re-posted here because fileplanet closing sorry to get your hopes up
UT40K: The Chosen
Although 40K players and other Mod Teams may not have heard about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light.
We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the Unreal3 engine.
While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade.
We are devoted to remaining as close to the publish code rules as we possibly can, and plan to continue this until development is completed.
We are attempting to offer all races of the 40K universe for players to choose from, and will be implementing as many troop, weapon, vehicle and environment types as humanly possible into the game.
We are currently a very small team, but we are exceptionally dedicated.
It should be noted that with the release of the UDK, we are performing a port, of all models, textures and game play functions as quickly as possible allowing us to create a stand alone game so UT3 is no longer needed to enjoy this project.
We have setup a steam community group for fans and testers alike to make their opinions heard, and also to aid in the online aspect of testing. If you wish to join it, check here.
Instead of posting a "Help Wanted" bulletin, I will say this here. We need all the help that you can offer. We currently have a team of around 6 members all doing their part, but a lack of specialists means that progress at times can be very slow. We ask that you be committed, that you are a team player, and ideally you can provide an example (or several examples) of previous work, although this is not mandatory.
HOW TO DOWNLOAD:
Go to our downloads section and find the latest build version. Afterwards check out the Beta Testers section of the forums to give us any feedback you think necessary for the good of the project.
This is an unofficial Warhammer 40k enthusiast game modification and is not licensed or endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Materials (3D Models, Textures, Animation Sequences, Coding, etc) used in this mod are Copyright © 2002-2010 UT40k Mod Team (unless stated otherwise). Those Rights Reserved.
On hold till further notice.
ok i know its bad news but reality has set in and until i can find someone to do the code required to set the weapons per class. atm there is little point of releasing another build till the weapons are sorted. Don't worry its not the end as i'll still be working on the game, content creation takes time as does doing additional animsets for the extra characters eg the Terms and the Orks.
so please bear with me till i can release a build worth playing.
also i've build doing a little map building with a few more in mind but this sort of thing takes even longer to do as i'm trying to copy some of the buildings seen i a few of the white drawfs, it also means re-working some of the meshes to improve them for the future porting.