UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

Report RSS UT40k Build September 2010

Due to some changes in the UDK setup that i haven't found yet when you install the game, on the first run it will tell you that the scripts have changed and asks if you want to re-compile "CLICK" "NO" then start the game as normal via the windows menu. if you click yes the the game will crash you have been warned Ok this months build contains the Tau Devilfish Vehicle as the main addition. Also we are now using the new UDK menu system which caused me a week of headaches to get working for you.

Posted by on

Due to some changes in the UDK setup that i haven't found yet when you install the game, on the first run it will tell you that the scripts have changed and asks if you want to re-compile "CLICK" "NO" then start the game as normal via the windows menu.
if you click yes the the game will crash you have been warned

Ok this months build contains the Tau Devilfish Vehicle as the main addition.
Also we are now using the new UDK menu system which caused me a week of headaches to get working for you. I've removed the UTDemo game classes as they didn't have any use anymore to the game.

i've done a few minor tweaks to various code and hard to move back to some UDK weapon effects as ours wasn't working correctly

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: