UT40k-042012
Mar 31, 2012 Full Version 0 commentsOk now we can select the factions but not the player yet, the main use is with the UT40kWarfare gametype which then sets you bases mesh and the vehicles...
UT40K: The Chosen
Although 40K players and other Mod Teams may not have heard about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light.
We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the Unreal3 engine.
While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade.
We are devoted to remaining as close to the publish code rules as we possibly can, and plan to continue this until development is completed.
We are attempting to offer all races of the 40K universe for players to choose from, and will be implementing as many troop, weapon, vehicle and environment types as humanly possible into the game.
We are currently a very small team, but we are exceptionally dedicated.
It should be noted that with the release of the UDK, we are performing a port, of all models, textures and game play functions as quickly as possible allowing us to create a stand alone game so UT3 is no longer needed to enjoy this project.
We have setup a steam community group for fans and testers alike to make their opinions heard, and also to aid in the online aspect of testing. If you wish to join it, check here.
HELP WANTED:
Instead of posting a "Help Wanted" bulletin, I will say this here. We need all the help that you can offer. We currently have a team of around 6 members all doing their part, but a lack of specialists means that progress at times can be very slow. We ask that you be committed, that you are a team player, and ideally you can provide an example (or several examples) of previous work, although this is not mandatory.
HOW TO DOWNLOAD:
Go to our downloads section and find the latest build version. Afterwards check out the Beta Testers section of the forums to give us any feedback you think necessary for the good of the project.
LEGAL DOCUMENTATION:
This is an unofficial Warhammer 40k enthusiast game modification and is not licensed or endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Materials (3D Models, Textures, Animation Sequences, Coding, etc) used in this mod are Copyright © 2002-2010 UT40k Mod Team (unless stated otherwise). Those Rights Reserved.
0 comments by Geodav on Mar 2nd, 2012
NOW we have WARFARE, many thanks go to Akerone for working his wonders
with the coding and catching me sleeping job, why you may ask, well not
only has he got the Warfare gametype working it now has Faction based
Main Bases + Node Bases + Vehicles.
This means when you play as a Space Marine you have access to SM
vehicles, the same goes for the other factions which atm only have a
small selection of vehicles which means i have to wake up and get more
vehicles in game. So if any of you out there has an Eldar Vyper or such
please send them to me so we can really build on this.
Cheers Geodav and Team
Ok now we can select the factions but not the player yet, the main use is with the UT40kWarfare gametype which then sets you bases mesh and the vehicles...
UT40k build 011109 our latest build, check the update list for changes
a quick video on how to install the UT40k mod into UT3
A short movie on how to start a UT40k game. sorry no sound atm
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
ok i've slowed things down for this and the next few months, this mainly allows me to do other things but alos allows me to do some research on workflow, amonst things like FirstPersonArms, fire, vehicle turret problems and my worst enermy "CODE". i was hoping to show FcGreat's Landraider Redeemer with the Heavy Flamers but as mentioned above this still needs more work than i expected. i've been looking at better maps but my skills on that side are very basic so if anyone whants to help then let me know
Looking good mate.
next update FACTIONS
Youtube.com
ok this months build is up, with warfare :)
ok sorry wrong picture for the new build, we're still working on it
Epic
This is going to be the super ultra graphic setting i ever seen in video games industry.
Imagine if that fan made video help out this mod, wow relic will be shock to see fan made quality product is better then sale product. :D
i asked Him a long time ago, but he wants to keep the content for film only, if i can get the games content up to a better level he might change his mind, i don#t want to push him so i'll wait till next year give him a chance to cool down after his big push to get the trailer out
the Epic film was done on a computer with 4 tesla cards
Nvidia.com
Its not cheap to produce such a film with that kind of quality. Getting the hardware is not cheap as well as the software.
Hmm i am still looking around for people that have skills in making a game to help this mod. Sadly i found 1 which he is only interested in Tiberian Sun and he is in TG genesis mod. Maybe I ask him.
keep up the good work, i have a new texture/modeler doing some stuff part time, you'll find his floor materials in the latest build. i just hope he stays with us :)