UT40K: The Chosen

Although 40K players and other Mod Teams may not have heard about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light.

We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the Unreal3 engine.

While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade.

We are devoted to remaining as close to the publish code rules as we possibly can, and plan to continue this until development is completed.

We are attempting to offer all races of the 40K universe for players to choose from, and will be implementing as many troop, weapon, vehicle and environment types as humanly possible into the game.

We are currently a very small team, but we are exceptionally dedicated.

It should be noted that with the release of the UDK, we are performing a port, of all models, textures and game play functions as quickly as possible allowing us to create a stand alone game so UT3 is no longer needed to enjoy this project.

We have setup a steam community group for fans and testers alike to make their opinions heard, and also to aid in the online aspect of testing. If you wish to join it, check here.

HELP WANTED:

Instead of posting a "Help Wanted" bulletin, I will say this here. We need all the help that you can offer. We currently have a team of around 6 members all doing their part, but a lack of specialists means that progress at times can be very slow. We ask that you be committed, that you are a team player, and ideally you can provide an example (or several examples) of previous work, although this is not mandatory.

HOW TO DOWNLOAD:

Go to our downloads section and find the latest build version. Afterwards check out the Beta Testers section of the forums to give us any feedback you think necessary for the good of the project.

LEGAL DOCUMENTATION:

This is an unofficial Warhammer 40k enthusiast game modification and is not licensed or endorsed by Games Workshop Limited. Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Materials (3D Models, Textures, Animation Sequences, Coding, etc) used in this mod are Copyright © 2002-2010 UT40k Mod Team (unless stated otherwise). Those Rights Reserved.

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Basilica Skull Wall Test WraithKnight WiP SpaceMarine Material test
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1 comment by Geodav on Jun 1st, 2014

ok for those of you how live on the outer rim of the galaxy you might have missed the announcement of the next Unreal Tournament Unrealengine.com .

So what does that mean for UT40k, well 3 things maybe

1. i keep on trying to build on UE4 and begging people to help me with the code side.

2. Wait till UT is finished and convert back to being a UT mod , could be a long time waiting

3. a bit of both, not sure on the legal side but if i can borrow code from the UT build and add that to my UE4 build then we might get some where before the next century.

so for the moment i can't even get a simple death match working as with the code i have you will all be the same player which is not good, i'll keep on trying but atm i'm not hopeful unless i get some one who can code the gametypes/teams  for me

Media RSS Feed Latest Video
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UT40k-062013

UT40k-062013

May 30, 2013 Full Version 3 comments

As promised, included this time are the Terminators for SpaceMarines and ChaosMarines, also the Eldar Vyper, added a few small pieces of scenery. Still...

UT40k  UT2004 beta 7

UT40k UT2004 beta 7

May 12, 2013 Full Version 5 comments

UT40k UT2004 beta 7 the old UT2004 release of UT40k re-posted here because fileplanet closing sorry to get your hopes up

UT40k  Build  011109

UT40k Build 011109

Nov 1, 2009 Full Version 1 comment

UT40k build 011109 our latest build, check the update list for changes

How to install UT40k into UT3

How to install UT40k into UT3

Sep 2, 2009 Full Version 0 comments

a quick video on how to install the UT40k mod into UT3

How to start a UT40k game (UT2004 Version)

How to start a UT40k game (UT2004 Version)

May 12, 2007 Movies 4 comments

A short movie on how to start a UT40k game. sorry no sound atm

Post comment Comments  (10 - 20 of 415)
emphan34
emphan34 Jul 23 2013, 8:40pm says:

Things are looking good! I am very happy you have eldar :D I was sort of disappointed that a few of the eldar models aren't complete but then I saw the beautiful falcon model and was satisfied. I am very glad you have included some rarer models like the war walker and the vyper jet bike :) I'll defintely have to have a go at this mod :)

+1 vote     reply to comment
Geodav
Geodav Jul 24 2013, 5:09am replied:

An Eldar player at heart i see, yes i would just love to have more Eldar characters in game but i'm not that good at doing characters so they would look really crap.

Just to keep the Eldar fans happy, hopefully i'll have the Hemlock and CrimsonHunter in game with the next release though i'll have to neft the speed to stay in the map, still also unsure how to do the Hemlocks main weapon but we'll see.

+1 vote     reply to comment
emphan34
emphan34 Jul 27 2013, 6:37am replied:

In all honesty I highly prefer the night wing and pheonix bomber but the crimson hunter will be cool, now is there a way I can help with your skins? Because I cant make the skins themselves maybe I could make some sort of template for someone to run off? Eldar wise? I'll be going off my 40k eldar models if that helps, could even use my colour scheme I don't mind

+1 vote     reply to comment
Geodav
Geodav Jul 28 2013, 5:47am replied:

that sort of thing is part of the basic modelling workflow nowadays, the guy that has done the 2 aircraft has already made some very nice textures, most of the other content is done.
I try to avoid the Forge World content they look nice but some how don't really fit in the history of W40k, plus quite often Citadel then release the same thing but with a better design, check the SM Razorback

+1 vote     reply to comment
emphan34
emphan34 Jul 28 2013, 11:18pm replied:

Oh I see yeah, what specifically do you need help with? Because I am not sure how things are exactly done or what your plans are but I may have some way of being able to help.

+1 vote     reply to comment
Geodav
Geodav Jul 29 2013, 9:46am replied:

the main thing needed atm are Eldar Character meshes plus their weapons, to be honest coding the game is a big problem which i personally can't resolve i have to rely on code borrowed or give be others.
atm i'm sticking with the UDK system but will be porting to a future engine when it become available to the public. this evolves making sure any new content will be compatible for future usage, basically triangle count and texture sizes

+1 vote     reply to comment
emphan34
emphan34 Jul 29 2013, 7:18pm replied:

hmm alright then I'll see if I can help, my brother is pretty knowledgeable in this stuff so eldar character meshes and weapons alright then, what format do the meshes need to be in?

+1 vote     reply to comment
Geodav
Geodav Jul 30 2013, 2:44am replied:

obj or fbx,
Main Characters 12k triangles
Normal Characters 9K triangles
Character LOD's 9k, 5k, 3k
Textures 4k when posible if not 2k
Diffuse, Normal, Specular
Characters Textures split into 2 textures main body + head/accessories

+1 vote     reply to comment
Lord_Syrius
Lord_Syrius May 31 2013, 11:45am says:

Thx for the new version !

+1 vote     reply to comment
Geodav
Geodav Jun 1 2013, 6:25am replied:

your most welcome :)

+1 vote     reply to comment
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