A slightly sad message for you today - Avalon has stopped production until the release of UT3. Without giving you a full blown post mortem, we have had a few troubles with team morale and organisation over the past few months, which has led me to step down as project manager.
The good news is that it's not over - the team leads will be putting their heads together and hashing out a much more fun, focused game. Once we have a clearer picture of the game both in art and words, we feel production will run alot smoother.
Thanks for various peoples' support over this time, especially the team. Get in touch if you'd like to stick with us in a few months time.
Just a quick mW update to let you guys know we're still going strong. With the arrival of several new members, including professional developer Cochey Cantu who now leads the art team and composer Khaendar, Avalon is becoming more productive than ever before. The design takes shape, and prototyping begins on our revised gameplay concept today, giving our resident coders Lamoni and Notsosuperhero a chance to put their newly-learnt Uscript knowledge into action.
For some more detailed news and media, check the main website. Feel free to add your comments and suggestions too :)
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