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Media RSS Feed Report media As Requested - The Basilisk Magnus Emplacement (view original)
As Requested - The Basilisk Magnus Emplacement
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Giveaway412 Jul 11 2014, 7:59am says:

Seems kinda similar to the new Basilisk turret... Why not make it an addon for the IG bunker?

+13 votes     reply to comment
droone1 Jul 11 2014, 8:05am replied:

Why not make both?

+11 votes     reply to comment
Giveaway412 Jul 11 2014, 8:10am replied:

It's just... I think the Imperial Guard is getting too many turrets, and we already have an Artillery turret. I say either make it a one-time addon for a lucky IG bunker (As in you can get multiple bunkers, but only one can have the Magnus) or make it an exclusive building.

+1 vote     reply to comment
droone1 Jul 11 2014, 8:24am replied:

It definetly needs to be exclusive building or the IG will become to powerfull with all those artillery stuff...

-2 votes     reply to comment
HenryVarro Feb 3 2015, 12:37am replied:

what about an upgrade for the Basilisk turret itself?

+1 vote     reply to comment
Bobhope12 Jul 13 2014, 6:51pm replied:

You can never have to many turrets especially when it comes to the guard. turrets on everything I love the wall turrets and cant wait for them to come out. the guard are a defensive race they are meant to out last their enemy. more base structures the better. more turrets better walls with corner pieces if possible. just my opinion I love all the material coming out of this mod cant cant wait for 1.74 keep it up guys

+12 votes     reply to comment
Oddant Aug 29 2014, 2:44pm replied:

I would like to see the other Artillery pieces used by the Guard, like the Colossus or Bombard. Both stationary and on the Chimera chassis.

+4 votes     reply to comment
ralleo1980 Jul 11 2014, 11:21am replied:

I re-write the same thing that write in the IG bunker image: "I was looking the suggestions about a second floor, and agreed about this, but you can do it more interesting if you can upgraded in the same way in the Field Command be it in each tech tier (in the animation of the Field Command upgrading to the Battle or Regimental Command a kind of "second floor" rise of the top of the structure); in this addition or "second floor" of the structure can be placed any kind of weapons or another defensives utilities and abilities, or choose another kind of infantry".

+3 votes     reply to comment
dantles1992 Jul 11 2014, 1:22pm replied:

or they can just make new worker that make just turrets

+1 vote     reply to comment
Finlandiaperkele Jul 14 2014, 2:59pm replied:

Combat Engineers!

+2 votes     reply to comment
droone1 Jul 11 2014, 8:03am says:

Awesome :D great job

+2 votes     reply to comment
AFellowStalker Jul 11 2014, 8:22am says:

I'd love it but I don't think the square block really fits. Maybe make it circular or just remove it all together.

+3 votes     reply to comment
Sesa Jul 11 2014, 8:35am says:

Why dont make it more like the cannon from the game Space Marines (The 3. Mission I think where you place one of the melter bombs on the Shells)
It looked like this:
Would be better for an big Artillery Station then the Basilisk Magnus.

+10 votes     reply to comment
ralleo1980 Jul 11 2014, 11:27am replied:

O_O It's look awesome, I really vote for this be in game and as a suggestion this structure replace the Regimental Command in the Tier 3.

+4 votes     reply to comment
Zeidra Jul 12 2014, 8:26am replied:

Wow. But I would say Relic building for Inquisition instead.

+5 votes     reply to comment
KaktusStechus Jul 11 2014, 9:28am says:

I like it as it is :)

+2 votes     reply to comment
Seregruth Jul 11 2014, 9:43am says:

idk, but the round base (which could also get some doors/firing spots etc. here and there) doesn´t really fit well with the blocky/square base holding the actual gun...
so I would suggest adding details to the round superstructure and completely rework (you can keep the loading platform behind the gun) the mechanism holding the Basilisk ;)

+2 votes     reply to comment
Kim the Elite Kid
Kim the Elite Kid Jul 11 2014, 10:26am says:

I hope that the circular region underneath it rotates. but if it does not, at least it should have some tremendous range and fire power.

0 votes     reply to comment
Cosmocrat Author
Cosmocrat Jul 11 2014, 11:49am replied:

Actually there's some kind of rail where the cannon is supposed to be rotated with.

+1 vote   reply to comment
brodur Jul 11 2014, 10:28am says:

It looks like you removed the Chimera's treads and replaced them with cement. Also, why is there still a hull mounted bolter on an emplacement?

Just my thoughts.

+4 votes     reply to comment
Cosmocrat Author
Cosmocrat Jul 11 2014, 11:47am replied:

Well the cannon itself is actually made by relic/iron lore. I just took that cannon and made a fire base for it so it can legitimate turn 360° horizontal. The barrel also moves up and down of course.

+1 vote   reply to comment
LeonardGOOG Jul 11 2014, 10:42am says:

I'll show offers in the form of photographs. I hope they will help)

+1 vote     reply to comment
Cosmocrat Author
Cosmocrat Jul 11 2014, 11:47am replied:

Yeah i had something like this in mind already when I was doing this ^^ thanks for your contribution!

+1 vote   reply to comment
ralleo1980 Jul 11 2014, 11:24am says:

Hello friend Cosmo: It's seem very cool, is incredible but he seem huge; I don't know but all the structures of IG are so big (the Titan hangar for example), another big structure???? Anyway, looks great!!!

-1 votes     reply to comment
ralleo1980 Jul 11 2014, 11:35am replied:

It's perfect, mainly against the Piramid of the Necrons that shooting this energy ball that is maddness

+2 votes     reply to comment
Deathz_Jester Jul 11 2014, 11:35am says:

Earlier ralleo1980 showed off an image of a firebase, my suggestion is make the IG's "Nuke" building look like the firebase and put the magnus on it. Just like the Chaos Fortress that has long range automatic defenses, you could turn the IG's building into a fortress that also builds nukes.

Either that or make the Magnus a Relic unit somehow

+5 votes     reply to comment
Deathz_Jester Jul 11 2014, 11:43am replied:

Also, if it has immense range and damage, then you could do something like give it a fixed firing angle, require a spotter to fire like in the campaign, have it manually fire only and possibly cost resources to fire, however let the defenses around it on the fortress fire automatically.

+3 votes     reply to comment
ralleo1980 Jul 11 2014, 12:45pm replied:

That's is an incredible idea, I vote for this!!! n_n

+1 vote     reply to comment
Ragnar-mantonero Jul 11 2014, 12:22pm says:

I remember when I bocciasti the idea of ​​the basilisk magnus revolved .... why do not I see you've found the solution :D

+1 vote     reply to comment
Deuce_Savage Jul 11 2014, 1:12pm says:

I hope the Basilisk Magnus turn & fire is solved. The older version fired its powerful gun from a locked position of which the author never corrected. If it was facing northwards, you could still fire at enemies coming from the southerly direction - looked kinda weird that way but still impressive! On some maps you might get lucky facing the enemys direction.

+1 vote     reply to comment
Cosmocrat Author
Cosmocrat Jul 11 2014, 3:05pm replied:

Yup it'll aim just like the earthshaker platform does already

+1 vote   reply to comment
VoidLight Jul 11 2014, 2:38pm says:

I like the idea of having this. Maybe making it kinda like the Tau Ion cannon and limit it to only having 1 of theses out at a time.

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Jul 11 2014, 2:39pm says:

Idea: Make it so Guardsmen can shoot from the bunker? I mean guns and guns EVERYWHERE! :D

On top of it, the round dome looks kind of bland slightly and does not fit the structure figure of the Imperial Guard yet. I was thinking, why not put on every side sand bags and sand bags everywhere? ON the building and maybe provide it with some kind of close combat turret support? :)

For a super heavy artillery defense structure, I can definitely make this possible as is. But basically:

- Put sand bags all over it.
- Place holes in the walls around it to make Guardsmen (I mean 10 squads or more) shoot at close by targets! :)

I can see a HUGE potential use for this! Good job overall. Just needs some looks.

+7 votes   reply to comment
GreenScorpion Jul 11 2014, 2:53pm replied:

I can imagine over 100 weapons firing from that building walls through the use of several squads (although garrisson modifiers only work with 0, 1, 2, 3 and more than 3 squads in terms of levels so 5 levels, if i remember correctly having 4 squads would be the same as having 10, unless you have the actual squads firing and not the garrison weapons coding).
Some flamers as default weapons wouldn't hurt also (unless to those who got burned).

+1 vote     reply to comment
Cosmocrat Author
Cosmocrat Jul 11 2014, 3:04pm replied:

Well the sole purpose of this is to be a giant artillery emplacement to wreak havok upon your enemies from afar. Therefor you'll most likely build this as much in the back of your base as possible. Adding alot of bunker stuff would be simply useless then. Instead i have planned the infantry bunker to fill the shooty bunker role, while this is basically a glass cannon.

+3 votes   reply to comment
GreenScorpion Jul 11 2014, 3:18pm replied:

I understand your point Cosmocrat. Still the hq is also built on usually safe locations and you can garrison it with infantry and actually in visual terms it is the building with more guardsmen firepower (more visually than in actual dps though).

+1 vote     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Jul 11 2014, 4:31pm replied:

Oh no... this is hell not a glass cannon. The looks of it and how big it is, with that concrete support, it should at least contain lots of hp...

Without infantry support within it, you force players to move this back into the base. I understand that, but in UA mod, anything can overrun anything with multiple tactics in any direction (Valkyries, Orcas, Thunderhawks).

This could serve as a last counter measure defense, just as HQs are, and it will fit nicely into the IG fluff. Looking at it now, it would be AWESOME if we can tunnel IG troops to this building when it is being shot at for medium range support.

The AI will love it...

+3 votes   reply to comment
Ragnar-mantonero Nov 11 2014, 6:11am replied:

you may insert the cannon like add-on of mars command structure

+1 vote     reply to comment
KaelaMenshaKhaine Jul 11 2014, 3:01pm says:

Would be great (best) to have it remodelled and fitted as field command upgrade. That would make it more expensive more rarely seen on battlefield, this could be late game tactic for hard point defenses, field command is stronger than infantry command and bigger so if any second floor upgrade for ig buildings should be considered then it fits to FC more than IC. To make it more interesting than other artillery assets I would suggest adding ability called something like "Hot Shells" or "Shattering Sky" which would make load shells faster for a while, like 2 or 3 seconds. Range shouldnt be any bigger than other artillery tough. Btw even if IG have already plenty of defenses it would be still great to add one more as it makes them unique in strong defenses especially that their infantry is weak so they need it.

+3 votes     reply to comment
TGHWAR Jul 11 2014, 6:03pm says:

you could make it a wall hub because it is round and there is no wall hubs

+1 vote     reply to comment
Kriegtooth Jul 11 2014, 6:17pm says:

Thats beautiful O__O

+1 vote     reply to comment
Kaliganforever412 Jul 12 2014, 8:19am says:

Hm, is there maybe any chance of maybe getting upgrades on it, like the heavy bolter turrets and stuff from the walls? Have little alcoves where either you can put those upgrades, or like the Raider in vanilla SS, the garrisoned units show up. Or maybe Hydra AA guns (the guns themselves) can be places along the top ring?

Just some suggestions, it is pretty awesome.

+1 vote     reply to comment
Grand-Highblood Jul 12 2014, 5:33pm says:

i for one don't think it'll make IG op i mean after all their supposed to have banks of turrets and their supposed to be able to rain down domination from the skys but the only thing i'd say is to make it very expensive

+1 vote     reply to comment
Guest Jul 12 2014, 10:33pm says:

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RT2... Creator
RT2... Aug 4 2014, 8:19am replied:

Land Trains are late 80s & early 90s....

I do not think anyone here would remember them. :)

+1 vote   reply to comment
RT2... Creator
RT2... Aug 4 2014, 8:32am replied: +1 vote   reply to comment
RT2... Creator
RT2... Aug 6 2014, 12:14am replied:

Also a note for those of you that think I am about as whacky as this guest. :P

Abhumans were used in the Imperial Armies over 2 Decades ago. :)
The guards were the ones to use Abhumans and there is rules over the last decade for Abhumans as well, released in white dwarf. :)

Abhumans in the Form of Ratlings, Ogryn, Beastmen, Squat, Etc....
Were used as the Imperial Guard Army. :)

So I am guessing that this guest would be another older 40k Player. :)

+1 vote   reply to comment
RT2... Creator
RT2... Jul 12 2014, 10:47pm says:

Thought about making the cement slab at the base of the Magnus more 90 Degrees?
Or possibly making it into metal? By using the landing texture?

That way you could technically scale down the base structure and make it less likely to be an OH&S issue for the guardsmen using it combined with make the steps more scaled.

Looks like it is a bit of a guardsmen grinder at the moment. :)
"What are you doing down there boy?"
"why did you fall off?"
"You can't blame the recoil. "
"Sirrr....." *Squish*...
"Well looks like I need a new loader... GUARDSMEN!..."

Also is there anyway to turn the Heavy Bolter into a Targeter?

It would be interesting to see how the base goes under smoothing 1... Also if this makes any difference to the steps.

+2 votes   reply to comment
Sakura Matou
Sakura Matou Jul 13 2014, 10:56am says:

Whoa what a piece of work!

I think it would look better enclosed though.

Good job none the less!

0 votes     reply to comment
deathtropper Jul 25 2014, 4:12am says:

Ok I know this has been a big debate here is my take
-I do lean toward a self defending artillery bunker so I'll add this picture from another game mod as reference of what might be done

Also I agree that it should be powerful- list of recommended attributes/features
1. unlimited range
2. can only fire on targets it can see
3. has to be armed like nukes but faster, each shot would be fairly expensive but worth it
4. can be reloaded quickly as long as you can afford it, can quickly drain resources
5. High damage large area of effect, offset by warning of firing by showing the target and giving a game wide warning much like nukes

!!!The one thing that it needs to do regardless of what ever else is be able to hit ANY target no matter the range- It can't qualify without that!!!

I spent quite a bit of time searching for a good representative model but realized that i need to put this up soon. Hope my little rant and list helps

+2 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Jul 28 2014, 2:27pm replied:

Thank you. :)

I don't know what you are ranting about? But anyways, with the regards to the DOW Engine, not allowing developers to do anything and everything possible, we'll be sure to include most of what you suggest or at least try if not possible. :)

We got the same idea going and it is actually still in the testing phases so it's not like everything is too late to change anyways. :)

+2 votes   reply to comment
GreenScorpion Jul 28 2014, 2:44pm replied:

1 - You can have a extremely huge range but it would always have a limit it's not like a person can put infinite range in the stats, either way it could have enough range to it pretty much anything on a map.
2 - It is pretty much possible to do this, be it through using abilities or self firing weapon.
3 - Firing a weapon can have a cost so both a targeted ability or a self firing weapon could do it.
4 - Toggling reload speed is possible and since firing would have a cost, resources would be drained.
5 - The warning and reveal of the area could be trickier (without involving scar which tends to create synch issues in large doses), still a visual effect like a flare would be possible with a targeted ability.

This are my personnal opinions as a modder, they don't reflect the opinion of the UA team and there is a chance one or two things may be slightly incorrect but overall it is what is expected when modding DoW.

+3 votes     reply to comment
Lord_Cylarne Creator
Lord_Cylarne Jul 29 2014, 1:13pm replied:

The maximum radius of every single map is <= 2150 meters across, corner to corner on 1024x1024 player maps. So a range of 2500 for say would be in DOW's case, infinite.

I don't even think any artillery, not even in supreme commander should have infinite range, though. Rather a really big number. ;)

+2 votes   reply to comment
GreenScorpion Jul 29 2014, 2:21pm replied:

You never played a game made by my, so you never really saw the endless possibilities of the infinite :P
(also machines don't know what infinite is in terms of a number value as it is an abstract mathematical term)

Still an artillery unit with max range would make a person feel tempted to bombard the neighbouring territories after one map is finally conquered :P
"Hey i am being attacked by IG artillery but i haven't set any IG in this multiplayer game!"
"It seems those UA players on the other side of the world were using IG and decided to celebrate their victory".
"Damn those guys!"

+3 votes     reply to comment
Bacl Aug 30 2014, 7:04am replied:

Thats the IG, we have the guns and the range, nothing like the sound of huge guns firing to random targets in the morning!

BTW any new variant of Baneblade palnned for the next release? The arty version with giant quake cannon would go supremely well with this :P

+1 vote     reply to comment
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As the Basilisk Magnus was requested by alot of people i finally decided today to give it a try making an emplacement out of it. This is my first approach and i'd be glad of you guys could leave suggestions of what is Hot and what is Not. This will serve as the pinnacle of IG artillery tech to even more effectively obliterate stuff from afar.


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Jul 11th, 2014
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