Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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Report RSS As Requested - The Basilisk Magnus Emplacement (view original)
As Requested - The Basilisk Magnus Emplacement
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Giveaway412
Giveaway412 - - 730 comments

Seems kinda similar to the new Basilisk turret... Why not make it an addon for the IG bunker?

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droone1
droone1 - - 144 comments

Why not make both?

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Giveaway412
Giveaway412 - - 730 comments

It's just... I think the Imperial Guard is getting too many turrets, and we already have an Artillery turret. I say either make it a one-time addon for a lucky IG bunker (As in you can get multiple bunkers, but only one can have the Magnus) or make it an exclusive building.

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droone1
droone1 - - 144 comments

It definetly needs to be exclusive building or the IG will become to powerfull with all those artillery stuff...

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HenryVarro
HenryVarro - - 50 comments

what about an upgrade for the Basilisk turret itself?

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Bobhope12
Bobhope12 - - 135 comments

You can never have to many turrets especially when it comes to the guard. turrets on everything I love the wall turrets and cant wait for them to come out. the guard are a defensive race they are meant to out last their enemy. more base structures the better. more turrets better walls with corner pieces if possible. just my opinion I love all the material coming out of this mod cant cant wait for 1.74 keep it up guys

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Oddant
Oddant - - 55 comments

I would like to see the other Artillery pieces used by the Guard, like the Colossus or Bombard. Both stationary and on the Chimera chassis.

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ralleo1980
ralleo1980 - - 188 comments

I re-write the same thing that write in the IG bunker image: "I was looking the suggestions about a second floor, and agreed about this, but you can do it more interesting if you can upgraded in the same way in the Field Command be it in each tech tier (in the animation of the Field Command upgrading to the Battle or Regimental Command a kind of "second floor" rise of the top of the structure); in this addition or "second floor" of the structure can be placed any kind of weapons or another defensives utilities and abilities, or choose another kind of infantry".

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dantles1992
dantles1992 - - 2,002 comments

or they can just make new worker that make just turrets

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Finlandiaperkele
Finlandiaperkele - - 100 comments

Combat Engineers!

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droone1
droone1 - - 144 comments

Awesome :D great job

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LonelyKnightess
LonelyKnightess - - 841 comments

I'd love it but I don't think the square block really fits. Maybe make it circular or just remove it all together.

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WhiteMetalSesa
WhiteMetalSesa - - 673 comments

Why dont make it more like the cannon from the game Space Marines (The 3. Mission I think where you place one of the melter bombs on the Shells)
It looked like this:
Img3.wikia.nocookie.net
Would be better for an big Artillery Station then the Basilisk Magnus.

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ralleo1980
ralleo1980 - - 188 comments

O_O It's look awesome, I really vote for this be in game and as a suggestion this structure replace the Regimental Command in the Tier 3.

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Zeidra_Senester
Zeidra_Senester - - 541 comments

Wow. But I would say Relic building for Inquisition instead.

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treefoz
treefoz - - 411 comments

That picture is of an Orbital Defence Laser, used to blast ships in space. Not artillery.

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KaktusStechus
KaktusStechus - - 219 comments

I like it as it is :)

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Seregruth
Seregruth - - 795 comments

idk, but the round base (which could also get some doors/firing spots etc. here and there) doesn´t really fit well with the blocky/square base holding the actual gun...
so I would suggest adding details to the round superstructure and completely rework (you can keep the loading platform behind the gun) the mechanism holding the Basilisk ;)

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Kimoxxie
Kimoxxie - - 4,538 comments

I hope that the circular region underneath it rotates. but if it does not, at least it should have some tremendous range and fire power.

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FragJacker Author
FragJacker - - 1,624 comments

Actually there's some kind of rail where the cannon is supposed to be rotated with.

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brodur
brodur - - 184 comments

It looks like you removed the Chimera's treads and replaced them with cement. Also, why is there still a hull mounted bolter on an emplacement?

Just my thoughts.

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FragJacker Author
FragJacker - - 1,624 comments

Well the cannon itself is actually made by relic/iron lore. I just took that cannon and made a fire base for it so it can legitimate turn 360° horizontal. The barrel also moves up and down of course.

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LeonardGOOG
LeonardGOOG - - 719 comments

I'll show offers in the form of photographs. I hope they will help)
3.bp.blogspot.com
Euro-t-guide.com
Upload.wikimedia.org

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FragJacker Author
FragJacker - - 1,624 comments

Yeah i had something like this in mind already when I was doing this ^^ thanks for your contribution!

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ralleo1980
ralleo1980 - - 188 comments

Hello friend Cosmo: It's seem very cool, is incredible but he seem huge; I don't know but all the structures of IG are so big (the Titan hangar for example), another big structure???? Anyway, looks great!!!

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ralleo1980
ralleo1980 - - 188 comments

It's perfect, mainly against the Piramid of the Necrons that shooting this energy ball that is maddness

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Deathz_Jester
Deathz_Jester - - 92 comments

Earlier ralleo1980 showed off an image of a firebase, my suggestion is make the IG's "Nuke" building look like the firebase and put the magnus on it. Just like the Chaos Fortress that has long range automatic defenses, you could turn the IG's building into a fortress that also builds nukes.


Either that or make the Magnus a Relic unit somehow

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Deathz_Jester
Deathz_Jester - - 92 comments

Also, if it has immense range and damage, then you could do something like give it a fixed firing angle, require a spotter to fire like in the campaign, have it manually fire only and possibly cost resources to fire, however let the defenses around it on the fortress fire automatically.

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ralleo1980
ralleo1980 - - 188 comments

That's is an incredible idea, I vote for this!!! n_n

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Deuce_Savage
Deuce_Savage - - 2,585 comments

I hope the Basilisk Magnus turn & fire is solved. The older version fired its powerful gun from a locked position of which the author never corrected. If it was facing northwards, you could still fire at enemies coming from the southerly direction - looked kinda weird that way but still impressive! On some maps you might get lucky facing the enemys direction.

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FragJacker Author
FragJacker - - 1,624 comments

Yup it'll aim just like the earthshaker platform does already

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VoidLight
VoidLight - - 896 comments

I like the idea of having this. Maybe making it kinda like the Tau Ion cannon and limit it to only having 1 of theses out at a time.

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Lord_Cylarne Creator
Lord_Cylarne - - 7,166 comments

Idea: Make it so Guardsmen can shoot from the bunker? I mean guns and guns EVERYWHERE! :D

On top of it, the round dome looks kind of bland slightly and does not fit the structure figure of the Imperial Guard yet. I was thinking, why not put on every side sand bags and sand bags everywhere? ON the building and maybe provide it with some kind of close combat turret support? :)

For a super heavy artillery defense structure, I can definitely make this possible as is. But basically:

- Put sand bags all over it.
- Place holes in the walls around it to make Guardsmen (I mean 10 squads or more) shoot at close by targets! :)

I can see a HUGE potential use for this! Good job overall. Just needs some looks.

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GreenScorpion
GreenScorpion - - 1,935 comments

I can imagine over 100 weapons firing from that building walls through the use of several squads (although garrisson modifiers only work with 0, 1, 2, 3 and more than 3 squads in terms of levels so 5 levels, if i remember correctly having 4 squads would be the same as having 10, unless you have the actual squads firing and not the garrison weapons coding).
Some flamers as default weapons wouldn't hurt also (unless to those who got burned).

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FragJacker Author
FragJacker - - 1,624 comments

Well the sole purpose of this is to be a giant artillery emplacement to wreak havok upon your enemies from afar. Therefor you'll most likely build this as much in the back of your base as possible. Adding alot of bunker stuff would be simply useless then. Instead i have planned the infantry bunker to fill the shooty bunker role, while this is basically a glass cannon.

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GreenScorpion
GreenScorpion - - 1,935 comments

I understand your point Cosmocrat. Still the hq is also built on usually safe locations and you can garrison it with infantry and actually in visual terms it is the building with more guardsmen firepower (more visually than in actual dps though).

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Lord_Cylarne Creator
Lord_Cylarne - - 7,166 comments

Oh no... this is hell not a glass cannon. The looks of it and how big it is, with that concrete support, it should at least contain lots of hp...

Without infantry support within it, you force players to move this back into the base. I understand that, but in UA mod, anything can overrun anything with multiple tactics in any direction (Valkyries, Orcas, Thunderhawks).

This could serve as a last counter measure defense, just as HQs are, and it will fit nicely into the IG fluff. Looking at it now, it would be AWESOME if we can tunnel IG troops to this building when it is being shot at for medium range support.

The AI will love it...

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KaelaMenshaKhaine
KaelaMenshaKhaine - - 193 comments

Would be great (best) to have it remodelled and fitted as field command upgrade. That would make it more expensive more rarely seen on battlefield, this could be late game tactic for hard point defenses, field command is stronger than infantry command and bigger so if any second floor upgrade for ig buildings should be considered then it fits to FC more than IC. To make it more interesting than other artillery assets I would suggest adding ability called something like "Hot Shells" or "Shattering Sky" which would make load shells faster for a while, like 2 or 3 seconds. Range shouldnt be any bigger than other artillery tough. Btw even if IG have already plenty of defenses it would be still great to add one more as it makes them unique in strong defenses especially that their infantry is weak so they need it.

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TGHWAR
TGHWAR - - 136 comments

you could make it a wall hub because it is round and there is no wall hubs

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Kriegtooth
Kriegtooth - - 1,608 comments

Thats beautiful O__O

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Kaliganforever412
Kaliganforever412 - - 190 comments

Hm, is there maybe any chance of maybe getting upgrades on it, like the heavy bolter turrets and stuff from the walls? Have little alcoves where either you can put those upgrades, or like the Raider in vanilla SS, the garrisoned units show up. Or maybe Hydra AA guns (the guns themselves) can be places along the top ring?

Just some suggestions, it is pretty awesome.

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AssClapEarthquake
AssClapEarthquake - - 250 comments

i for one don't think it'll make IG op i mean after all their supposed to have banks of turrets and their supposed to be able to rain down domination from the skys but the only thing i'd say is to make it very expensive

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Guest
Guest - - 689,414 comments

just wondering will there be any land trains

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RT2...
RT2... - - 3,305 comments

Land Trains are late 80s & early 90s....

I do not think anyone here would remember them. :)

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RT2...
RT2... - - 3,305 comments

Also a note for those of you that think I am about as whacky as this guest. :P

Abhumans were used in the Imperial Armies over 2 Decades ago. :)
The guards were the ones to use Abhumans and there is rules over the last decade for Abhumans as well, released in white dwarf. :)

Abhumans in the Form of Ratlings, Ogryn, Beastmen, Squat, Etc....
Were used as the Imperial Guard Army. :)

So I am guessing that this guest would be another older 40k Player. :)

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RT2...
RT2... - - 3,305 comments

Thought about making the cement slab at the base of the Magnus more 90 Degrees?
Or possibly making it into metal? By using the landing texture?

That way you could technically scale down the base structure and make it less likely to be an OH&S issue for the guardsmen using it combined with make the steps more scaled.

Looks like it is a bit of a guardsmen grinder at the moment. :)
"Fire....!"
"What are you doing down there boy?"
"why did you fall off?"
"You can't blame the recoil. "
"Sirrr....." *Squish*...
"Well looks like I need a new loader... GUARDSMEN!..."

Also is there anyway to turn the Heavy Bolter into a Targeter?

It would be interesting to see how the base goes under smoothing 1... Also if this makes any difference to the steps.

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Sakura Matou
Sakura Matou - - 8,387 comments

Whoa what a piece of work!

I think it would look better enclosed though.

Good job none the less!

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deathtrooper900
deathtrooper900 - - 780 comments

Ok I know this has been a big debate here is my take
-I do lean toward a self defending artillery bunker so I'll add this picture from another game mod as reference of what might be done
Moddb.com

Also I agree that it should be powerful- list of recommended attributes/features
1. unlimited range
2. can only fire on targets it can see
3. has to be armed like nukes but faster, each shot would be fairly expensive but worth it
4. can be reloaded quickly as long as you can afford it, can quickly drain resources
5. High damage large area of effect, offset by warning of firing by showing the target and giving a game wide warning much like nukes

!!!The one thing that it needs to do regardless of what ever else is be able to hit ANY target no matter the range- It can't qualify without that!!!

I spent quite a bit of time searching for a good representative model but realized that i need to put this up soon. Hope my little rant and list helps

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Lord_Cylarne Creator
Lord_Cylarne - - 7,166 comments

Thank you. :)

I don't know what you are ranting about? But anyways, with the regards to the DOW Engine, not allowing developers to do anything and everything possible, we'll be sure to include most of what you suggest or at least try if not possible. :)

We got the same idea going and it is actually still in the testing phases so it's not like everything is too late to change anyways. :)

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GreenScorpion
GreenScorpion - - 1,935 comments

1 - You can have a extremely huge range but it would always have a limit it's not like a person can put infinite range in the stats, either way it could have enough range to it pretty much anything on a map.
2 - It is pretty much possible to do this, be it through using abilities or self firing weapon.
3 - Firing a weapon can have a cost so both a targeted ability or a self firing weapon could do it.
4 - Toggling reload speed is possible and since firing would have a cost, resources would be drained.
5 - The warning and reveal of the area could be trickier (without involving scar which tends to create synch issues in large doses), still a visual effect like a flare would be possible with a targeted ability.

This are my personnal opinions as a modder, they don't reflect the opinion of the UA team and there is a chance one or two things may be slightly incorrect but overall it is what is expected when modding DoW.

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Lord_Cylarne Creator
Lord_Cylarne - - 7,166 comments

The maximum radius of every single map is <= 2150 meters across, corner to corner on 1024x1024 player maps. So a range of 2500 for say would be in DOW's case, infinite.

I don't even think any artillery, not even in supreme commander should have infinite range, though. Rather a really big number. ;)

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GreenScorpion
GreenScorpion - - 1,935 comments

You never played a game made by my, so you never really saw the endless possibilities of the infinite :P
(also machines don't know what infinite is in terms of a number value as it is an abstract mathematical term)

Still an artillery unit with max range would make a person feel tempted to bombard the neighbouring territories after one map is finally conquered :P
"Hey i am being attacked by IG artillery but i haven't set any IG in this multiplayer game!"
"It seems those UA players on the other side of the world were using IG and decided to celebrate their victory".
"Damn those guys!"

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Bacl
Bacl - - 31 comments

Thats the IG, we have the guns and the range, nothing like the sound of huge guns firing to random targets in the morning!

BTW any new variant of Baneblade palnned for the next release? The arty version with giant quake cannon would go supremely well with this :P

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Description

As the Basilisk Magnus was requested by alot of people i finally decided today to give it a try making an emplacement out of it. This is my first approach and i'd be glad of you guys could leave suggestions of what is Hot and what is Not. This will serve as the pinnacle of IG artillery tech to even more effectively obliterate stuff from afar.

-Cosmocrat