Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Reaver Titan 2.0
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Deuce_Savage
Deuce_Savage Jun 16 2014, 3:55pm says:

Beautiful makeover!

+3 votes     reply to comment
Seregruth
Seregruth Jun 16 2014, 5:22pm says:

I´m very happy to see the head proper UVied! Any chance to swap the missile launcher for the plasma cannon as seen on one of Joazzz´s pictures? like a weapon upgrade...

+1 vote     reply to comment
GiantenemyCrab22
GiantenemyCrab22 Jun 16 2014, 7:17pm says:

Very nice! Though i reckon the Reavers voice actor could not have been better. :P

+2 votes     reply to comment
Beaver-Titan
Beaver-Titan Jun 16 2014, 8:09pm says:

Whats with the Powerfist? Get the Ravager Titan (=Chaos Reaver) a makover to?

+2 votes     reply to comment
Joazzz
Joazzz Jun 17 2014, 11:43am replied:

i suppose i could make a Chaos version of this at some point. i'll have to do it anyway, for the same 40k model project that i originally ported and enhanced this thing for.

+2 votes     reply to comment
Cosmocrat Author
Cosmocrat Jun 17 2014, 12:46pm replied:

I think he refers to the chaosy reaver titan version already present in the UA mod. You might want to rip it and use that as a base to work with.

+1 vote   reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Jun 17 2014, 3:09pm replied:

Regarding the Chaos Reaver, I know 3D model work isn't exactly easy or simple.
But MAYBE, "porting" the updated animations to its Chaos counterpart isn't as complicated and/or model-breaking, and would certainly be an upgrade for the chaosy titan.

+1 vote   reply to comment
Joazzz
Joazzz Jun 17 2014, 8:45pm replied:

well actually i think it would be easier to add the Chaos-themed changes to this instead of doing the whole high-resolution remake job all over again. all it needs is some twisting and turning of certain parts, spikes (and other Chaos-y ornaments) in the right places and somewhat heavy texture changes. using this version as a base would save a lot of time. i'll look into it afer i'm done with the stuff you sent

+3 votes     reply to comment
VoidLight
VoidLight Jun 17 2014, 2:10am says:

SO will the reaver titan have the option to change the missile pod into a plasma cannon? If so I would find it hard to pick between the two because of the titans missile barrage ability.

+2 votes     reply to comment
Cosmocrat Author
Cosmocrat Jun 17 2014, 5:33am replied:

I think we run into an issue here. So far i know, abilities in DoW are independant from weapon upgrades. You know, you can't upgrade a weapon and make an ability appear immediately.
Making the missile launcher be upgradeable to plasmacannon would mean that we throw out the missile barrage ability too. Only way to workaround this would be to make two seperately buildable Reaver variants: One with the missile launcher and one with te plasma cannon; dow code constraints here.

+1 vote   reply to comment
frankers555
frankers555 Jun 17 2014, 6:52am replied:

You could make one with the Titan Power Fist and the plasma cannon, giving it the ability to wreck in Close Combat aswell.

+1 vote     reply to comment
Cosmocrat Author
Cosmocrat Jun 17 2014, 7:42am replied:

Well a Titan power fist would only work against other Titans as the arm of the Reaver is simply too short to reach ground troopers. Unless you want the Reaver to have short arms like a T-Rex or alternatively, arms the lenght of a Monkey; you'd basically have an entirely useless weapon arm unless the enemy spawns a Titan which will most like shoot you down before you get into closecombat not to mention pathfinding issues and/or getting stuck on it's way into closecombat. Yeah that's the reason we've had not implemented a titan power fist yet.

+2 votes   reply to comment
Beaver-Titan
Beaver-Titan Jun 17 2014, 4:05pm replied:

That sounds plausible. Too bad, there will be no powerfisting Titans :P

+1 vote     reply to comment
ZenislevSoma
ZenislevSoma Jun 17 2014, 6:49am says:

Hmmm, I wonder if there will come a point wherein reaver titans are being treated like Imp Guardsmen while Apocalypse-class titans are being used as relic units in Kronus-campaign sized maps...

+1 vote     reply to comment
Cosmocrat Author
Cosmocrat Jun 17 2014, 7:43am replied:

Maybe a fan like Addon that removes all other Units and have only Titans on the Battlefield could achieve that. Our goal is more adding Titans to like regular DoW gameplay other than redoing gameplay totally to useage of only Titans.

+1 vote   reply to comment
Deathz_Jester
Deathz_Jester Jun 17 2014, 1:32pm says:

@Cosmocrat, in regards to upgrading the missile, do you think you could upgrade it from an Apocalypse launcher to a Vortex Missile Launcher? That way it wouldn't be a dramatic remodel into a cannon.

+1 vote     reply to comment
Cosmocrat Author
Cosmocrat Jun 18 2014, 7:17am replied:

Then you would still have the missile barrage ability which i thing would be HORRIBLE OP used together with vortex missiles xD. Remember that you can't remove/add abilites by upgrading weapons.

+1 vote   reply to comment
kealoz
kealoz Jun 17 2014, 3:26pm says:

As if I wasn't already dying for 1.74 already x_x

+5 votes     reply to comment
Deuce_Savage
Deuce_Savage Jun 23 2014, 12:32pm says:

The spikes around the Chaos mouth part must look more defining, menacing like...even add demon bull horns to it!

+3 votes     reply to comment
Joazzz
Joazzz Jun 24 2014, 7:19pm replied:

that horn idea is pretty good. i might make them relatively short and downwards-curving though to not look too ridiculous

+3 votes     reply to comment
thepainkiller666
thepainkiller666 Aug 9 2014, 10:42pm says:

WAY neater, way more polished polygons, this is an amazing job, seriosly loving everything about this update

+1 vote     reply to comment
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Description

Thanks to the Moddb Member Joazzz (Watch him on Joazzz2.deviantart.com as well) which did an OUTSTANDING job on reworking the recent DoW Reaver in order to give it the final touch of awesome including mesh fixes and high-res texture. On top I've reworked some of the animations as well making the Reaver more awesome than ever before! Now the Reaver should be on the same level of prettyness as the Warhound model and thus feel less "awkward" :P. Have a nice day now!

-Cosmocrat

Image Details
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Demonstration
Date
Jun 16th, 2014
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