Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Guess what is back?!
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Lord_Cylarne Author
Lord_Cylarne Jun 20 2014, 6:51pm says:

It might be necessary to view this via HD. ^^

+5 votes   reply to comment
VoidLight
VoidLight Jun 20 2014, 9:23pm replied:

Will the power fist work on units other than titans?

+1 vote     reply to comment
THEONLYDarkShadow
THEONLYDarkShadow Jun 20 2014, 10:04pm replied:

It'd probably work on aircraft too. After all, it could punch them out of the sky.

+1 vote     reply to comment
BlackRangerXIII
BlackRangerXIII Jun 20 2014, 7:04pm says:

Defense walls returns
My regiments are almost complete
all it misses are closed compartment artillery (Basilisk and Medusa) and the Basilblade

+10 votes     reply to comment
Ragnar-mantonero
Ragnar-mantonero Jun 23 2014, 8:29am replied:

basilblade??

0 votes     reply to comment
BlackRangerXIII
BlackRangerXIII Jun 23 2014, 11:31am replied:

Old Tank That was being made by Cosmo
It's here:
Moddb.com

+2 votes     reply to comment
Ragnar-mantonero
Ragnar-mantonero Jun 23 2014, 11:45am replied:

yes i've know, but aren't present in the UA again

0 votes     reply to comment
Kriegtooth
Kriegtooth Jun 20 2014, 7:13pm says:

Looks great!

+1 vote     reply to comment
deathtropper
deathtropper Jun 20 2014, 8:03pm says:

still need those Elysian Drop Troops before the Imperial infantry can dominate, and walls are back to full strength! Also for those turrets am I seeing auto cannons and assault cannons?

+4 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 20 2014, 8:57pm replied:

Turrets:
- Heavy Bolter
- Punisher Cannon
- Plasma Cannon
- Vanquisher Cannon (Long barreled)
- Missile Launcher

+ Wall upgrades.

+3 votes   reply to comment
Ragnar-mantonero
Ragnar-mantonero Jun 21 2014, 8:16pm replied:

sorry..do you have created a long range anti aircraft?

0 votes     reply to comment
ralleo1980
ralleo1980 Jun 20 2014, 10:17pm replied:

And Harakoni Warhawks, friend deathtrooper!!!

+3 votes     reply to comment
Ragnar-mantonero
Ragnar-mantonero Jun 20 2014, 8:18pm says:

what is the new turret long barrel?

+1 vote     reply to comment
Cosmocrat Creator
Cosmocrat Jun 21 2014, 7:05am replied:

Dual Vanquisher Cannons, for the additional anti vehicle punch.

+2 votes   reply to comment
evilerink
evilerink Jun 20 2014, 8:23pm says:

yeeeeeah plasma turrets auto canon turrets and the best one to reap every ennemy on your way punisher turrets looks promising ;p

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Jun 20 2014, 8:30pm says:

Those wont stop the high flying Eldar Titans, whoo hoo! Kill dem Imperial butter, er, um Guardsmen!

-3 votes     reply to comment
dantles1992
dantles1992 Jun 20 2014, 8:35pm says:

OMG 3 new versions of turrets, OMG I cant wait

+4 votes     reply to comment
Giveaway412
Giveaway412 Jun 20 2014, 8:46pm says:

Dem walls aren't dat Orky enuff our tenowlojee will destroy da 'umie walls

+2 votes     reply to comment
THEONLYDarkShadow
THEONLYDarkShadow Jun 20 2014, 9:59pm says:

So how were the walls fixed? What was the cause(s) of the problem, in the end?

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 20 2014, 10:02pm replied:

For those who played with the walls during Grand Release times and I believe up to version 1.71, the walls shoot backwards in a 180* angle away from the enemy and at your units from behind.

They are now fixed thanks to Cosmocrat and his genius in developing the arts and crafts of 3DS MAX and his relative tools to fix the problem. I believe the walls could not be edited before...

Basically the aims were assigned wrong in OE. :)

+3 votes   reply to comment
Cosmocrat Creator
Cosmocrat Jun 21 2014, 7:09am replied:

Also the source files for them walls got somehow lost in the warp (Curse you Tzeentch!). Once the warp spitted them out again they were warped and corrupted by the forces of the warp. The purification process cost the lives of many brave Soldiers of the Imperium but at the end foul forces of Chaos were banished back to the warp where they came from and the Defense Wall STC was fully recovered and fixed by the Mechanicus. Therefore defense walls are back and kicking!

+8 votes   reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 23 2014, 6:10pm replied:

Also don't forget that these were once METAL BAWKSES! :P

+1 vote   reply to comment
Deathz_Jester
Deathz_Jester Jun 20 2014, 11:42pm says:

That's a hell of a border patrol

+2 votes     reply to comment
lorsi
lorsi Jun 21 2014, 1:29am says:

Next update gonna be awesome :>

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Jun 21 2014, 7:03am says:

So many turrets XD. WW1 IN SPACE is coming!

+1 vote     reply to comment
Cosmocrat Creator
Cosmocrat Jun 21 2014, 7:13am replied:

Remember that they'll only buy you time holding back the countless Xenos. So pick up your guns and start pushin the alien scum back! Them Heretics won't burn themselves!

+5 votes   reply to comment
nhinhonhinho
nhinhonhinho Jun 24 2014, 10:08am replied:

Ay the turrets, trenches and artillery and heavy weapons teams shall grind them down while our trenches surround them. The end maybe long but surely and painfully :D

+1 vote     reply to comment
Ragnar-mantonero
Ragnar-mantonero Jun 23 2014, 8:27am replied:

i have create a new map type WW1, if you want contact me

+1 vote     reply to comment
nhinhonhinho
nhinhonhinho Jun 24 2014, 10:09am replied:

Oh cool! How can I got it and install it mate?

+1 vote     reply to comment
moddlord1
moddlord1 Jun 21 2014, 8:05am says:

Very cool updates!

+1 vote     reply to comment
Beaver-Titan
Beaver-Titan Jun 21 2014, 9:49am says:

Hm... it looks like the "awkward Reaver 1.0" with the Power Fist of Dam-Construction build the walls an everthing else as allmigthy powerbuilder :P and the "hd reaver 2.0" makes the dirty shooting. Ihope every race gets a awkward PowerbuilderReaver so that everthing is balanced. For inquisition I expect a HD Reaver with shiny-aegis-textures and of course the DREADKNIGHT! :D

+2 votes     reply to comment
Bobhope12
Bobhope12 Jun 22 2014, 12:00pm says:

is this all coming out in 1.74 if so !!!!!!!!!!!!!! i cant wait

+1 vote     reply to comment
Dawnslayer15
Dawnslayer15 Jun 22 2014, 4:11pm says:

Titanium Wars can go suck it.

+6 votes     reply to comment
nhinhonhinho
nhinhonhinho Jun 24 2014, 10:06am says:

Ay the turrets, trenches and artillery and heavy weapons teams shall grind them down while our trenches surround them. The end maybe long but surely and painfully :D

+2 votes     reply to comment
Ragnar-mantonero
Ragnar-mantonero Jun 28 2014, 6:58am says:

i wrong of the walls now is plus high?

+1 vote     reply to comment
coloneltrukkcrasha
coloneltrukkcrasha Jun 30 2014, 8:33am says:

SSSSSSSSSIIIIIIINNNNNDDDDDRRRRRIIIII!!!!!

+1 vote     reply to comment
Bobhope12
Bobhope12 Jul 2 2014, 6:32pm says:

cant wait for these walls so useful in game

+1 vote     reply to comment
coloneltrukkcrasha
coloneltrukkcrasha Jul 2 2014, 11:42pm says:

So what "critical modifiers" will the power fist have?

+1 vote     reply to comment
OdinTheGreat#2
OdinTheGreat#2 Aug 4 2014, 4:34pm says:

What DLC do I need for this mod?

+1 vote     reply to comment
Sir_scout
Sir_scout Sep 7 2014, 10:21am says:

what are thoses?

+1 vote     reply to comment
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Description

Something more will come after this, too. ;)

Raaver Titan HD and updated thanks to Joazz and Cosmocrat! Ingame, set and ready for kicking! Reaver Titan alternative applied ingame as well for a special purpose in UA mod, equipped with a Power Fist for critical modifiers and tons more (yes it is not a buggy melee weapon)!

Imperial Guard Walls! Fixed by Cosmocrat!

New turret upgrades!

More to come!!!

Inquisition? Shhh... I said nothing... xD

PS: Starting June 21st, Lord Cylarne will be offline for the next 3 days also. Please stand by!

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Date
Jun 20th, 2014
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