What exactly is Tsardoms Total War:

Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.

Timeframe:

The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.

The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.

In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.

In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.

In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...

This is certainly the time for Total War!!

Number of turns per year:

We adopted four turns per year system

Factions:

Catholic factions:

01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)

Orthodox factions:
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova

Kristjani factions:
18. Banate of Bosnia

Muslim factions:

19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik

Emergent factions:
23. Papacy
24. Timurids
25. Crown of Aragon
26. Kingdom of France

Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.

Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.

Cultures:

The main cultures of the mod's factions will be:

1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)

Map:

The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:

you can see also a preview of how the map will look like here.

Previews:

All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:

Faction Previews:

Gameplay Previews:

Teasers:

Other Features:

Strategic Map Features:

  1. Hundreds of Permament Stone Forts that will represent real fortified cities in the game map 
  2. Hundreds of Villages that will represent real cities in the game map
  3. Ports which will represent acurately their real-life counterparts
  4. Roads that will follow their real-life course in the map
  5. New strat_map building and character models for all the factions


Scripting Features:

  1. A newly implemented complicated feudal system
  2. New Religion scripts that will add great depth in the game
  3. Unification of Empires
  4. Dozens of New Historical Events
  5. New eras in the game
  6. Many more scripts that will make the game more realistic

Other Features:

  1. Many new historical battles that fit our timeframe

Release Status:

The game is NOT released yet. For further information about the progess, check the equivalent "stickied" thread in the modification's sub-forum.

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4 comments by Wallachian on May 20th, 2012

TSARDOMS TOTAL WAR
proudly presents
ROMAN EMPIRE TEASER


The Roman Empire is at the center of the events in Tsardoms. At the start of the mod the Empire is in the middle of a civil war and as such it is split into two factions: the Regency and the Kantakuzeno. These two Roman factions will fight each other for the throne in Constantinopole. Once the civil war ends the Roman Empire can be restored and only one faction will remain.

The Roman army of this period is very mixed as it borrows elements both from the Eastern and Western cultures. Below you can see images of the Roman units created by Caudillo87. These units are part of the late Komnenean roster, however they share many similarities to the Palaiologian army. Caudillo87 has kindly allowed us the use of his units. Many of the units below will be updated in line with our timeframe.

Toxotae Archers.


Contarotai


Acritae


Varangopouli


Emperor's Guard


Archontopouli


Once again we thank Caudillo87 for his help. You can download his submod for Stainless Steel here Twcenter.net

Comments  (0 - 10 of 27)
Maximinus_Thrax
Maximinus_Thrax Mar 31 2012, 5:20am says:

I know this is historical accurate mod, but is sad how east romans looks to barbarian in middle age.

+1 vote     reply to comment
PhilippinePride
PhilippinePride May 20 2012, 8:32am replied:

don't expect the Eastern Roman Empire to be glorious just like in the Hollywood,they are making this mod Historical correct with no Bias whatsoever unlike in the movies.

+1 vote     reply to comment
Wallachian
Wallachian Mar 31 2012, 10:33pm replied:

Hmm not quite sure what you mean. The Romans have their own style of dress and armour and in later period they start becoming westernised. You will see in a future presentation Romans from the XVth century wearing a mix of plate armour.

+1 vote     reply to comment
Delta_6
Delta_6 Mar 24 2012, 10:51pm says:

Tracking !!!

+4 votes     reply to comment
freikoprs
freikoprs Mar 13 2012, 11:14am says:

when are u going to release this mod?

+1 vote     reply to comment
Wallachian
Wallachian Mar 13 2012, 11:22pm replied:

An optimistic estimate that was talked about is end of 2012. But it really depends if real life problems (work, studies, family etc) slow down the modding or not.

+1 vote     reply to comment
freikoprs
freikoprs Mar 12 2012, 10:41am says:

to come back again on the croatians a nobleman who was very good and whome i like much is Nikola Šubić Zrinski but he was ban of croatia some years ago when your mod is playing and a very very good ruler and man but thats again a thing were we could discouse much more about it and yes i am looking politcaly on the ragusans and croatians becuse someone need to do that too^^

+1 vote     reply to comment
Wallachian
Wallachian Mar 12 2012, 7:32pm replied:

Yes, i know of Zrinski but his career is after the end of the mod (after 1530). That being said we will have Croatian noble knights with correct heraldry as recruitable units in Croatia. Also Bosnia will have a Croatian unit aswell.

+1 vote     reply to comment
Wallachian
Wallachian Mar 10 2012, 8:38pm replied:

Thank you for your praise. Yes we have both modellers and skinners but sometimes we use materials from other mods aswell (with their kind permission of course).

About vanilla, our plan is that by the final release there will be no more vanilla units. But most likely in the first versions some factions may still use vanilla units as we lack enough manpower to mod all the 25+ factions.

+1 vote     reply to comment
Ca_Putt
Ca_Putt Mar 13 2012, 9:53am replied:

you're welcome.

That's a noble aim for a mod that's not outside the middle ages(TATW however still has those woodmen^^). Understandable however as vanilla units are ... urgh. At least it won't looks silly until the final version ;)

Just checked your other features: Awesome!

Ps: don't forget rebels :p

+1 vote     reply to comment
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Wallachian
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