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What exactly is Tsardoms Total War:
Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.
Timeframe:
The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.
The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.
In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.
In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.
In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...
This is certainly the time for Total War!!
Number of turns per year:
We adopted four turns per year system
Factions:
Catholic factions:
01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)
Orthodox factions:
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova
Kristjani factions:
18. Banate of Bosnia
Muslim factions:
19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik
Emergent factions:
23. Papacy
24. Timurids
25. Crown of Aragon
26. Kingdom of France
Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.
Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.
Cultures:
The main cultures of the mod's factions will be:
1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)
Map:
The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:
you can see also a preview of how the map will look like here.
Previews:
All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:
Faction Previews:
Gameplay Previews:
Teasers:
Other Features:
Strategic Map Features:
Scripting Features:
Other Features:
Release Status:
The game is NOT released yet. For further information about the progess, check the equivalent "stickied" thread in the modification's sub-forum.
2 comments by Wallachian on May 26th, 2013


The unit and shields were made by Giacomo Colonna.
Our mod is progressing however the work is quite slow due to lack of manpower. We are about to release a grand preview of the Knights Hospitaller of Rhodes.
If anyone is interested in joining the mod and has modelling, skinning, coding or maping skills please contact me. Our mod is in urgent need of help to push forward a release date.
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why would that be a problem? i would be glad to play M2TW even though R2TW is out.
Indeed the launch of RTW2 has nothing to do with our mod. There are plenty of mods in development and also being played for both RTW and MTW2. We are working on this mod because of our love for historical accuracy. As usual RTW2 will be both historically inaccurate and unmoddable because of the new engine.
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when its going to be released(approximately).
Sorry mate it is impossible to give a release date. There is still quite a bit of work. We may try to release a battle map only mod this year.
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No it is a modification of Medieval II total war. It is not released work is still in progress.
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Sorry i don't use messenger but feel free to message me on moddb