What exactly is Tsardoms Total War:
Tsardoms: Total War is a total modification for M2TW Kingdoms set in late middle ages, featuring a campaign centered on Italy, Balkans and Asia Minor. The reason we decided to make a mod like this is, firstly because we are familiar with the history of the region, and secondly (and most importantly) because this part of the world has pretty much been ignored by TW games and mods and we thought it would be fun to play and learn from it.
The modification will begin in the 4th semester (in September) of the year 1345AD and it will conclude in the year 1530. The reason we decided on this timeframe is because we wanted to make a mod about the fall of the Roman Empire and the subsequent struggle of the neigbouring factions for her legacy, so this timeframe fits perfectly.
The game will begin with the Roman Empire devided into two rival factions - the "House of Kantakouzenoi" and the "Imperial Regency of the Roman Empire" - which will struggle for the guardianship of the heir to the throne - John V Palaiologos. At the same time, the Regency is allied with the Bulgarian Empire and the Kingdom of Serbia, whοse King (and wannabe Emperor) - Stefan Uros IV Dusan - is besieging the city of Serrhai which, by capturing it, will allow him to be crowned "Tsar of Serbians and Greeks". On the opposing side, the Turkish beyliks of Asia Minor, namely the Ottomans and the Emir of Aydin, have taken the side of John Kantakouzenos and have already joined the fight for their own interests, harassing the eastern parts of the Empire.
In the North, the principallities of Wallachia and Moldova are trying to defend themselves against Hungary and Bulgaria and they are also looking to expand their teritorries after the withdrawal of the Tatars.
In the Meditteranean and the Aegean Sea the two maritime Republics - Genoa and Venice - are competing and attacking each other for the control of the profitable trade routes from the Middle East and the Black Sea.
In southern Italy, the Kingdoms of Sicily and Trinacria, after the incident of the "Sicilian Vespers", are attemting to enforce their authority on each other's lands. In Northern Italy, the Italian city-states are vying for power, the Swiss Confederacy, in the Alps, is fighting for Independence against Milan and the Habsburgs, who have the vision of a grand Empire...
This is certainly the time for Total War!!
Number of turns per year:
We adopted four turns per year system
01. Duchy of Austria (the House of Hapsburgs)
02. Kingdom of Hungary
03. Republic of Ragusa
04. Republic of Venice
05. Republic of Florence
06. Republic of Genoa
07. Kingdom of Sicily (Naples)
08. Kingdom of Trinacria (Sicily)
09. Old Swiss Confederacy
10. Duchy of Athens and Neopatria
11. Knights of Rhodes (Knights of St.John)
12. Tsardom of Bulgaria
13. Tsardom of Serbia
14. Roman Empire - House of Kantakouzenoi
15. Roman Empire - Imperial Regency of the Roman Empire
16. Principality of Wallachia
17. Principality of Moldova
18. Banate of Bosnia
19. Ottoman Beylik (later Empire)
20. Karaman Beylik
22. Aydin Beylik
25. Crown of Aragon
26. Kingdom of France
Is the faction list final?
Faction list is not set in stone, but we are very disinclined to change anything for now.
Are all factions getting equal attention?
Yes, of course. We are very proud of the fact that we are including some factions that have never been in a TW mod. We really want to give the community an opportunity to try them out.
The main cultures of the mod's factions will be:
1. Greek (for the Roman Factions)
2. Slavic (for Serbia, Bulgaria and Bosnia)
3. Eastern European (Moldova, Wallachia)
4. Turkish (for Otttomans, Karamanids, Aydinids & Timurids)
5. Mediteranean (for Aragon, Sicily, Trinacria, Duchy of Athens, Knights of St. John)
6. Nothern Italian (for Florence, Genoa, Venice, Papal States & Ragusa)
7. Central European (for Switzerland, France, Hungary, Austria & Germany regions)
The map of the mod will include the western part of Asia Minor, the Balkans, Italy, HRE up to Strassbourg, Bavaria and Vienna, Central Europe and Eastern europe up to Kiev:
you can see also a preview of how the map will look like here.
All the older previews (from 2008) have been deleted, since they no longer represent correctly the general picture of the evolved game. Currently all the official previews are situated in the "Previews & Promotion" sector of our forum. Ckeck them out, if you want; they are very interesting. They are of several kinds:
Strategic Map Features:
The game is NOT released yet. For further information about the progess, check the equivalent "stickied" thread in the modification's sub-forum.
After 8 years of development the team of Tsardoms Total War is proudly presenting the Battle Beta. This is a battle only mod to give all the fans a taste of what is to come when we release the full mod.
The beta includes factions which have been painstakingly modeled to recreate the historical reality of the period 1345 to 1530. Many of the units have been made and remade several times by several of our members. We have tried to stay as close to historical reality as possible within game limitations and also gameplay considerations. Huge amounts of time and research have gone into creating the units, factions, unit descriptions and faction descriptions. We would like our mod to be used as a reference for the time period and be a fully playable historical simulation. That being said we are always open to criticism and will endeavour to fix any inaccuracies or any issues raised.
The battle beta includes the following factions:
- Tsardom of Serbia
- Tsardom of Bulgaria
- Principality of Wallachia
- Principality of Moldova
- Roman Empire
- Republic of Ragusa
- Banate of Bosnia
- Ottoman Sultanate
- Kingdom of Hungary
- Knights of St John
The battle beta does not include any artillery units and also none of the finished Italian, Austrian and other factions which are still in development and will be saved for a final release.
- Download the mod from the following link: Twcenter.net
- Unpack the mod in the Mods folder of your Medieval 2 Total War folder
- Double click tsardoms.bat to start the mod
We know the mod does have some stability issues with certain factions especially the Ottomans and the Ragusans and also with certain maps. If you experience crashes please upload the mod's log so we can track down the issue. Also, if you find any bugs, errors or inconsistencies please let us know aswell.
Tsardoms Total War Team
Jurcek1987 - unit maker, modeller, coder and RC expert
Bardas Phokas - unit maker, modeller and skinner
Miszel - unit maker, modeller, skinner, 2D art
Hrobatos (retired) - unit maker, modeller and skinner
VINC.XXIII (retired) - unit maker, modeller and skinner
k/t - unit stats and RC/RR implementation
Vipman - coder and scripter
Wallachian - mod leader, organiser and historian
Original Tsardoms Team
phoenix[illusion] - unit materials, models, skins
Matthaeus - unit materials, models, skins
il_duce- mapper, unit materials, models, skins
Unit Models & Skinning
Coding and scripts
il duce | SpyrosM91
Vipman | Neadal
Concept Art & 2D Art
Unit Cards and Unit Info Cards
King of the Ring/Royal Jester
Unit Information, Texts & Previews
Wallachian | SpyrosM91
Matija191 | Romano-Dacis
SpyrosM91 | The Bulgar Slayer
Tureuki | Wallachian
Tzar | NekoGenijalan
NikeBG | Mircea
Sarmatian | Tzar
RC/RR submod for Stainless Steel
Mods & Materials Used
Magyar Mod & dome
Lithuania Mod/Baltic Total War & Madtao
Bulgaria Total War and alien_t, gogo_t, NikeBG
The Great Conflicts and AnthoniusII
Rusichi Total War
CBUR and Caesar Clivus
Machiavello Total War
Shredder & Ogniem i Mieczim II
Caudillo & Roman Pack
BHCluster & Bosnia Mod
PointBlank and Real Combat/Real Recruitment
Lord Hamilton & Stainless Steel submod
Art of War (Joedreck and Salty)
Mackie's OSP Weapons Pack
Dejawolf OSP Armour
Yamabusi OSP (Surgean and Highland Warrior)
Shredzorz (OSP Medieval Weapons)
Disgrunteld Goat and 1066 Mod
Empire Total War
Medieval 2: Kingdoms Total War
Narf's Plate Armour Pack
Narf's Transitional Armour Pack
Narf's Men-at-Arms Armour Pack
Arms and Armour
Rath0s OSP models
Medieval Helmet Pack
Since the mod has been going on for over 8 years there is likely we have forgotten someone or some mod please do not hesitate to let us know if you believe credit should be given! We are humans and so many members have come and gone it is difficult to keep track.
Permission to use materials
We have a fairly open policy in regards to permission to use materials. First and foremost we will give permission to use our materials to any mod team that has given us help or that have given us their materials. After that we are happy to trade our units and materials to anyone that will be happy to share their materials with us. If your mod has nothing we need we can still give permission to use the materials. Historical mods will get permission first and only later we will give permission to fantasy mods as we would like to encourage the creation of historical simulations first and foremost. We will deny permission to use materials if we believe your mod is either purposefully not historical or has other issues. Also, permission to use, modify or take parts of our units is given on a faction by faction basis depending on the original creator. Also, some factions or units (such as the Magyar infantry units) come from other mods and as such permission is not ours to give and you must contact the original creators. Please ask Wallachian for permission to use and he will confirm whether it is given or not.
Tsardoms needs you!
If you are interested in modding and would like to join an ever-growing team of talented modders we will welcome you with open arms!
If you are into the Balkans, the rise of the Ottomans, the Italian wars, high medieval and renaissance history, if you have skinning, modelling, coding or scripting skills or even if you have just 2D skils or are a historian and are interested in joining contact any of our members or post on our forum.
We are getting closer and closer to a full release but we are desperately in need of manpower to finish the Austrian, Italian, Spanish and Swiss factions. We are even considering introducing an emerging Croatian faction. But we can only do that if we get more people in the team. We are very passionate about this project and will see it to fruition but the more people there are the quicker it will be.
The more of us there are in our team the greater the progress will be!
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