Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Post news Report RSS Change List Part 3

The 3. part of tghe change log has been uploaded: Scrin. Dont exspect much, there are no significant changes heres.

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While I dont like the Scrin desgins in CnC3, I think the basic gameplay is quite ok, so no changes here. I only toned down the devastator ships, added directional armor to some units and moved the stealt detect abillityy from seeker to gun walker (which also has been boosted, making him more usefull).

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