Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
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so are the cultist and ravager just the way they were in KW, or do they have new tricks for TWA?
They are basicly the same, but the ravanger sp works slightly different since its impossible to recreate it in TW.
Did Apoc ever gave you the Cultist and Ravager art assets for this, after the question has been answered?
thats ok, honestly I dont expect to see KW's unit portrayed faithfully as they were in KW, it would be cool if the dev of this mod would add something cool and interesting and even go as far as to change the function or purpose of some units.
My own perspective: i think the cultists actually look kind of like African natives...