Found a couple more bugs and issues that slipped through for Beta 2, this should fix them.
Overall Changes
-Updated some sounds
-Updated some tooltips/unit descriptions
-Infantry affected by Rage Generator, Confessor grenades and similiar effects will now have a decal under them to make it more visible
Scrin
-Removed the "Combat Experience" upgrade from the Shard Walker - its supposted to be for early game units only
-Shard Walker can not detect stealthed units anymore
-Fixed the relaod time for "Surgical Strike" (now it is 300s instead of 30s)
Nod
-The leadership bonus from Outposts and Voice of Kane statues now activates once the build up/unpacking animation has finished, not the instant the building is placed
-Fixed Tiberium Vein Detonation reload time to be the same as in KW (7 minutes) and reduced the damage it deals. Also reveals shroud around the target.
-Hopefully fixed an issue with the Demo Truck destroying itself when taking damage. It should only explode when ordered to attack or when destroyed.
-Added a model for the Avatars SAM launcher
CABAL
-Fixed an oversight that allowed multiple Manslayer Commandos to be build
-Gorgons will not generate money when affected by a stasis shield
-Moved the Rocket Pods uprade from the Communication Hub to the Drone Factory.
-Technican are not supposted to be immun to Tiberium anymore (they got the jumpjets to cross it)
-Elminator and Reaver cyborgs were missing from a lot of internal lists, they should be immun to Tiberium and hallucinogenic attacks now
-Reduced vision range for the Python, it revealed way to much of then map during flight
Forgotten
-Fixed a targeting issue for the Harrier, it should be able to properly attack ground targets again
-The Forgotten Construction Yard now uses the model of the RA3 soviet conyard, the model for the MWF has been changed to a the RA3 allied conyard
-Removed the Scrapbus from the Mobile Warfactory (for now) and changed the unit order to match the Weapons Factory
-The MWF now requires a Radar Station before it can be build
I KNOW YOU JUST UPLOAD THIS MOD 14 MINS AGO , BUT IS THERE ANYWAY TO MAKE IT SKYVIEW OR PAN DOWN VIEWW IN THIS GAME LIKE PurpleGaga27 MODS
I see you have fixed all of the bugs I mentioned, love to see it <3
Thanks for reporting these!
No Problem :P
THE GAME IS MISSING ASSIMILATION NODE
REQUIRES:
X MISSING ASSIMILATION NODE
BOX CHECKED RESEARCH NEXUS
Then just build an Assimilation Node. Its CABALs Secret Shrine counterpart.
STILL NOT WORKING IT WORKED IN THE PREVIOUS VERSION I JUST PLAYED OF 1.72
And I still have no idea what unit/building you are refering to.
Please new building cabal and new units
This work on all the Campaigns by any chance? XD
Couple missions are a bit broken, but in generel it works.
Humorously enough, Fanatics would just boop without doing damage, only happened in Hampton Roads (Nod) so far though, but notable issue in case it also happens in Skirmish.