Tiberium Tale: Evolution update: 0.19 version released, listing of the mod updates done a week ago.
The final 1.0 release of Tiberium Tale. Brotherhood of Nod gets mobile versions of base defences and barracks, as a measure to balance the gameplay, because GDI has (added in the 0.19 release) heavy base defences - GDI Fortress Tower upgrades. That's why Nod gets something to step up its mobility.
New Nod units list:
Mobile Obelisk of Light
Mobile Deployable EMP Cannon
Mobile Hand of Nod
General and properties
All of them are 50% more expensive than their stationary counterparts, for example Hand of Nod costs 300 credits while Mobile Hand of Nod is priced at 450 credits. None of them requires power or is powered, they're self-sufficient and ready to deploy and undeploy whenever you wish.
You can get Mobile Laser and SAM at the start of the game. Also, mobile EMP, Laser, SAM and Obelisk can be found in crate goodies too.
Especially low cost mobile versions of Laser, SAM and Hand of Nod can prove to be useful - they're cheap and can be set up anywhere as a quick outpost.
Structure and tech requirements
Mobile Laser, Mobile SAM, Mobile Laser: War Factory + Nod Tech Center
Mobile Deployable EMP Cannon: War Factory + Nod Tech Center + Nod Radar
Mobile Obelisk of Light: War Factory + Temple of Nod
Price: (50% higher than their stationary counterparts)
Mobile Laser: 450 credits
Mobile Hand of Nod: 450
Mobile SAM: 750
Mobile Deployable EMP Cannon: 1500
Mobile Obelisk of Light: 2250
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