Taking place in Interbellum, this is a story about the previously untold fight between GDI and tiberium, and about the world where Nod rebels incessantly fight each other tearing poor yellow zones apart, and the Forgotten retreat for a reason known only to them. Tiberium Tale aims to add new units, some balance changes, and also introduce the so-called RCS (Realistic Combat System) to C&C2:TS.

Common Version for those who have problems running TibTale.exe: Moddb.com
Unique Version with its own TibTale.exe file to run the mod: Moddb.com

Image RSS Feed Latest Screens
1.0 / Nod Mobile Hand of Nod 1.0 / Nod Mobile Obelisk of Light 1.0 / Nod Mobile SAM
Blog RSS Feed Report abuse Latest News: The final 1.0 release of Tiberium Tale

2 comments by feillyne on Dec 24th, 2011

The final 1.0 release of Tiberium Tale. Brotherhood of Nod gets mobile versions of base defences and barracks, as a measure to balance the gameplay, because GDI has (added in the 0.19 release) heavy base defences - GDI Fortress Tower upgrades. That's why Nod gets something to step up its mobility.

New Nod units list:
Mobile Obelisk of Light
Mobile Deployable EMP Cannon
Mobile SAM
Mobile Laser
Mobile Hand of Nod

* * *
Mobile Obelisk of Light

1.0 / Nod Mobile Obelisk of Light

* * *
Mobile Deployable EMP Cannon

1.0 / Nod Mobile EMP Cannon

* * *
Mobile SAM

1.0 / Nod Mobile SAM

* * *
Mobile Laser

1.0 / Nod Mobile Laser

* * *
Mobile Hand of Nod

1.0 / Nod Mobile Hand of Nod


General and properties
All of them are 50% more expensive than their stationary counterparts, for example Hand of Nod costs 300 credits while Mobile Hand of Nod is priced at 450 credits. None of them requires power or is powered, they're self-sufficient and ready to deploy and undeploy whenever you wish.

You can get Mobile Laser and SAM at the start of the game. Also, mobile EMP, Laser, SAM and Obelisk can be found in crate goodies too.

Tactics
Especially low cost mobile versions of Laser, SAM and Hand of Nod can prove to be useful - they're cheap and can be set up anywhere as a quick outpost.

Structure and tech requirements
Mobile Laser, Mobile SAM, Mobile Laser: War Factory + Nod Tech Center
Mobile Deployable EMP Cannon: War Factory + Nod Tech Center + Nod Radar
Mobile Obelisk of Light: War Factory + Temple of Nod

Price: (50% higher than their stationary counterparts)
Mobile Laser: 450 credits
Mobile Hand of Nod: 450
Mobile SAM: 750
Mobile Deployable EMP Cannon: 1500
Mobile Obelisk of Light: 2250

Media RSS Feed Latest Audio
Downloads RSS Feed Latest Downloads
Tiberium Tale 1.0 Common Version

Tiberium Tale 1.0 Common Version

Apr 2, 2012 Full Version 4 comments

Without its own mod .exe file for those who have problems running TibTale.exe file. || Features. Final version 1.0, Nod gets mobile versions of Hand of...

Tiberium Tale 1.0 Unique Version

Tiberium Tale 1.0 Unique Version

Dec 24, 2011 Full Version 6 comments

Unique version of the mod, doesn't overwrite your original game files. Those who have problems running TibTale.exe file may download Common Version instead...

Tiberium Tale 1.0 source files

Tiberium Tale 1.0 source files

Dec 24, 2011 Other 0 comments

Raw voxels, .shps, screenshots, etc. of the mod.

Source files

Source files

Feb 21, 2011 Source Code 3 comments

The source files of the latest version of Tiberium Tale - at least the version worked on the last time (about 11 months ago). "ALL_tpls" folder contains...

Tiberium Tale 0.19

Tiberium Tale 0.19

Mar 7, 2010 Demo 17 comments

Tiberium Tale, version 0.19, new GDI defences added, Nod SAM heavy base defence added, some new aircraft, also contains some minor changes and bugfixes...

Tiberium Tale 0.15

Tiberium Tale 0.15

Feb 22, 2010 Demo 5 comments

Tiberium Tale, version 0.15, 6 new buildings were added, 1 CABAL unit, and 1 Forgotten campaign unit enabled (i.e. Umagon). Extract, cut & paste all...

Post comment Comments  (0 - 10 of 86)
raversanthem
raversanthem May 1 2013, 11:33pm says:

just says "please insert a Tiberium Sun CD into CD rom drive I did nothing happens when i click ok message repeats...

+2 votes     reply to comment
feillyne
feillyne Jun 10 2013, 5:30am replied:

Did you try unique or common version of the mod?

+1 vote     reply to comment
Squiddy0912
Squiddy0912 Feb 16 2013, 9:58pm says:

Is this mod dead or being worked on?

+2 votes     reply to comment
feillyne
feillyne Mar 25 2013, 12:29pm replied:

Released, not dead. LOL. :-P Released mods can't be dead.

No new versions are planned, thou. So according to your dictionary this mod would be "dead".

+1 vote     reply to comment
Rummy0
Rummy0 Jun 12 2012, 5:52pm says:

Sure is dark in here. :DDDDDDDDDD

+2 votes     reply to comment
feillyne
feillyne Jun 19 2012, 5:48pm replied:

Hahah. :-D

+1 vote     reply to comment
OrangeNero
OrangeNero Jan 30 2012, 8:44am replied:

You got TS in the wrong folder, you are using the free downloaded one aye? Then put it into Your Documents folder and if that does not work put it on your C drive.

+2 votes     reply to comment
KeithAlvarado
KeithAlvarado Apr 27 2012, 4:33pm replied:

I tried and nothing works, when i reinstall my tiberian sun games on here it says they were not found, the only mod that works for me is the dawn of the tiberium age one and i really want this one. WHATS WRONNNNNNNG!!!!

+2 votes     reply to comment
feillyne
feillyne May 3 2012, 9:39pm replied:

The mod version without Tibtale.exe is here: Moddb.com

+1 vote     reply to comment
KeithAlvarado
KeithAlvarado Mar 24 2013, 12:38am replied:

now it says failed to initialize, please reinstall

+2 votes     reply to comment
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Platform
Windows
Developer
The Steel Shipyard
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Release Date
Released Dec 23, 2011
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
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