Taking place in Interbellum, this is a story about the previously untold fight between GDI and tiberium, and about the world where Nod rebels incessantly fight each other tearing poor yellow zones apart, and the Forgotten retreat for a reason known only to them. Tiberium Tale aims to add new units, some balance changes, and also introduce the so-called RCS (Realistic Combat System) to C&C2:TS.

Common Version for those who have problems running TibTale.exe: Moddb.com
Unique Version with its own TibTale.exe file to run the mod: Moddb.com

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The final 1.0 release of Tiberium Tale. Brotherhood of Nod gets mobile versions of base defences and barracks, as a measure to balance the gameplay, because GDI has (added in the 0.19 release) heavy base defences - GDI Fortress Tower upgrades. That's why Nod gets something to step up its mobility.

New Nod units list:
Mobile Obelisk of Light
Mobile Deployable EMP Cannon
Mobile SAM
Mobile Laser
Mobile Hand of Nod

* * *
Mobile Obelisk of Light

1.0 / Nod Mobile Obelisk of Light

* * *
Mobile Deployable EMP Cannon

1.0 / Nod Mobile EMP Cannon

* * *
Mobile SAM

1.0 / Nod Mobile SAM

* * *
Mobile Laser

1.0 / Nod Mobile Laser

* * *
Mobile Hand of Nod

1.0 / Nod Mobile Hand of Nod


General and properties
All of them are 50% more expensive than their stationary counterparts, for example Hand of Nod costs 300 credits while Mobile Hand of Nod is priced at 450 credits. None of them requires power or is powered, they're self-sufficient and ready to deploy and undeploy whenever you wish.

You can get Mobile Laser and SAM at the start of the game. Also, mobile EMP, Laser, SAM and Obelisk can be found in crate goodies too.

Tactics
Especially low cost mobile versions of Laser, SAM and Hand of Nod can prove to be useful - they're cheap and can be set up anywhere as a quick outpost.

Structure and tech requirements
Mobile Laser, Mobile SAM, Mobile Laser: War Factory + Nod Tech Center
Mobile Deployable EMP Cannon: War Factory + Nod Tech Center + Nod Radar
Mobile Obelisk of Light: War Factory + Temple of Nod

Price: (50% higher than their stationary counterparts)
Mobile Laser: 450 credits
Mobile Hand of Nod: 450
Mobile SAM: 750
Mobile Deployable EMP Cannon: 1500
Mobile Obelisk of Light: 2250

Tiberium Tale: an update of the mod content

Tiberium Tale: an update of the mod content

News 11 comments

Tiberium Tale: Evolution update: 0.19 version released, listing of the mod updates done a week ago.

Tiberium Tale: a new Moddb skin, an update

Tiberium Tale: a new Moddb skin, an update

News 11 comments

Tiberium Tale: Evolution got a new black skin! Also there's a bit important update of the mod content - CABAL joins the ranks of the Brotherhood!

Story part#1

Story part#1

News

The state of tiberium universe after Firestorm expansion.

Plans

Plans

Feature 1 comment

Features: what will be and what won't be, general guidelines & objectives of the mod.

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Tiberium Tale 1.0 Common Version

Tiberium Tale 1.0 Common Version

Full Version 5 comments

Without its own mod .exe file for those who have problems running TibTale.exe file. || Features. Final version 1.0, Nod gets mobile versions of Hand of...

Tiberium Tale 1.0 Unique Version

Tiberium Tale 1.0 Unique Version

Full Version 7 comments

Unique version of the mod, doesn't overwrite your original game files. Those who have problems running TibTale.exe file may download Common Version instead...

Tiberium Tale 1.0 source files

Tiberium Tale 1.0 source files

Other

Raw voxels, .shps, screenshots, etc. of the mod.

Source files

Source files

Source Code 3 comments

The source files of the latest version of Tiberium Tale - at least the version worked on the last time (about 11 months ago). "ALL_tpls" folder contains...

Tiberium Tale 0.19

Tiberium Tale 0.19

Demo 17 comments

Tiberium Tale, version 0.19, new GDI defences added, Nod SAM heavy base defence added, some new aircraft, also contains some minor changes and bugfixes...

Tiberium Tale 0.15

Tiberium Tale 0.15

Demo 4 comments

Tiberium Tale, version 0.15, 6 new buildings were added, 1 CABAL unit, and 1 Forgotten campaign unit enabled (i.e. Umagon). Extract, cut & paste all...

Post comment Comments  (0 - 10 of 86)
Radu273
Radu273 - - 1,446 comments

was there a campaign included with this mod? because in the description of it you spoken as if was added a new campaign also with a whole new story

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willy999
willy999 - - 83 comments

Does this mod had a campaign of it's own or not?

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raversanthem
raversanthem - - 21 comments

just says "please insert a Tiberium Sun CD into CD rom drive I did nothing happens when i click ok message repeats...

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feillyne Staff
feillyne - - 5,816 comments

Did you try unique or common version of the mod?

Reply Good karma+2 votes
Squiddy0912
Squiddy0912 - - 20 comments

Is this mod dead or being worked on?

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feillyne Staff
feillyne - - 5,816 comments

Released, not dead. LOL. :-P Released mods can't be dead.

No new versions are planned, thou. So according to your dictionary this mod would be "dead".

Reply Good karma+2 votes
8Waldemar8
8Waldemar8 - - 243 comments

I have a message "fail to initialize.please reinstall" after launching Tibtale.exe.What's wrong?

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OrangeNero
OrangeNero - - 6,594 comments

You got TS in the wrong folder, you are using the free downloaded one aye? Then put it into Your Documents folder and if that does not work put it on your C drive.

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KeithAlvarado
KeithAlvarado - - 123 comments

I tried and nothing works, when i reinstall my tiberian sun games on here it says they were not found, the only mod that works for me is the dawn of the tiberium age one and i really want this one. WHATS WRONNNNNNNG!!!!

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feillyne Staff
feillyne - - 5,816 comments

The mod version without Tibtale.exe is here: Moddb.com

Reply Good karma+2 votes
KeithAlvarado
KeithAlvarado - - 123 comments

now it says failed to initialize, please reinstall

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