Common Version for those who have problems running TibTale.exe: Moddb.com
Unique Version with its own TibTale.exe file to run the mod: Moddb.com
The final 1.0 release of Tiberium Tale. Brotherhood of Nod gets mobile versions of base defences and barracks, as a measure to balance the gameplay, because GDI has (added in the 0.19 release) heavy base defences - GDI Fortress Tower upgrades. That's why Nod gets something to step up its mobility.
New Nod units list:
Mobile Obelisk of Light
Mobile Deployable EMP Cannon
Mobile SAM
Mobile Laser
Mobile Hand of Nod
General and properties
All of them are 50% more expensive than their stationary counterparts, for example Hand of Nod costs 300 credits while Mobile Hand of Nod is priced at 450 credits. None of them requires power or is powered, they're self-sufficient and ready to deploy and undeploy whenever you wish.
You can get Mobile Laser and SAM at the start of the game. Also, mobile EMP, Laser, SAM and Obelisk can be found in crate goodies too.
Tactics
Especially low cost mobile versions of Laser, SAM and Hand of Nod can prove to be useful - they're cheap and can be set up anywhere as a quick outpost.
Structure and tech requirements
Mobile Laser, Mobile SAM, Mobile Laser: War Factory + Nod Tech Center
Mobile Deployable EMP Cannon: War Factory + Nod Tech Center + Nod Radar
Mobile Obelisk of Light: War Factory + Temple of Nod
Price: (50% higher than their stationary counterparts)
Mobile Laser: 450 credits
Mobile Hand of Nod: 450
Mobile SAM: 750
Mobile Deployable EMP Cannon: 1500
Mobile Obelisk of Light: 2250
Tiberium Tale: Evolution update: 0.19 version released, listing of the mod updates done a week ago.
Tiberium Tale: Evolution got a new black skin! Also there's a bit important update of the mod content - CABAL joins the ranks of the Brotherhood!
Without its own mod .exe file for those who have problems running TibTale.exe file. || Features. Final version 1.0, Nod gets mobile versions of Hand of...
Unique version of the mod, doesn't overwrite your original game files. Those who have problems running TibTale.exe file may download Common Version instead...
The source files of the latest version of Tiberium Tale - at least the version worked on the last time (about 11 months ago). "ALL_tpls" folder contains...
Tiberium Tale, version 0.19, new GDI defences added, Nod SAM heavy base defence added, some new aircraft, also contains some minor changes and bugfixes...
Tiberium Tale, version 0.15, 6 new buildings were added, 1 CABAL unit, and 1 Forgotten campaign unit enabled (i.e. Umagon). Extract, cut & paste all...
was there a campaign included with this mod? because in the description of it you spoken as if was added a new campaign also with a whole new story
Does this mod had a campaign of it's own or not?
just says "please insert a Tiberium Sun CD into CD rom drive I did nothing happens when i click ok message repeats...
Did you try unique or common version of the mod?
Is this mod dead or being worked on?
Released, not dead. LOL. :-P Released mods can't be dead.
No new versions are planned, thou. So according to your dictionary this mod would be "dead".
I have a message "fail to initialize.please reinstall" after launching Tibtale.exe.What's wrong?
You got TS in the wrong folder, you are using the free downloaded one aye? Then put it into Your Documents folder and if that does not work put it on your C drive.
I tried and nothing works, when i reinstall my tiberian sun games on here it says they were not found, the only mod that works for me is the dawn of the tiberium age one and i really want this one. WHATS WRONNNNNNNG!!!!
The mod version without Tibtale.exe is here: Moddb.com
now it says failed to initialize, please reinstall