I'm working a lot in the mod and it's going very well. Lots of new things have been added and will continue that way. Below it's a list with some of the...
Let me introduce you to Tiberian Sun: Tech Level War. It's a mod with a new gameplay tweak, in which you have to build very expensive buildings - the tech centers - in order to level up and have superior buildings and structures and eventually win the battle. However, there are not useless units in the lower tiers.
More than a big mod, this is something like a game mode, with almost all of the original Tiberian Sun/Firestorm units and structures, some units taken from the next game in the series - C&C3: Tiberium Wars -, a couple of new units and structures and even more. There are also some new tech buildings to capture and get some very useful goodies.
The pace of the gameplay has also been changed, now it's faster, I mean, some units have increased speed and some do more damage.
The AI of the mod has been completely redone, attempting to be harder; more frequent attacks with more amount of units and adapted to the new tech leveling system.
Despite not having a story, this mod aims to have not just Skirmish/Multiplayer gameplay, but also new singleplayer campaigns.
It's been a long time... but here it is. Now the mod is standalone, that means you don't need to have any TS installation. Lots of things have been changed. For example, in Tech Level 1 there are 2 classes, Deffensive and Offensive. The Deffensive class includes units and structures that work well for that purpose, just defend. The Offensive class includes, for example, fast and deadly units like the Pitbull and the Buggy, so, using them, perhaps you could destroy an enemy base in the 1st Tech Level. But you don't have the same defenses, so be careful!
Unzip into any folder you want to.
The AI has just one difficulty level, 0= no AI, 1 and 2= hard AI, this will be changed in the future.
TiberFCSL1 is a map created by the random generator and modified by me, so don't expect too good quality LOL.
Hi-Tech Tactical Opportunities is a map in which the battle is based only in the higher tiers of technology. Sorry, no Light Infantries nor Buggies in this map.
Test is a map created just for the sake of testing new features.
Some original TS/FS maps have been changed to adapt them to the new features of the mod. You'll recognize them with the "TLW" in their names.
Brotherhood Of Nod Campaign Demo
This is a mission made for my Nod campaign. It's called Deja Vu and you'll know why once you played it. There will be more missions in the future, in fact, they are WIP.
Medium Tank by RLY_BiG_Tank
Mammoth Tank by Styg (Chriz Voxel Remakes Pack)
Adv. Harvester and Tick Tank by Hassan_2030
Nod Buggy by Navy Seal
Mammoth Mk. II by shin.peter.pan
C&C3 Mammoth Tank by Rebelmoon
Pitbull, Upgraded Venom and Nod Carryall (resized by me) by TksSdo
Scorpion Tank by Bu7loos
Venom by Medusa
Devil's Tongue Flame Tank by Mirage
Small Harvester by me
Cyborg Guardian by SuperJoe (sounds will be changed in the future)
GDI Light Infantry by SuperJoe
Nod Light Infantry and Engineer by Denmon
Mutant Power Plant by Askhati
Avatar Warmech (resized by me) by TksSdo
Note: This SHP will be changed in the future as resized it looks pretty bad.
Grenadier (Disc Thrower recolor) by me.
Icons by Alex06 (the better ones), Gangster and me. Special thanks to the mods TS Rising and Tiberian Genesis, but even more to the staff of TS Reborn, as they gived me permission to use their assets to make my icons.
Also thanks to Spider_Man_2999 for the SAM upgrade render that looks amazing!
Closed Beta Testers
TiberianFuture, TiberCarlitoHSL and topshotman22. Thank you for your support.
This mod was made upon the Tiberian Sun: Unofficial Mini-Patch v0.2 .
Special but very very special thanks to Project Perfect Mod, without that site I couldn't do anything!!! Be sure to visit them at www.ppmsite.com!!!
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