Tiberium Tale: Evolution
Real Time StrategyTaking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each...
Official TSS mods:
RA2: New War
Tiberium Era
Red Alert: Future Imperfect (RAFI)
ASM
Tiberian Paradise
C&C: Dark Howl
Tiberium Tale (C&C: Tiberian Sun mod)
Official team members:
Jason_Zombolt (or Zengar_Zombolt), the leader of RAFI
Black_Drakon (or StormRider), the leader of New War and TE
SScA47 and vlamnire, mappers
Selig, modeller
feillyne, the leader of ASM, TP, C&C: DH, TibTale
Official forums hosted on Revora:
Forums.revora.net
Taking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each...
The Mastery of Time and Space has finally been obtained, and not everything went as planed. Red Alert Future Imperfect is the Events that happen during...
This is a modding group only. Only developers may apply & join. We are developing Vanilla MechCommander 1 - Gold on a new level.
This is a group for the slipgate warlord fans! Aka slipgate comrade.
A developer and publisher of first person shooter games including MarineGo.
瞎眼物产地,禁止进入,瞎眼概不负责!! Blind source, prohibited from entering, the blind are not responsible!!
id Software is responsible for the Quake, Doom and Wolfenstein series of games. With flexible engines, id Software have a strong mod community
Ribcaged Entertainment (prevously Spreading Infection) is a dedicated team focused on providing the public with fun playable games. We strive to perfect...
Dear developer,
I have a request. I tried to develop these two maps but unsuccessful can you upload them here on moddb ?? 1)yelcraz.yrm(Google images)
2)highwaynoway.yrm(Google images)
Hm. I'm wondering if you guys would help me with my mod I'm doing, since you guys seem to be interesting in modding WS C&C games.
...Every time I add something new or change something in the Rules.ini on Red Alert 2 (Not Yuri's Revenge) it crashes when I start a game. I'm trying to convert TS to RA2. (Mainly, because RA2's engine is far superior to TS's.)
Like, I make everything up to the tech center for Nod work the way it's suppose to in RA2, I add/change/do/remove something from the rules (Obviously something I wasn't suppose to. xD) and it ends up crashing when I start a skirmish game.
Hmmm, you need to test everything one feature/rule at a time, and yes, the game crashes because you add/remove something that you're not supposed to at all.
TS/RA2 engines are entirely different. Same with C&C1/RA1. They all use only similar graphics (shps, voxels), though code-wise they all are unique.
I just started a map called Divided we Conquer. This map will feature 6 players starts. I will make it awesome :D
I hope so...
RAFI would like to have a Mapper to help after 0.6 launches. ok?
You can ask SScA47. :-)
Where are your mods? :-D Only you, Drakon, and me, have the rights to add / edit / delete anything, apart from Selig and SScA47 who can only add the content, so no worry about adding a mod to the group . ;-)
RAFI is on the list.
Yup, b/c I added it myself. ;-D