Official TSS mods:
RA2: New War
Tiberium Era
Red Alert: Future Imperfect
(RAFI)
ASM
Tiberian Paradise
C&C: Dark Howl

Tiberium Tale (C&C: Tiberian Sun mod)

Official team members:
Jason_Zombolt (or Zengar_Zombolt), the leader of RAFI
Black_Drakon (or StormRider), the leader of New War and TE
SScA47 and vlamnire, mappers
Selig, modeller
feillyne, the leader of ASM, TP, C&C: DH, TibTale

Official forums hosted on Revora:
Forums.revora.net

Mods
Red Alert : Future Imperfect
C&C: Yuri's Revenge

Red Alert : Future Imperfect

Updated 3 years ago TBD Single & Multiplayer Real Time Strategy

The Mastery of Time and Space has finally been obtained, and not everything went as planed. Red Alert Future Imperfect is the Events that happen during...

Tiberium Tale: Evolution
C&C: Tiberian Sun Firestorm

Tiberium Tale: Evolution

Updated 2 years ago Released Dec 23, 2011 Single & Multiplayer Real Time Strategy

Taking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each...

Post comment Comments
Templarfreak
Templarfreak Jul 10 2011, 11:50pm says:

Hm. I'm wondering if you guys would help me with my mod I'm doing, since you guys seem to be interesting in modding WS C&C games.

...Every time I add something new or change something in the Rules.ini on Red Alert 2 (Not Yuri's Revenge) it crashes when I start a game. I'm trying to convert TS to RA2. (Mainly, because RA2's engine is far superior to TS's.)

Like, I make everything up to the tech center for Nod work the way it's suppose to in RA2, I add/change/do/remove something from the rules (Obviously something I wasn't suppose to. xD) and it ends up crashing when I start a skirmish game.

+2 votes     reply to comment
feillyne
feillyne Oct 11 2011, 7:06pm replied:

Hmmm, you need to test everything one feature/rule at a time, and yes, the game crashes because you add/remove something that you're not supposed to at all.

TS/RA2 engines are entirely different. Same with C&C1/RA1. They all use only similar graphics (shps, voxels), though code-wise they all are unique.

+1 vote     reply to comment
vlamnire
vlamnire Nov 25 2009, 11:58pm says:

I just started a map called Divided we Conquer. This map will feature 6 players starts. I will make it awesome :D

+2 votes     reply to comment
feillyne
feillyne Nov 30 2009, 7:27am replied:

I hope so...

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Nov 13 2009, 8:28pm says:

RAFI would like to have a Mapper to help after 0.6 launches. ok?

+2 votes     reply to comment
feillyne
feillyne Nov 14 2009, 10:53am replied:

You can ask SScA47. :-)

Where are your mods? :-D Only you, Drakon, and me, have the rights to add / edit / delete anything, apart from Selig and SScA47 who can only add the content, so no worry about adding a mod to the group . ;-)

+1 vote     reply to comment
Jason_Zombolt
Jason_Zombolt Nov 16 2009, 12:32pm replied:

RAFI is on the list.

+2 votes     reply to comment
feillyne
feillyne Nov 16 2009, 5:46pm replied:

Yup, b/c I added it myself. ;-D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Nov 5, 2009
Privacy
Public
Subscription
Must apply to join
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this company
Share
Embed Buttons

Promote The Steel Shipyard on your homepage or blog by selecting a button and using the HTML code provided (more).

The Steel Shipyard
The Steel Shipyard
Statistics
Members
5
Rank
2,690 of 15,612
Watchers
3 members
Mods
2
Files
10
News
13