Taking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each other, and the Forgotten retreat for a reason known only to them.

Post news Report RSS Tiberium Tale: a new Moddb skin, an update

Tiberium Tale: Evolution got a new black skin! Also there's a bit important update of the mod content - CABAL joins the ranks of the Brotherhood!

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As seen on the mod webpage, there is a new black Tiberium skin. ;-) The mod content received one of the major updates: CABAL subfaction was added to the arsenal of the Brotherhood. Below buildings/units and their description.

* * *
CABAL Tech Lab

0.15 version / CABAL Tech Lab

CABAL Tech Lab is a different production facility: it doesn't produce anything material, it produces intelligence itself. It is said to be specialised in AI technology, but it also computes and plans various cyborg prototypes, most efficient, least expensive, and easily obeying the orders.

CABAL Tech Lab is required to build other CABAL-specific buildings.

The building made by: Lin Kuei Ominae (his original version was slightly modified)

* * *
Crystalisk - a super power plant

0.15 version / CABAL Crystalisk

Crystalisk is a super power plant, which will provide a Nod commander with 1000 power. Requires operating CABAL Tech Lab to be built, and there's no build limit (although the build limit was planned).

Created by: Lin Kuei Ominae

* * *
Head of CABAL - barracks

0.15 version / Head of CABAL

Head of CABAL is barracks of CABAL, in this very place blueprints for production of cyborgs are received, then with use of secret CABAL technology and some unfortunate human recruits, cyborgs are being born.

Requires CABAL Tech Lab to be built.

The model created by: Stingerr

* * *
Revenant - infantry unit

0.15 version / CABAL Revenant

Revenant is a heavy-armoured cyborg with a laser-charged claws, extremely effective against infantry and vehicles, though unable to respond to air attacks and good only at the very close range. Can collect very low amounts of Tiberium and convert them immediately in order to heal himself. Revenants are said to be once human beings, humans transformed almost entirely in heavily clad cyborgs - returning back from the dead to avenge their misfortune at the hands of GDI.

Requires CABAL Barracks to be produced (but not CABAL Tech Lab itself).

Made by: IceDragon200

* * *


The above mod content will be playable in the coming version of the mod, 0.15. ;-)

Comments
EvilConker
EvilConker

How did you do this?
This is pretty cool.

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feillyne AuthorSubscriber
feillyne

Did what? :-) A black skin? :-D I'll post a tut here: Moddb.com

Reply Good karma+1 vote
firef0x
firef0x

that barracks reminds me of the terminator for some reason, cool...

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MrTimm
MrTimm

yeah its a cybernatic faction :p, but yeah it is cool

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feillyne AuthorSubscriber
feillyne

Yup, CABAL.

These barracks were made by Stingerr for a SHP competition, and well, quite frankly (to me), were a bit underrated - LKO won thanks to the building of CABAL Tech Lab (which was basically Barracks, too ;-D).

Head of CABAL needed only a buildup animation, since Stingerr didn't make it.

Personally, I preferred to make Stingerr's version CABAL barracks, and LKO's barracks a battle lab.

Below the thread of the competition (only 2 entries):
Ppmsite.com

Reply Good karma+1 vote
tsfan
tsfan

does the side work in skirmish(ie does it have units/MCV @ Start?)

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feillyne AuthorSubscriber
feillyne

No, it's included with the Nod faction. :-) I.e. it's integral part of the Brotherhood. :-D (The Nod itself expanded, not the number of factions.)

Reply Good karma+1 vote
CnC_Fin
CnC_Fin

Nice new page you got here. And ofcourse very nice mod coming here

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SPR
SPR

very cool :P!

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feillyne AuthorSubscriber
feillyne

Thanks guys. ;-D

Reply Good karma+1 vote
cronos35
cronos35

this is compelling me to play cnc tiberian sun. this is truly awesome!

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