This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Post news Report RSS Merry Christmass

Tiberium essence 1.52 is coming this week, but not today. This might be disappointing for some of you, but I need couple of days to finish few things and just like most of you i get enough time to do it only over holidays.

Posted by on

Hallo my friends and fans,

Tiberium essence 1.52 is coming this week, but not today. This might be disappointing for some of you,
but I need couple of days to finish few things and just like most of you i get enough time to do it only over holidays.

Also thank you for participating in Mod of the Year Awards, we made to first 100 which is once again great success considering amount of mods registered on moddb.

One important note on next release:
I am plaing with an idea of adding new tech structure that gives you extra unique units. I call it the Tacitus Archaive and it replaces conrol point tech structre that is not very usefull when you have all this expansion units like surveyor. Take look on pictures to get the idea what kind of units you can get.

So in meantime enjoy some new pictures, enjoy rest of the Christmas and rest assured that more is coming this week.

Happy Christmass and see you soon.

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Smallchange
Smallchange - - 2,108 comments

Thank you very much good sir, You never cease to amaze me (and I'm sure many others) with your amazing work... I'm loving the look of this tech structure, I take that it will be a direct replacement of the Control Point? As in, will it be on all the maps that had the old control Point?

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Dentedhelm
Dentedhelm - - 129 comments

I second this notion! mabye the archive could also build a specia air unit, too, like for GDI a VTOL with a sonic resonance cannon in the middle or for nod a plane built around an oblisk XD. for scrin, they kind of lack fast heavy hitting anti vehical aircraft, so something like a heavy desintograter gun platform? Idk, your mod is epic without my medeling :D

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Carnius Author
Carnius - - 1,354 comments

Yes it replaces control point on all maps. If that would be an problem though, it can be brand new tech structure. But i see no reason to keep old control point in game.

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Smallchange
Smallchange - - 2,108 comments

Nor do I, I was actually confirming that it would... and be asking for it to do so if it didn't ;D

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TheNodCommander
TheNodCommander - - 1,114 comments

Good Yule everyone!

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sgfan206
sgfan206 - - 877 comments

Thanks for this great kind of news! :D

I gotta say, it went pretty fast this time ... or did time actually pass by THAT fast?! :S

One thing, though ... what about the status of the Gate-Feature? Were you able to find a way?

Anyway, great work (I still can hardly believe you're the only one who is making this AWESOME mod) - and everyone, especially you, Carnius, have a happy Merry Christmas! :)

You really deserve it.

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C&C_Burger
C&C_Burger - - 2,041 comments

Nice to see you make use of that campaign building into a new tech building. Looking forward to using the Conqueror again.

And while we're talking about tech building, if only you could replace that tech emp station into the TS emp cannon. Visually its different but its still does the exact same thing as the original tech emp station.

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

Nice to hear that once more, Carnius.

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GoldenArbiter
GoldenArbiter - - 182 comments

Don't be angry with me, but... remember when you promised 1.5 at christmas? Nah, I'm just messing with you... and drunk.

Best of luck to you, mate, and merry christmas.

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Smallchange
Smallchange - - 2,108 comments

I can vouch for him being drunk v_v

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CaptSierra
CaptSierra - - 124 comments

Good to hear that 1.52 is coming very soon. I will be sure to update my tournament on GR.org to reflect this. Fun fun!

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majorhicke
majorhicke - - 18 comments

This is turning into such a good Christmas <3

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Anton_Privalov
Anton_Privalov - - 4 comments

Can you make it work with Steam version?

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PotatoKitten
PotatoKitten - - 83 comments

you my good sir deservs over 9000 rates :D

this will be the best CnC3 mod ever that has been created,and oh i did like and enjoy the 1.51 version,so for this 1.52. it will be even more awsome,i would say uber awsomeness

keep up the awsome work of your mods , Carnius :)

btw Carnius will this 1.52 version include gates for the walls also ?

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FortressMaximus
FortressMaximus - - 1,664 comments

Thanks but isn't the Tacitus Archive better for the Forgotten (just my opinion)?

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Traveller800
Traveller800 - - 39 comments

this cannot come FAST ENOUGH!!! The tacitus archive units look fun and a reasonto take the middle ground in maps.

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PotatoKitten
PotatoKitten - - 83 comments

hmm still waiting :D,soon we all will play the new 1.52 awsome version of awsomness and classicness

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rik_grimes
rik_grimes - - 17 comments

where is it i've been refreshing this page every hour since christmas eve! :(

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PotatoKitten
PotatoKitten - - 83 comments

hmm meaby his busy whit perfecting it or somting,or hes just busy celebrating :P

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PotatoKitten
PotatoKitten - - 83 comments

meaby on 2012 jan 4th ?

awsomeness :D

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Guest
Guest - - 691,427 comments

Still waiting :(

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PotatoKitten
PotatoKitten - - 83 comments

same here :(

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atishadow
atishadow - - 5 comments

so I take it this doesnt use the expansion to play? I have never played this mod before I think ill wait till this releases!

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giango
giango - - 34 comments

Thanks for your hard work!
I love your mod!

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