This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Post news Report article RSS Feed Merry Christmass

Tiberium essence 1.52 is coming this week, but not today. This might be disappointing for some of you, but I need couple of days to finish few things and just like most of you i get enough time to do it only over holidays.

Posted by Carnius on Dec 24th, 2012

Hallo my friends and fans,

Tiberium essence 1.52 is coming this week, but not today. This might be disappointing for some of you,
but I need couple of days to finish few things and just like most of you i get enough time to do it only over holidays.

Also thank you for participating in Mod of the Year Awards, we made to first 100 which is once again great success considering amount of mods registered on moddb.

One important note on next release:
I am plaing with an idea of adding new tech structure that gives you extra unique units. I call it the Tacitus Archaive and it replaces conrol point tech structre that is not very usefull when you have all this expansion units like surveyor. Take look on pictures to get the idea what kind of units you can get.

So in meantime enjoy some new pictures, enjoy rest of the Christmas and rest assured that more is coming this week.

Happy Christmass and see you soon.

Post comment Comments
Smallchange Dec 24 2012 says:

Thank you very much good sir, You never cease to amaze me (and I'm sure many others) with your amazing work... I'm loving the look of this tech structure, I take that it will be a direct replacement of the Control Point? As in, will it be on all the maps that had the old control Point?

+5 votes     reply to comment
Dentedhelm Dec 24 2012 replied:

I second this notion! mabye the archive could also build a specia air unit, too, like for GDI a VTOL with a sonic resonance cannon in the middle or for nod a plane built around an oblisk XD. for scrin, they kind of lack fast heavy hitting anti vehical aircraft, so something like a heavy desintograter gun platform? Idk, your mod is epic without my medeling :D

+2 votes     reply to comment
Carnius Author
Carnius Dec 24 2012 replied:

Yes it replaces control point on all maps. If that would be an problem though, it can be brand new tech structure. But i see no reason to keep old control point in game.

+2 votes   reply to comment
Smallchange Dec 24 2012 replied:

Nor do I, I was actually confirming that it would... and be asking for it to do so if it didn't ;D

+1 vote     reply to comment
TheNodCommander Dec 24 2012 says:

Good Yule everyone!

+4 votes     reply to comment
sgfan206 Online
sgfan206 Dec 24 2012 says:

Thanks for this great kind of news! :D

I gotta say, it went pretty fast this time ... or did time actually pass by THAT fast?! :S

One thing, though ... what about the status of the Gate-Feature? Were you able to find a way?

Anyway, great work (I still can hardly believe you're the only one who is making this AWESOME mod) - and everyone, especially you, Carnius, have a happy Merry Christmas! :)

You really deserve it.

+1 vote     reply to comment
Hijacker Dec 24 2012 says:

Nice to see you make use of that campaign building into a new tech building. Looking forward to using the Conqueror again.

And while we're talking about tech building, if only you could replace that tech emp station into the TS emp cannon. Visually its different but its still does the exact same thing as the original tech emp station.

+2 votes     reply to comment
PurpleGaga27 Dec 24 2012 says:

Nice to hear that once more, Carnius.

+1 vote     reply to comment
GoldenArbiter Dec 25 2012 says:

Don't be angry with me, but... remember when you promised 1.5 at christmas? Nah, I'm just messing with you... and drunk.

Best of luck to you, mate, and merry christmas.

+1 vote     reply to comment
Smallchange Dec 25 2012 replied:

I can vouch for him being drunk v_v

+2 votes     reply to comment
CaptSierra Dec 25 2012 says:

Good to hear that 1.52 is coming very soon. I will be sure to update my tournament on to reflect this. Fun fun!

+1 vote     reply to comment
majorhicke Dec 26 2012 says:

This is turning into such a good Christmas <3

+2 votes     reply to comment
Anton_Privalov Dec 27 2012 says:

Can you make it work with Steam version?

+1 vote     reply to comment
altoangelo9090 Dec 27 2012 says:

you my good sir deservs over 9000 rates :D

this will be the best CnC3 mod ever that has been created,and oh i did like and enjoy the 1.51 version,so for this 1.52. it will be even more awsome,i would say uber awsomeness

keep up the awsome work of your mods , Carnius :)

btw Carnius will this 1.52 version include gates for the walls also ?

+1 vote     reply to comment
FortressMaximus Dec 27 2012 says:

Thanks but isn't the Tacitus Archive better for the Forgotten (just my opinion)?

+1 vote     reply to comment
Traveller800 Dec 27 2012 says:

this cannot come FAST ENOUGH!!! The tacitus archive units look fun and a reasonto take the middle ground in maps.

+1 vote     reply to comment
altoangelo9090 Dec 30 2012 says:

hmm still waiting :D,soon we all will play the new 1.52 awsome version of awsomness and classicness

+1 vote     reply to comment
rik_grimes Dec 30 2012 says:

where is it i've been refreshing this page every hour since christmas eve! :(

+1 vote     reply to comment
altoangelo9090 Dec 31 2012 replied:

hmm meaby his busy whit perfecting it or somting,or hes just busy celebrating :P

+1 vote     reply to comment
altoangelo9090 Dec 31 2012 says:

meaby on 2012 jan 4th ?

awsomeness :D

0 votes     reply to comment
Guest Dec 31 2012 says:

This comment is currently awaiting admin approval, join now to view.

altoangelo9090 Dec 31 2012 replied:

same here :(

+1 vote     reply to comment
atishadow Jan 2 2013 says:

so I take it this doesnt use the expansion to play? I have never played this mod before I think ill wait till this releases!

+1 vote     reply to comment
giango Jan 3 2013 says:

Thanks for your hard work!
I love your mod!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C3: Tiberium Wars Icon
Developed By
Send Message
Release Date
Released 2008
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy