This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.5
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Smallchange
Smallchange Oct 31 2011, 3:53pm says:

Warfactory? epic!

0 votes     reply to comment
Dutchygamer
Dutchygamer Oct 31 2011, 3:59pm replied:

More like Stealth Generator to me imho =P

+14 votes     reply to comment
Carnius
Carnius Oct 31 2011, 4:08pm replied:

yep, its stealth generator, i never use to disruption towers so they gone now.

+14 votes     reply to comment
Starfox100
Starfox100 Nov 1 2011, 9:55am replied:

epic stealth generator = EPIC!

makes WAY more sense :)

+1 vote     reply to comment
jasonboy16
jasonboy16 Mar 20 2012, 10:42am replied:

oh, have you been working on the MK. II?

+1 vote     reply to comment
BerryBomber
BerryBomber Oct 31 2011, 4:20pm says:

will it:
have a larger radius?
be more exspensive?
need more power?

cause honestly the towers were cheap and required little power. the original generator took like 3 power plants, lol

+5 votes     reply to comment
CnC_Fin
CnC_Fin Oct 31 2011, 4:24pm says:

Very good, will the ball inside spin?

+1 vote     reply to comment
Smallchange
Smallchange Oct 31 2011, 5:29pm replied:

hopefully so, and then if power is disabled it stops spinning =D

+3 votes     reply to comment
GooberTrooper
GooberTrooper Oct 31 2011, 4:28pm says:

Yea! I loved this thing!

+1 vote     reply to comment
playmsbk
playmsbk Oct 31 2011, 4:37pm says:

Old school.

0 votes     reply to comment
Zone_Lexus_50
Zone_Lexus_50 Oct 31 2011, 6:36pm says:

NNNNNNNNNNIIIIIIIIIIICCCCCCCCEEEE!!!! Good work, carnius!!! Looks like someone has been speaking my... i mean, our NOD lanugage.

+1 vote     reply to comment
Crash_and_burn
Crash_and_burn Oct 31 2011, 9:48pm says:

Will it cloak as well like in tiberian sun

+3 votes     reply to comment
Baziil
Baziil Nov 1 2011, 1:40am says:

Total Awesomeness!

+1 vote     reply to comment
GooberTrooper
GooberTrooper Nov 1 2011, 10:32am says:

Anyone else see something that could be new in the upper left corner?

+1 vote     reply to comment
maxcheese3
maxcheese3 Nov 1 2011, 5:27pm replied:

I see a new triangle.

+1 vote     reply to comment
redbee7
redbee7 Nov 1 2011, 7:01pm replied:

i think its the new airfield

+1 vote     reply to comment
Nikolai_Romanov
Nikolai_Romanov Nov 1 2011, 9:42pm replied:

it looks kind of like the Nod "Multi/Cluster Missle"

+1 vote     reply to comment
sgfan206
sgfan206 Nov 1 2011, 11:01am says:

WOHOO!!! The stealth-generator is back!!

+1 vote     reply to comment
Shuden
Shuden Nov 1 2011, 1:00pm says:

Will it cloak itself like the one in TS?

+1 vote     reply to comment
Carnius
Carnius Nov 1 2011, 5:10pm replied:

Absolutely yes. :)

+3 votes     reply to comment
Shuden
Shuden Nov 3 2011, 1:12pm replied:

*grin*

+1 vote     reply to comment
FortressMaximus
FortressMaximus Nov 22 2011, 5:46am replied:

This is a nice improvement. Speaking about the stealth for units, don't you think the "deployed" phantom needs to spam its drones since it cannot move? It would be like the fair counterpart to GDI Rig.

+1 vote     reply to comment
rcp90
rcp90 Nov 1 2011, 9:25pm says:

So it's exactly the same as the self-cloaking DTower in TE1.4, only larger and more TS-like?

While I absolutely adore the design, I did like the compact profile of the towers, it was alot easier to squeeze them in to an optimal place. Is the mobile generator going to be smaller to fit in tight spaces like the tower could, or is that size considered a balance issue?

+1 vote     reply to comment
Smallchange
Smallchange Nov 2 2011, 1:22am replied:

IMO it was a balance issue... and, how in the world could that little bitty building do anything like what it does?!

+1 vote     reply to comment
Kuschelmonster
Kuschelmonster Nov 2 2011, 3:48pm says:

Awsome :D Come the old cloak sound from TS.

+1 vote     reply to comment
Carnius
Carnius Nov 4 2011, 12:19pm replied:

Yes, but only for this structure, for units i prefer CnC3 sound.

+1 vote     reply to comment
exterminator02
exterminator02 Nov 7 2011, 2:11pm says:

i can see you have change the stealth generator to the TS version NICE JOB

+2 votes     reply to comment
Cornflake
Cornflake Nov 20 2011, 5:52pm says:

Stealth generator looks much better now, reminds me of TS <3 ! GJ ! :)

+1 vote     reply to comment
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Entertainment
Date
Oct 31st, 2011
By
Carnius
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