This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Tiberium Essence 1.5
view previous next
Post comment Comments
Firestorm51493 Oct 31 2011, 4:03pm says:

Mutant Hovel... AND Garage :D

+2 votes     reply to comment
Carnius Author
Carnius Oct 31 2011, 4:05pm says:

Mutant garage shall be new tech structure where you can buy mutant vehicles. Originaly garage was model upgrade for hovel but after some testing i made it separated from mutant hovel because it couse some unpleasent trouble.

+5 votes   reply to comment
█Black/Brunez█ Oct 31 2011, 5:09pm replied:

Now I want to see loads of maps with both. =D

Anyway, the pitbulls are no longer scrapped?

+1 vote     reply to comment
Hijacker Oct 31 2011, 6:33pm replied:

I'm guessing the humvee serve as the anti-infantry while the pitbull as anti-vehicle and AA. Though I might be wrong..

+1 vote     reply to comment
Carnius Author
Carnius Nov 1 2011, 3:57pm replied:

Yes, Pitbuls stay, but their weapons might be different.

+1 vote   reply to comment
Smallchange Oct 31 2011, 5:28pm replied:

Yea, I could see many problems with them being together, for 1, you would have many vehicles under an infantry tab :P

And, it could give the player an OP advantage in the campaign missions with Hovels xD

so, this is better in like, all ways :D

+1 vote     reply to comment
playmsbk Nov 4 2011, 9:35am replied:

I am sceptical about the garage not being in the campaign, I 'd love to play some missions while annihilating everything in the way with Mastodons. :P

+1 vote     reply to comment
CnC_Fin Oct 31 2011, 4:25pm says:

Just brilliant, little brother of Mutant Hovel.

+1 vote     reply to comment
GooberTrooper Oct 31 2011, 4:32pm says:

Tiberian Fiends! YEA! I'm loving this stuff!

+1 vote     reply to comment
playmsbk Oct 31 2011, 4:39pm says:

But how are we going to use them? Not all maps could have this building :P

BTW: Pitbulls, I thought you got rid of them or something.

+2 votes     reply to comment
Carnius Author
Carnius Nov 1 2011, 4:00pm replied:

Garage will be present only in custom maps of course, its the only way. It will be up to mapper whatever it use or not just like mutant hovel or any other tech structure.

+1 vote   reply to comment
Captainobvious Nov 2 2011, 1:45pm replied:

Are you sure that's the only way? Here will be no that garage in campaign? :(
Can't the hovel act as a construction yard, which can build that garage anywhere around it?

+4 votes     reply to comment
SG1Shadow Nov 2 2011, 9:51pm replied:

this idea has merit

+2 votes     reply to comment
Carnius Author
Carnius Nov 4 2011, 12:14pm replied:

Technicaly its possible, but right now it sounds to me like too big advantage.

+1 vote   reply to comment
Captainobvious Nov 7 2011, 1:26am replied:

What advatange?

+1 vote     reply to comment
55blahh55 Oct 31 2011, 4:52pm says:

Awesome! :D

+1 vote     reply to comment
ReLiFeD Oct 31 2011, 4:53pm replied:

these are just normal structures (classic TS ones) garisonned by Nod ;)

+1 vote     reply to comment
FekLeyrTarg Oct 31 2011, 8:19pm says:

Do I see Tiberian Dawn's Obelisk of light?

+1 vote     reply to comment
GooberTrooper Oct 31 2011, 9:42pm replied:

You might. Good eye.

+1 vote     reply to comment
Carnius Author
Carnius Nov 1 2011, 3:53pm replied:

No, its just some prop model i think.

+1 vote   reply to comment
RetiredGamer Nov 1 2011, 12:49am says:

I think fiends should be smaller. Wow 1.4 came out in 2009. Where did the time go?

+1 vote     reply to comment
Nuttah Nov 1 2011, 11:04am replied:

From what I remember, they are described as horse sized so I'd say they're about right.

+1 vote     reply to comment
sgfan206 Nov 1 2011, 11:00am says:

Tiberian Sun structures ... a dream comes true.

+1 vote     reply to comment
Starfox100 Nov 1 2011, 5:08pm says:

Does not de-balance campaigns and gives TE world builders a total fresh building to put in (and more) :)

+1 vote     reply to comment
rcp90 Nov 1 2011, 9:22pm says:

Hmmm. Only downside to this is if I like original maps. Perhaps people can take the best of the original maps and add the garages? Or are the base maps not reverse-engineerable?

+1 vote     reply to comment
FortressMaximus Nov 22 2011, 5:43am says:

I'm still thinking the Mutants deserve to be the 4th faction. You're giving them awesome units and abilities.

+2 votes     reply to comment
Zone_Lexus_50 Nov 22 2011, 5:16pm says:

i wanna ask something.

if that mutant garage is gonna be in TE 1.5, how the hell is it gonna show up in my C&C3 skirmish maps?

i mean it's a brilliant model you designed and i love it, but how will it appear? I'm confused.

+1 vote     reply to comment
PureSinner Nov 24 2011, 12:29am replied:

He will probably make it to where in spawns in like a mutant Hovel. Just random, or beside it.

+1 vote     reply to comment
PureSinner Nov 24 2011, 12:27am says:

Is this mod still in effect? I'm thinking about dropping my Tiberium Wars: Forgotten for this. It doesn't do anything except add another faction.

Does this really bring back some GDI Mechs? I've been wanting that badly... except I still want mah infantry! I wish Infantry spawned as a single unit though, not squads.

+1 vote     reply to comment
jasonboy16 Mar 20 2012, 10:41am says:

"we will NEVER be forgotten!"

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Oct 31st, 2011
Embed (big)
Report Abuse
Report media
Add Media
Members only