This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.5
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Post comment Comments  (0 - 50 of 62)
Baziil
Baziil May 4 2011, 5:31am says:

The coolest thing)

0 votes     reply to comment
sam_23694
sam_23694 May 4 2011, 6:02am says:

would be cooler if it was buildable
but still an improvement

+12 votes     reply to comment
SlayerX3
SlayerX3 May 4 2011, 6:24am replied:

I miss the buildable carry all, APC + infantry and moving Mammoths MK II around was fun.

+7 votes     reply to comment
Нunter-Seeker
Нunter-Seeker May 4 2011, 6:31am replied:

Yes! Totally agreed! Make it buildable like in TS pleeeeeeease!

=;)

+3 votes     reply to comment
Fenrerare
Fenrerare May 4 2011, 9:38am replied:

It would be awesome, but also a very serious tactical disadvantage for nod.

+1 vote     reply to comment
SlayerX3
SlayerX3 May 4 2011, 4:37pm replied:

They can have their underground APC's back.

As far as I remember the only counter to underground APC rush is a very fortified base with some units scattered on it.

The Carry all can be shot down with SAM sites or other Air to air capable aircraft. The underground APC just pops up out of nowhere behind you defensive lines.

+4 votes     reply to comment
Firestorm51493
Firestorm51493 May 22 2011, 7:54pm replied:

Concrete. The stuff that they cant dig through and stops craters.

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah May 6 2011, 2:53am replied:

hell me too wish they were buildable like old TS :D

+1 vote     reply to comment
Trailhog250
Trailhog250 Jun 18 2011, 11:11am replied:

But that would really defeat the purpose of the 'Call for Transport' ability. It's basically fine the way is, it's not a TS total-conversion anyway. Pretty much brings the best of both and puts them together, plus this way once the units are dropped off they just fly off the map which means less micro-management; they do their job and then they're done.

I really like the fact that the cost was reduced to $250 in TE as opposed to $500 in vanilla C&C3.

Great model, has a more GDI feel to it being Orca-based :)

+2 votes     reply to comment
WerewolfGeneral
WerewolfGeneral Jul 22 2011, 3:38pm replied:

still i...We all prefer buildable ones.
Make both, buildable ones and call for transport, if you don't want to build, you call for transport, if you want to build(like me) you build them, then it can be cheaper then call a dozen of transports, you can use 1 to airlift 10 tanks 1 at a time(i used to do that in TS).

ah i almost forgot to say that this is a great model!

+1 vote     reply to comment
Traace
Traace Nov 15 2011, 3:44pm replied:

i still remeber the dropships. maybe those could be call for transport and the carryall could be buildable by chance? cause having the carryall was one of the things that kept me playing ts so long

+1 vote     reply to comment
THeTA
THeTA May 4 2011, 6:20am says:

i have to say that is one nice model

+2 votes     reply to comment
Chinka
Chinka May 4 2011, 6:29am says:

Tiberian Sun Mini-Dropship 20 years later :D

+4 votes     reply to comment
TheNodCommander
TheNodCommander May 4 2011, 6:39am says:

So you did like my suggestion after all!

+1 vote     reply to comment
FortressMaximus
FortressMaximus May 4 2011, 7:00am says:

If carryall is buildable for GDI then should buildable for Nod too. IMHO the most unreasonable thing is the transport request ability is usually for fast units, but some slow and heavy units (mammoth, avatar, tripode etc...) cannot be transported. This seems a nonsense to me and a buildable transport could fix this problem.

+2 votes     reply to comment
masterofThardus
masterofThardus Oct 2 2011, 6:41pm replied:

That's the point, though. You have to pick and choose whether you want fast, versatile, and adaptable units (ie, light units that can call transports), or slow powerhouses at the cost of maneuverability. Allowing both would make the game turn into a spamfest of Mammoth tanks, tripods, and avatars.

+1 vote     reply to comment
=СРБ=Ori`verda
=СРБ=Ori`verda May 4 2011, 7:18am says:

Finally something that looks like it can carry stuff, I never liked the OX.

0 votes     reply to comment
playmsbk
playmsbk May 4 2011, 8:08am says:

Now all we need is a huge heli to transport Nod troops, I don't like their Carryall, and having it for GDI is one additional reason to remove it.

+2 votes     reply to comment
DarthC
DarthC May 4 2011, 8:23am says:

Hej, tak na tenhle mód se těším. Dobrá práce.

Hey, I'm looking forward to this mod. Good job.

+1 vote     reply to comment
Starfox100
Starfox100 May 4 2011, 9:10am says:

and AGAIN! a OSSUM design!

+1 vote     reply to comment
Fenrerare
Fenrerare May 4 2011, 9:48am says:

You make some godlike models man!
Btw, are you planning to make the Montauk for nod? It would be awesome!

0 votes     reply to comment
not_a_fbi_agent
not_a_fbi_agent May 5 2011, 11:25pm replied:

it would be awsome to have the montauk as a mcv.mainly because it was a moble comand center in ts.

+1 vote     reply to comment
TheNodCommander
TheNodCommander Oct 10 2011, 4:31pm replied:

I know the comment is old, but in any case: Having the Montauk as the MCV wouldnt make any sense at all. As far as I know, there were only one "Montauk".

+1 vote     reply to comment
Smallchange
Smallchange May 4 2011, 10:56am says:

not in 1.5 but it is possible in later versions

+1 vote     reply to comment
Renato04
Renato04 May 4 2011, 11:55am says:

Very nice!

+1 vote     reply to comment
-Redeemer-
-Redeemer- May 4 2011, 12:05pm says:

Very very very awesome! im so excited :D
but what will NOD get? I suppose they both wont have samely named carrying air crafts, will they?

+1 vote     reply to comment
Fenrerare
Fenrerare May 6 2011, 5:22am replied:

Give us a new temple! In the name of Kane!

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ May 4 2011, 12:48pm says:

PRETTY NICE RESULTS!

+1 vote     reply to comment
Smallchange
Smallchange May 4 2011, 2:36pm replied:

pretty? NO

REALLY NICE RESULTS
no...

REALLY AWESOME RESULTS

+2 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ May 4 2011, 5:07pm replied:

thx for the fix ;)

I was trying to use some thing which was not awesome, good,great or epic...

+1 vote     reply to comment
AbsolutePr00f
AbsolutePr00f May 4 2011, 3:29pm says:

amazing

+1 vote     reply to comment
APB_ICE
APB_ICE May 4 2011, 8:24pm says:

I actually thought the Ox Transport was good...
... but then I saw THIS! AND IT'S MUCH BETTER THAN THE OX!!! :D
Good job!

+1 vote     reply to comment
FortressMaximus
FortressMaximus May 5 2011, 3:23am says:

And this is more useful than before!

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah May 5 2011, 10:40am says:

OMG look at the detail carnius puted on this @.@

-3 votes     reply to comment
tod111
tod111 May 6 2011, 12:16am says:

if this is the GDI carryall, then what happens to the nod carryall

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah May 6 2011, 2:51am says:

NOD carryall was a stupid idea from begining! nod never had airships or things like it, they use underground travel system instead of air travel...

0 votes     reply to comment
Endiel
Endiel May 8 2011, 9:09pm replied:

Nod used to get their vehicles via airdrop only, instead of factories they had AirStrips...

0 votes     reply to comment
Carnius Author
Carnius May 9 2011, 7:21am replied:

That is true, air transport is not as far from nod ways when you consider tiberian down. But use of similar aircraft as did GDI in TS is out of place anyway. I will remove or replace nod carryall for something nod style.

+6 votes   reply to comment
FortressMaximus
FortressMaximus May 9 2011, 5:29pm replied:

I'm not sure about it. I don't see any problem or contraddiction if the Brotherood gets a carryall too. but if you want to go back in time (thinking about TW) what do you suggest? A huge mole transport for vehicles?

+3 votes     reply to comment
Endiel
Endiel May 9 2011, 8:48pm replied:

The problem is balance, air transports can be easily destroyed, whereas underground transports are invincible. Given nods stronger reliance on infantry, I think it could almost be possible to use subterranean APC's(add extra garrison slot, but disallow garrisoned units from firing?) as nod's main transport, and not let them use it on vehicles. Using the current Subterranean APC's abilities makes travel instantaneous and 100% safe but only for infantry, whereas GDI's transport would be slow and vulnerable, but capable of moving anything.

I think it would give a distinctive feel to each side, and keep Nod as very 'guerrilla'.

+3 votes     reply to comment
kronusnec
kronusnec Jun 19 2011, 6:18am replied:

great idea! but plz make subterean ability not a "teleprot" but really going under like flame tank in TS or APC in Tiberian twilight

+2 votes     reply to comment
playmsbk
playmsbk May 10 2011, 5:58am replied:

In TD Nod did not have the foundation to create units in the bttlefield, so they relied on reinforcements.

In TS Nod was hiding underground as GDI had no other active problem, so they scrapped the flying transports and sticked to underground transports.

In TW, GDI had lots of thigs to do and allowed the almost dead Nod to advance without many problems, but were still harassing them, so keeping both the tunnel network and the aerial transports is something rational. The air units for vast reinforcements in areas outside nod territory and the tunnel network for reinforcements in nod territory and spec ops in enemy territory.

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah May 12 2011, 3:42pm replied:

they got their vehicles from air drop but they never used air transport to get to their locations in battlefield beside air transport is a strategic move not just a way to move things around, and nod always prefer to move in shadows instead of open air, well thats what i saw from tiberium era! but i do believe in you carnius do what u think is the best! :)

-1 votes     reply to comment
playmsbk
playmsbk May 17 2011, 2:23pm replied:

In TW, Nod is more of a military superpower than the guerilla faction it used to be in the previous games. They have navy, deploy units to face the enemy face-to-face, even attacking GDI in its zones with tons of "cannon fodder" Militants using cheap aircraft transports. In the times of TS, things were much different, Nod was a faction of devoted mercenaries with their main enemy being the most powerful organisation globally, they had to move secretly, but in TW GDI was weakened financially, so they were free to develop an aircraft to immediately transport any unit where it was needed, like in TD (but in TD you paid for it)

+2 votes     reply to comment
Oaks
Oaks May 6 2011, 2:28pm says:

Will replace V-35 Ox ? Will be able to carry units like Mammoth,Mastodon,Arachni..oh,well Deviator,Juggs,Trips,Avas ?
Maybe NOD tranport unit should be renamed on Carrynothing !.xd
Oh,weaponless,weaponless.I so miss the GDI air superiority fighter.except for organic air superiority fighter that is Jumpjet trooper.I will be looking forward to take down Mothership with those guys.sounds pretty silly,huh ?

0 votes     reply to comment
BioClone
BioClone May 7 2011, 4:33am says:

you can put to NOD vs this one a structure like the GLA tunnel from CNC generals (as a power or something like this (without recharge but by a money and a build time) that allows vehicles and infantry enter on one and exit on another one, surery with cloak and maibe like a building that looks like the exit gate that can be seem on the tib sun movies when the montauk gets out in front of the scrin ship.

+1 vote     reply to comment
FortressMaximus
FortressMaximus May 7 2011, 6:19pm says:

Since the brotherhood has an air transport too, then it should be like new Carryall... GDI has the Firehawk as air superiority fighter.

+1 vote     reply to comment
PUOjACKz
PUOjACKz May 8 2011, 1:41pm says:

Ahhh, absolutely marvelous. Good hit.

+1 vote     reply to comment
Zone_Lexus_50
Zone_Lexus_50 May 9 2011, 4:31am says:

i think it's best not to throw away the Ox transports. they can be used as support to deliver supply crates, like veterancy, cash, health, etc. just support. they arrive, they drop and they leave. Finish.

+1 vote     reply to comment
Oaks
Oaks May 9 2011, 4:25pm says:

I mean a role for an air superiority fighter like Venom(Harpy),Storm rider .Scrin fleets in skies are legendary,NOD have powerfull banshees in the air with many plasma bullets.and GDI have just bunch of fools on jetpack trying to take down a Devastator for example.xd.Firehawks are not enough and their role when they are limited with just 5 rockets cant possibly be air superiority fighters even with strato upgrade.You see,an air fighter that must come back all the way and reloading over and over again,how that can be an air superiority fighter ? thats why I lack ASF unit role in GDI.

0 votes     reply to comment
FortressMaximus
FortressMaximus May 9 2011, 5:40pm replied:

Bunch of fools? O__O The jumpjet infantry is one of most powerful units in the game. A small group of them with energy pack upgrade can take out Stormiders without problems, not to mention devastator warship or planetary assault carriers.

About the Firehawk: its AA missiles are quite powerful to take out armoured fleet and their range is good to keep them out from enemy reaction. It's natural if they need to reload. But if you want more missiles to use just ask to Carnius the hardpoints. Hope to give a good contribute.

+1 vote     reply to comment
Endiel
Endiel May 15 2011, 12:09pm replied:

Cost for cost it seems JJT's only beat ships that can't shoot back. Maybe I need further testing though.

+1 vote     reply to comment
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Date
May 4th, 2011
By
Carnius
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