"War... War never changes.

The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.

This war is no different - except there's nothing natural about Tiberium.

The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.

It is the Dawn of the Tiberian future."

---

Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.

This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.

We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.

It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.

I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.

Tiberian Dawn fans group page: Steamcommunity.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

It's finally here everyone the full release of the Tiberian Dawn Mod.

The A.I has been fixed and is now fully working on all difficulties without any crashing problems.

However please note that the A.I will not work on custom maps.


Tiberian Dawn Beta Released

Tiberian Dawn Beta Released

News 8 comments

The Tiberian Dawn Mod has been released it is a beta version.

Tiberian Dawn Steam Group

Tiberian Dawn Steam Group

News 1 comment

A steam group has been created.

Tiberian Dawn New Team

Tiberian Dawn New Team

News 16 comments

Tiberian Dawn has been taken over by War Studio.

EVA UPDATE DETECTED

EVA UPDATE DETECTED

News 10 comments

An update has been detected for the Electronic Video Agent v. 1.0

RSS feed Downloads
Tiberian Dawn

Tiberian Dawn

Full Version 26 comments

Tiberian Dawn Full Version. A.I Fixed. readme updated 8/11/2015

Tiberian Dawn Beta release

Tiberian Dawn Beta release

Demo 8 comments

First release of Tiberian Dawn Beta version. Be sure to check Readme file. Easy A.I works only.

S.A.M. Site

S.A.M. Site

Prop Model 3 comments

This is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.

Nod M4 Bradley Light Tank

Nod M4 Bradley Light Tank

Vehicle Model 0 comments

This is a 360° walkaround of the Nod Light Tank, built by Ric, for Tiberian Dawn.

Hand of Nod

Hand of Nod

Prop Model 3 comments

This is a 360° walkaround of the Hand of Nod, built by DamageINC, for Tiberian Dawn.

GDI Gunboat

GDI Gunboat

Vehicle Model 2 comments

This is a 360° walkaround of the GDI Gunboat, built by Ric, for Tiberian Dawn.

Post comment Comments  (40 - 50 of 778)
cow99
cow99

I've played as the GDI and Nod in skirmish. Had lots of fun and look forward to the final release.

General thoughts:

Fog of war - Does not stay revealed after it has been explored. Doesn't feel like the original game in this way
Infantry + artilery are a lot better than in original game (Makes combat more fun I think)
Starting units - Would be nice to be able to change this to 0
GUI / build menu / Radar - Really hope the Building menu style is copied from original C&C
Unit screams = awesome
AI plans attacks on key structures, which is cool
Units should default to hold ground stance like in original
Tiberium storage on buildings - Not shown in game
Original music / sound effects = awesome
Units / base design / aesthetics is excellent
Infanty are very detailed :)
Superweapons are awesome
Explosions look great
Commando (Havoc) is fun to use
Old school design seems to benefit greatly from new engine features. Aircraft can now reveal fog of war and are easier to manage
Weird that the fog of war reveal radius isn't wider on aircraft
Income / Tiberium collection seems true to original. Limited money supply means that pacing is like original game
Gold colour for GDI would like great

Bugs/issues:

AI doesn't defend against aircraft
Can't buy more aircraft from 1 helipad when Orca is rearming
Buying helipads that come with an orca is cheaper than buying an Orca. Helipads also require no power..
Orca pads can only produce 1 addional aircraft
Orca rearming issues
Advanced guard tower has no anti-infantry machine gun
When destroyed, vehicles / buildings have that weird fade into the ground animation, instead of exploding
Countdown timer on Superweapons seems quite short (ouch, stop nuking me please)
Mammoth tank doesn't seem to self repair much / at all. Nor do harvesters (did they in the orignal game?)
6 Orcas don't quite kill an MCV (If I recall correctly, 6 aircraft would kill an MCV in original C&C)
Ion Cannon has no sound effect
I Had to kill all enemy buildings AND units to win mission
AI did not expand to other Tiberium fields and had much lower resource rate per minute than I did
AI seems to follow stealth tank when invisible
Mammoth tank seems a bit too mobile

Reply Good karma Bad karma+3 votes
cow99
cow99

Chem. troopers take damage in Tiberium.

Reply Good karma Bad karma+2 votes
cow99
cow99

AI does not build air units.

Reply Good karma Bad karma0 votes
cow99
cow99

Nvm, it does actually.

Reply Good karma Bad karma0 votes
cow99
cow99

There's no EVA announcement when the Ion cannot is fired.

Reply Good karma Bad karma+1 vote
cow99
cow99

Aircraft cannot be repaired (Aircraft can't land on service depot)

Reply Good karma Bad karma+1 vote
cow99
cow99

Aircraft speed seems quite slow, relative to other units.

Reply Good karma Bad karma+1 vote
cow99
cow99

Also, sold Tiberium silos are a source of cheap infantry (3) for some reason.

Reply Good karma Bad karma+1 vote
cow99
cow99

What I wrote about the fog of war may not be true actually..

Reply Good karma Bad karma+1 vote
cow99
cow99

Ah, the fog of war is hidden again after a few minutes it seems.

Reply Good karma Bad karma+1 vote
Guest
Guest

I have bugs to report:
Medium Tanks can swap around an larger vehicle(Mammoth,MCV) when near an cliff and ordered to move. It looks like instantly teleporting to another position it shouldnt be around the larger vehicle.
At the lowest detail level GDI Barracks graphic doesnt appear, parts of its model seems to be sticking itself to other things, like the Refinery or Weap Factory.
some additional feedback:
everything builds and trains super-fast and Harvesters gather Tiberium too fast, i presume this is for testing purposes however its rather hard(or too easy, depends on viewpoint) to play this way.
I had constantly full Harvesters with 2 Refinery 4 Harvester on the starting Tiberium Field, with constant waiting before the Refinery.
Mammoth Tanks were seemingly dealing too much damage, compared to original C&C95;. Id say they need to be tweaked.

Reply Good karma Bad karma+1 vote
CreepyOwl18
CreepyOwl18

Congratulations on the release. For awhile I thought this mod didn't make it.

Reply Good karma Bad karma+2 votes
Coal-Chip-Cookie
Coal-Chip-Cookie

Guys will you add a feature to have normal fog of war?
Or have I missed something?

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

JustForMirror
JustForMirror

Finally!! :D

Btw, any chance of making the AI work on custom maps?

Reply Good karma Bad karma+3 votes
CommieDog
CommieDog

In order to get custom maps to work with the AI, you have to open WB with the mod installed and add skirmish players for the TD versions of the GDI and Nod factions. So it has to be done on a map-by-map basis, which means probably not.

Reply Good karma Bad karma+1 vote
Guest
Guest

Omg its released *.*

Reply Good karma Bad karma+1 vote
Devil_Dog_84
Devil_Dog_84

The unit models are fantastic!

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
C&C3: Tiberium Wars
Developer
Contact
Send Message
Homepage
Tiberiandawn.com
Release date
Mod watch
Start tracking
Share
Community Rating

Average

7.7

3 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Tiberian Dawn by selecting a button and using the embed code provided more...
Tiberian Dawn
Statistics
Last Update
Watchers
983 members
Addons
12
Downloads
3
Articles
31