"War... War never changes.

The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element.

This war is no different - except there's nothing natural about Tiberium.

The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future.

It is the Dawn of the Tiberian future."

---

Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.

This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.

We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.

It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.

I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.

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Temple of Nod Temple of Nod Temple of Nod
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11 comments by Duuude007 on Oct 23rd, 2009 digg this super bookmark


The update press continues along here at Tiberian Dawn, and in this round we venture to hallowed ground. Yes, we are bowing before the altar of Kane's Temple, the Temple of Nod. We've got a nice sampling of it below.

Gaming Update #40 | Completed: Temple of Nod

Temple of Nod


If your faith is strong enough, click the above image or check out our update for further information, and other teaser images. From God, to Kane, to the Tiberian Dawn team.

Enjoy, Brothers and Sisters.

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S.A.M. Site

S.A.M. Site

Jan 02, 2009 Prop Model 0 comments

This is a 360° walkaround of the Nod SAM Site, built by Ric, for Tiberian Dawn.

Nod M4 Bradley Light Tank

Nod M4 Bradley Light Tank

Jan 02, 2009 Vehicle Model 0 comments

This is a 360° walkaround of the Nod Light Tank, built by Ric, for Tiberian Dawn.

Hand of Nod

Hand of Nod

Jan 02, 2009 Prop Model 3 comments

This is a 360° walkaround of the Hand of Nod, built by DamageINC, for Tiberian Dawn.

GDI Gunboat

GDI Gunboat

Jan 02, 2009 Vehicle Model 0 comments

This is a 360° walkaround of the GDI Gunboat, built by Ric, for Tiberian Dawn.

Nod Advanced Power Plant

Nod Advanced Power Plant

Jan 02, 2009 Prop Model 0 comments

This is a 360° walkaround of the Nod Advanced Power Plant, built by Ric, for Tiberian Dawn.

GDI Advanced Power plant

GDI Advanced Power plant

Jan 02, 2009 Prop Model 0 comments

This is a 360° walkaround of the GDI Advanced Power Plant, built by Ric, for Tiberian Dawn.

Comments  (10 - 20 of 291)
ScorpionaArtileria
ScorpionaArtileria Nov 7 2009, 8:07am says:

I am sorry to say but the temple sucks

-2 votes     reply to comment
Lazy6pyro
Lazy6pyro Nov 7 2009, 10:33am replied:

Do you have any suggestions to make it not "suck"? We made conscious decisions about it's look. We aren't copying CnC95 1:1 in every circumstance.

The size was one of those decisions, which was a compromise between the ingame and FMV versions. The reason being was that it's very squattly, spread-out look would cause it to take up an insane amount of space and would be very troublesome for the player to place in his/her base, especially given CnC3's non-grid build system. If you look ingame in CnC 95, the temple was only the size of the APP - not realistic, but certainly easy to find room for in the base.

Materials-wise, we decided to limit that techy-detail, because again to save space. The more detail we added in the model, the more we would have to shrink our UV maps or add additional texture maps, which - again - is not very optimized.

Yes, there are differences, but just because there are doesn't mean it "sucks". It would be wise to open your mind a bit and consider some of the logistics and creative individualization that we should be allowed to pursue.

+3 votes     reply to comment
ScorpionaArtileria
ScorpionaArtileria Nov 7 2009, 8:06am says:

I was thinking about the temple more around these lines:
Wonderlandblog.com

+1 vote     reply to comment
jonathan9066
jonathan9066 Nov 7 2009, 4:16am says:

Any idea when will you release beta?

+1 vote     reply to comment
Eagle_11
Eagle_11 Nov 3 2009, 12:24pm says:

When will we see the Obelisk

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Nov 3 2009, 6:57pm replied:

The best answer I can give would be when we show it. It is in the texture stage right now, so it is not too far off.

Believe me, the Obelisk is shaping up to be truly epic. Ric is well on his way to topping the work he did on the Temple.

+1 vote     reply to comment
Commenter100000
Commenter100000 Nov 3 2009, 3:30am says:

Need...beta need....beta

+1 vote     reply to comment
bones2k
bones2k Nov 1 2009, 5:26am says:

cant wait for this.

also have you remade the campaign?

+1 vote     reply to comment
Serathas
Serathas Oct 27 2009, 3:01am says:

hope to see updates soon, can't wait for a playable release of it, even though it looks playable on the version we saw on that trailer

+1 vote     reply to comment
Mars_3K
Mars_3K Oct 25 2009, 11:31am says:

Come on guys, I'm not getting any younger :P

+1 vote     reply to comment
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