Set in the 22nd century, Mass Effect, developed by BioWare Corporation, is a third-person, role-playing shooter that focuses on the story of Commander Shepard, an Alliance Marine who must do everything possible to save the galaxy from the Reaper threat.

NAME: Unification (R2) USA West

Mass Effect: Unification is a total conversion mod that adds a new era to stock maps as well as new custom maps. As of v1.1 (r2), you can fight as the Systems Alliance, the Heretic Geth, or the Collectors (depending on the map) on Eden Prime, the Prothean Skyway, Virmire, and most of the stock maps.


Tweet #meunification

Main Developers:
- Marth8880 (project director, front-/back-end programmer, artist, level designer, sound designer, localization)
- THEWULFMAN (project co-director, artist, level designer, sound designer, public relations)

Other Contributors/Supporters:
- The Nasal Abyss (artist)
- Scott_W.Pilgrim (artist)
- AQT (back-end programmer, artist, level designer)
- RogueKnight (artist)
- Cerfon Rournes (front-end programmer, artist)
- Fiodis (artist, level designer)
- Willinator (artist, level designer)
- yuke5 (level designer)
- WhiteFire (voice actor)
- FlashMC (voice actor)
- Redwiz (advice, support)
- PatrickKosick (advice, support)
- Teancum (advice, support, future shell revamp)
- Ryan Gilbert (configuration utility)

- Frayed Wires Studios
- 411 Remnant

Please note that the mercenary gangs, Reaper Forces, and Cerberus are not implemented in the latest version (v1.1, R2). They are still being actively developed and will be added in later versions.


- Virmire
- Prothean Skyway
- Eden Prime


- Coruscant
- Dagobah
- Death Star
- Felucia
- Geonosis
- Hoth
- Jabba's Palace
- Kamino
- Kashyyyk
- Mos Eisley
- Mustafar
- Mygeeto
- Naboo
- Polis Massa
- Tantive IV
- Utapau
- Yavin 4


- Tuchanka
- Space: Omega
- Noveria
- Pragia
- Rannoch
- Alchera
- Korlus
- Illium

Luna (Apollo 17)
- Pluto (Colony)
- Jupiter: Io (Geth Production Plant)
Venus: Research Station
Earth: Pioneer Trails
- Mars (Geryon Montes)


Tweet #meunification

Property of Frayed Wires Studios

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0 comments by Marth8880 on Apr 2nd, 2014

Hey guys. In an effort to clean up and organize the comment section (also due to the comment system's terrible design), I'd like to move most discussion to the forums. Before you immediately bounce on over to the comment section and throw every curse word you know at me, take another look at the forums. Yeah. Much cleaner and more useful-looking, right? So yeah. :P Now you have every reason to transition over from the comment section to the forums. :)

Anyway, here are the new boards and their descriptions:

General Discussion: Discuss general topics relating to the mod here. If you have ideas and/or questions regarding future features, please post them in the Ideas & Questions board.
Ideas & Questions: Post ideas for the mod as well as non-help-related questions regarding future features, etc. here.
Bugs & Glitches: Think you found a bug or a glitch? Please, by all means, post them here! Please be sure to include as specific information as possible, as well as screenshots/video footage if possible.
Help & Support: Having problems installing, uninstalling, or running the mod, or just need general help? Ask them here.
Configuration Utility: Any questions, discussions, bug reports, etc. relating to the Configuration Utility belong here.

Please post any and all ideas for new categories boards in the comment section below.

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Mass Effect: Unification R2 (Steam Version)

Mass Effect: Unification R2 (Steam Version)

Nov 24, 2013 Full Version 11 comments

Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like...

Mass Effect: Unification R2

Mass Effect: Unification R2

Nov 24, 2013 Full Version 34 comments

Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like...

[OLD] Mass Effect: Unification R1

[OLD] Mass Effect: Unification R1

Jan 13, 2013 Full Version 86 comments

In summer of 2010, I played the demo for Mass Effect 2 after seeing it on Steam - I immediately then ran out and obtained a copy of Mass Effect and Mass...

Post comment Comments  (10 - 20 of 1,628)
GecoGaming Mar 29 2014, 10:50am says:

I know you will never implement this, but you could make a back story to replace the campaign. Good Luck,(im also developing a mod for game, i just wanted you have ideas the community stormed up.

+1 vote     reply to comment
Pistino Mar 25 2014, 11:29am says:

I would suggest migrating to UDK... look at how amazing Renegade X is! Mass effect Indie game based on UDK, with vehicles? Now that would be stellar!

-1 votes     reply to comment
Guest Apr 7 2014, 1:39am replied:

This comment is currently awaiting admin approval, join now to view.

Marth8880 Mar 25 2014, 11:40am replied:

Also, if anything, we'd most likely do it in CryENGINE or Source. (Most likely the former.) I hate the Unreal Editor, and I'm not very willing to learn Unreal Script anytime soon.

+5 votes     reply to comment
THEWULFMAN Mar 25 2014, 11:37am replied:

Yeah no. As awesome as that could be, we don't have the time/skills for that yet. One day down the line, maybe. But not right now.

+2 votes     reply to comment
NBH Mar 16 2014, 5:56pm says:

Hey Marth i know you guys are working on the mercenary gangs which is awesome. Does that include the CAT 6 mercenary's that were introduced in the citadel dlc for mass effect 3 ?

+1 vote     reply to comment
Marth8880 Mar 16 2014, 7:41pm replied:

Nope; at least not for a while.

+1 vote     reply to comment
Church101 Mar 15 2014, 11:12pm says:

This is brilliant. I'd love to play this over ME3's boring and repetitive crap. This has custom Mass Effect maps correct?

+1 vote     reply to comment
Marth8880 Mar 16 2014, 1:15pm replied:

Correct: Virmire, Eden Prime, and the Prothean Skyway; more are coming in the future. :)

+1 vote     reply to comment
NBH Mar 15 2014, 10:21pm replied:

Awesome glad to hear that! Keep up the good work.

+1 vote     reply to comment
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Coming May 5, 2014
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