Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like; Mass Effect: Unification does just that.

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New HUD (v2)
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Admiral_Chris_Rayya
Admiral_Chris_Rayya Mar 17 2015, 4:43pm says:

Have you tried making a more primitive radar system like on mass effect 2, so you can only see the locations of enemies but not the layout of the map?

+1 vote     reply to comment
Marth8880 Author Subscriber
Marth8880 Mar 17 2015, 4:47pm replied:

Ugh, I wish. Unfortunately there's not much we can do at all in terms of the minimap because of the way we're implementing the HUD. :(

+1 vote   reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Mar 17 2015, 4:54pm says:

Is that a female alliance marine?

+1 vote     reply to comment
Marth8880 Author Subscriber
Marth8880 Mar 17 2015, 5:10pm replied:

Nope. I think I can see why you'd think it is, though, lol. The hips?

+3 votes   reply to comment
[TFDN]derptrooper
[TFDN]derptrooper Mar 19 2015, 2:38pm replied:

yep, the hips and how slim he is :p

would be exited for female units, on the mercs maybe? but i understand the impracticalities of it. Is it possible (not suggesting that you do all the tedious **** necessary)to have a female version of each class and a say 1 in 3 chance of spawning as a female?

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THEWULFMAN Creator
THEWULFMAN Apr 4 2015, 7:39am replied:

That's always been our plan (with a 1/3 chance to spawn as a female marine). We just never got our hands on the female model. Our unit modeler had to leave, got too busy with life.

+2 votes   reply to comment
Themcguireman
Themcguireman Mar 17 2015, 6:06pm says:

I like it!

+1 vote     reply to comment
that1dude0092
that1dude0092 Mar 17 2015, 9:30pm says:

I like how you guys make the soldiers stand, but when they start running that stopping, it looks a bit weird (probably because its the vanilla running animations)

Are you guys gonna make a running animation for the units to make it looks more mass effect-ish?

+1 vote     reply to comment
THEWULFMAN Creator
THEWULFMAN Apr 4 2015, 7:40am replied:

It's simply not possible to make running physics and animations emulate SWBF2. God I wish it was.

+1 vote   reply to comment
AirborneSn1p3r
AirborneSn1p3r Mar 28 2015, 3:42pm says:

Great work, plz give us more news updates!

+1 vote     reply to comment
Spiret
Spiret Apr 11 2015, 6:02am says:

When we can try it?

+1 vote     reply to comment
Draven_Felius
Draven_Felius Apr 15 2015, 12:03am says:

It's nice to be back with a new computer and a total of 2197 updates. I'm glad you're back at this Marth. :) This, a Halo mod, and the WWII mod keep me at SWBF2. The day you finish will be bittersweet.

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Description

Here's an updated look at the HUD.

Notes:
- The points/kills counters no longer fade away and disappear, making them finally useful for a change!
- Added a deaths counter.
- In the 'blank' font that replaces and hides the stock font, characters with umlauts (e.g., ü, ö) are still strangely unaffected. As a result, in the localization, I'm considering replacing all instances of the characters with their "direct spellings" (e.g., ue instead of ü, oe instead of ö). A decision has not yet been made.
- I've added an option in the Config Tool to disable/enable the Custom HUD. By default, it will be enabled.

Thoughts / comments / suggestions?

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Mar 17th, 2015
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