Many people think Mass Effect 3's Multiplayer should have been more similar to Battlefield or Battlefront with large-scale epic battles and the like; Mass Effect: Unification does just that.

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New HUD
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MrPerson
MrPerson Feb 2 2015, 10:21am says:

there is a way to leave it vanilla still right? I don't like the big blue boxes on everything, like the unofficial patch includes. It is distracting to me.

+5 votes     reply to comment
Marth8880 Author
Marth8880 Feb 2 2015, 11:21am replied:

There will be an option to disable it via the config tool, yes. I definitely know what you mean, though. The 1.3 patch HUD looks absolutely awful and ugly (sorry to whoever designed it). However, I am trying to make mine as non-intrusive as possible - but those graphic elements that you mentioned are necessary in order for the text to actually be legible. :)

Suggestions are always welcome, by the way!

+3 votes   reply to comment
MrPerson
MrPerson Feb 2 2015, 11:58am replied:

well the box around the weapons isn't too bad, maybe reduce the opacity a bit, but I feel that the boxes around the tooltips on the top, and around the reinforcement and health bars are unneeded. There are no borders on those things in the vanilla game, just change the text color to white, or some other color that stands out, but is not too in your face or something lol.

+3 votes     reply to comment
Marth8880 Author
Marth8880 Feb 2 2015, 12:02pm replied:

The tooltips actually do have black gradient marquee-style "strip" border-type thing, but that's beside the point. I'm actually still considering removing the tooltips altogether, lol, but I'll see what I can do about them.

Regarding the health bar border, it's there because that's how it's like in Mass Effect. Img1.wikia.nocookie.net
It wouldn't really feel right without it, but I think I can still move it up some.

+2 votes   reply to comment
THEWULFMAN Creator
THEWULFMAN Feb 2 2015, 3:23pm replied:

Nice thumbnail you fgt.

+2 votes   reply to comment
Marth8880 Author
Marth8880 Feb 2 2015, 3:30pm replied: +3 votes   reply to comment
Marth8880 Author
Marth8880 Feb 2 2015, 12:04pm replied:

In fact, I think I'll probably just decrease font size for the tooltips and move its art element upwards a bunch in order to make room for moving the target info border upwards.

+3 votes   reply to comment
MrPerson
MrPerson Feb 2 2015, 12:25pm says:

True, but the health bar seems a lot larger than it really needs to be Imo, you could reduce the height of the bar itself by near half if you wanted to, and it would still look fine for this. It just seems too large here for some reason, but that could just be me.

And yea, again IMO, you could just completely remove the tooltips, if you liked battlefront II enough to be playing it today, and especially know how to mod it, they probably know how to play it already

+3 votes     reply to comment
THEWULFMAN Creator
THEWULFMAN Feb 2 2015, 3:25pm replied:

We could always do multiple variants of the HUD, letting you choose between them. Personally I wouldn't want the enemy health bar sized decreased, it's so hard to see in vanilla. Tooltips could stay or go.

+2 votes   reply to comment
MrPerson
MrPerson Feb 2 2015, 3:34pm replied:

very true, though you could always make your version, and if minimalist people like me could just use vanilla if you don't feel like making multiple

+3 votes     reply to comment
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Description

Hey guys. I thought I'd update you all on what I've been doing over the past three months. Here's one small part of what I've gotten done in my spare time in the middle of school.

Design blueprint: Dropbox.com

As it turns out, I'm unfortunately apparently unable to move the minimap (using Anakin's HUD implementation workaround) so its position on the design blueprint will have to be swapped with the ticket counter elements.

Comments / questions?

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Demonstration
Date
Feb 2nd, 2015
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