~ All the factions of Middle Earth for you to fight for.

~ Innovative shader use, yet unseen in Mount and Blade.

~ Specific war system, made to fit Tolkien's books and the world of Middle Earth

~ A huge number of custom made items -
ranging from battle gear to architecture.

~ Various races and creatures with their special abilities and penalties.

~ All custom built settlement scenes -
you'll be able to visit most of your favourite locations.

~ Unique changes to combat like race specific formations and others.

~ General feel of Middle Earth coming to life - be a captain of Rohan, an elven warrior, or a nasty orc marauder - you can decide what the outcome of the War of the Ring will be!

More to come...

Before commenting about crashes ensure that you've downloaded the latest version from here.
Don't make Tolkien sad.
There is nothing like looking, if you want to find something. You certainly usually find something, if you look, but it is not always quite the something you were after.
― J.R.R. Tolkien, The Hobbit
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The Last Days Of The Third Age Of Middle Earth Mod, for Mount&Blade; 1.011 (now also for Warband!)

Over 2,000,000 downloads on our various mirrors so far!

Read the Manual to find out what to do!

TLD 3.22 is now Open Source! It's not a simple "grab and use for whatever", so read up on what it means exactly: Mbx.streetofeyes.com

The Last Days main image


Note: Registration is closed right now, but if you want an account, send a message to Merlkir with your email address and he'll register you (if he has time and if he checks on here, which is not very often these days). Not optimal, we know, but life is hard.

Our main forum is on MBX: Mbx.streetofeyes.com
Swyter's Warband port Trello board, with issues, solutions and completion tracking: Trello.com

DOWNLOAD LINKS (latest version)

Hey there! We've made a new page to streamline the process of finding and installing the latest everything, we know it was messy before, so this is our small gift to you. A succinctly small presentation page with the key facts, with just what you need: Click here!

Seriously, this up here is all you need, the rest is an old description we're leaving here.

Standalone TLD 3.3 for Mount&Blade; 1.011: ModDB | Bitbucket
Optional TLD 3.3 Warband compatibility patch: ModDB | Bitbucket

Optional French translation for TLD 3.3 / Traduction française optionelle pour TLD 3.3: Mundusbellicus.fr

THE MANUAL (includes handy Install Guide and Tips)


In English:
PDF: Synnaskole.sweb.cz
HTML: Synnaskole.sweb.cz

In French / En français:
Présentation du mod: Mundusbellicus.fr
Téléchargement & Installation: Mundusbellicus.fr


In Spanish / En español:

In Finnish / In Suomi:

And for the very end, it's worth repeating again TLD is primarily based on Tolkien's books, not on Peter Jackson's movies. So no need to ask about plate armour, uruk-hai crossbows, odd elven blades and other movie inventions.

We will be deleting/ignoring comments/questions that are flaming, rude or about LOTR movies stuff, Warband, bugreports and tech support. These have all been addressed in the manual and forums a million times before.

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The Last Days of the Third Age status update

The Last Days of the Third Age status update

News 12 comments

If you know of the mod, you probably know we've been making it basically from scratch since our mod leader disappeared. So, read up on the details!

The Last Days Evil men troops preview on TaleWorlds forum.

The Last Days Evil men troops preview on TaleWorlds forum.

News 2 comments

The Last Days Evil men troops preview on TaleWorlds forum.

Mod & Indie weekly wrap

Mod & Indie weekly wrap

Feature 4 comments

This week in the Mod and Indie world we have a contest for Chivalry Medieval Warfare, the last days mod gets released for Warband & lots more!

MOTY Players Choice - Mod of the Year

MOTY Players Choice - Mod of the Year

Feature 129 comments

Ho ho ho Merry Christmas and merry Mod of the Year!

RSS feed Downloads
The Last Days of the Third Age 3.3 — Warband patch

The Last Days of the Third Age 3.3 — Warband patch

Patch 494 comments

Warband compatibility patch, distributed as an optional companion to standalone TLD 3.3 for Mount&Blade; 1.011. Read the included Install Guide. [!] You...

The Last Days of the Third Age 3.3

The Last Days of the Third Age 3.3

Full Version 269 comments

Standalone release for Mount&Blade 1.011. Including an easier and less obtrusive install method and various enhancements. Read the included Installation...

TLD Manual v.3.3

TLD Manual v.3.3

Guides 7 comments

Documentation for version 3.3, includes installation instructions, feature overview, very extensive FAQ section and useful tips for gameplay.

TLD 3.23b coldfix

TLD 3.23b coldfix

Patch 29 comments

Changes: -Title Screen Picture now says 3.23 instead of 3.22 -Bugfix -Town Mayors will accept better scraps. -Feature -Quest timer now will run out. -Bugfix...

Speed and Stability mod for Last Days 3.23

Speed and Stability mod for Last Days 3.23

Patch 20 comments

Author: MAXHARDMAN. - improve mod game speed and stability. - fix or reduce number RGL error’s with vertex buffer memory. - if you don’t need speed...

The Last Days of the Third Age 3.23

The Last Days of the Third Age 3.23

Full Version 137 comments

Official full release. This release contains an auto-installer and some bugfixes and tweaks. See description.

Post comment Comments  (50 - 60 of 2,621)

Is there any difference between downloading and installing this mod from here or the Steam Workshop? I heard some mods don't let you play them in multiplayer (those who has it) if you download and install them from the Steam Workshop.

Thanks and regards!

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Swyter Creator

Nope. Downloading the mod manually from Tldmod.github.io is the same as Subscribing in the Steam Workshop, the latter being automatic. TLD does not have multiplayer, so there's zero problems.

Reply Good karma+1 vote

i have problem with freindly banners. they are just not showing what should i do ?

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Awesome mod but i have two small complaints.

Why do leaders respawn with their huge armies so qucikly? I defeat a 200 men army but next day same guy comes back with another 200 men army. What is point of defeating that army if the faction is not going to be weakened? I think it should take a longer time and enemy armies should gradually increase from few men again, not instantly have 200 men again.

Also about wargs, why do my entire army start chasing the in battle instead of real enemies? What makes wargs a primary target. My army takes casualties while trying to chase wargs instead of engaging real enemies.

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Firstly, you do weaken enemies by killing 200 men armies. After their loss their "faction strength" decreases and once it reaches 0 the faction is automatically destroyed. The majority of factions I destroyed in my many playthroughts were just through battles without winning any sieges.

Secondly, wargs hurt your troops even when their rider is killed, unlike horses so technically they are also enemies. However, you don't have to kill them, if you leave the battle the wargs will not appear on the enemy side in the continued battle.

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I absolutely loved this mod. And I'm not even a pro in Tolkien lore. (In fact I only watched 2 of the LOTR movies and the first "Hobbit" one")
The units are very well done and how there's different "currency" for each faction.

Well, I had a random reocurring crash but I wasn't aware of the nightly patches by the time. So now I see if I get it.

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I am here to make some suggestions when you make your next "huge/big" update.
But as for now,im not expecting it to be in the mod in the next week.
I realized you mixed in some of eriador (wich is not in the game) with mirkwood.
I understand you can't do this because it would take quite some time,but if you have any chance of putting in eriador,this would be right next to perisno in warband ( and there is nothing more i would want to do,then walking out of my hobbit hole,and leaving the shire").And if you can't add eriador someday,you might at least make the city of rivendell (very hard model,but would be awesome).And also,in mordor the land isn't that black,( just a suggestion,it doesn't bother me at all)so maybe you can add that.Oh yeah XD,and about eriador,im just talking about these places
-the shire (this would be good as a small little kingdom,since the shire is a small place with alot of places.+the old forest)
and some villages you could come up with,idc as long as its lotr.
And finally, add some elven armor (https://s-media-cache-ak0.pinimg.com/736x/c5/29/11/c529117bbd8e01c605b71c89dba3db74.jpg (example)!
(this is all suggestions for your next "big" update like i said...
but you know take your time!

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Nvm the manual says all

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This comment is currently awaiting admin approval, join now to view.


RGL warning
Could not load“load_menü_back_a" mesh for loading window background,please check you modüle loads all up-to-date core resources. İt gives error

Reply Good karma Bad karma0 votes

Have you read the manual and followed the instructions? There are several extra files which you must replace manually - this is made clear in the manual.

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711 votes submitted.

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Highest Rated (26 agree) 9/10

This mod is utterly incredible! Everywhere I look I see the four years it took to make this world. From the orcs to the elven armor. The detail is staggering, every scene lovingly crafted, almost every armor textured to perfection. +5 The mod is well balanced and the immersion is total and complete. It immediately reminded me of an Elder-Scrolls Lord of the Rings game. +5 Now sadly there are the bugs. Several quests are broken and some of the enviromental textures (elven bridges and Gondorian stone…

Nov 1 2011 by Lueii

Lowest Rated (7 agree) 5/10

Great graphics side(excepts from some minor issues like terrible Isengard buildings), new shaders (windy flora!) bus scripting siede is comeplatly failed compared to that what dev team promised. Gameplay becomes booring too soon.

Jan 5 2012 by MatBerserker

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