~ All the factions of Middle Earth for you to fight for.

     ~ Innovative shader use, yet unseen in Mount and Blade.

     ~ Specific war system, made to fit Tolkien's books and the world of Middle Earth

     ~ A huge number of custom made items -
        ranging from battle gear to architecture.

     ~ Various races and creatures with their special abilities and penalties.

    ~ All custom built settlement scenes -
      you'll be able to visit most of your favourite locations.

   ~ Unique changes to combat like race specific formations and others.

 ~ General feel of Middle Earth coming to life - be a captain of Rohan, an elven warrior, or a nasty orc marauder - you can decide what the outcome of the War of the Ring will be!

          More to come...

Image RSS Feed Latest Screens
Players' screenshots Players' screenshots Players' screenshots
Blog RSS Feed Report abuse Latest News: TLD 3.3 now released for 1.011 & Warband | TLD 3.22 OSP

23 comments by TLD-team on Oct 31st, 2011

The Last Days Of The Third Age Of Middle Earth Mod, for Mount&Blade 1.011 (now also for Warband!)

Over 2,000,000 downloads on our various mirrors so far!

TLD now works on Warband. Read the Manual to find out what to do!

TLD 3.22 is now Open Source! It's not a simple "grab and use for whatever", so read up on what it means exactly: Mbx.streetofeyes.com

The Last Days main image


Note: Registration is closed right now, but if you want an account, send a message to Merlkir with your email address and he'll register you. Not optimal, we know, but life is hard.

Our main forum is on MBX: Mbx.streetofeyes.com
Swyter's Warband port Trello board, with issues, solutions and completion tracking: Trello.com

DOWNLOAD LINKS (latest version)

Standalone TLD 3.3 for Mount&Blade 1.011: ModDB | Bitbucket
Optional TLD 3.3 Warband compatibility patch: ModDB | Bitbucket
Optional French translation for TLD 3.3 / Traduction française optionelle pour TLD 3.3: Mundusbellicus.fr

THE MANUAL (includes handy Install Guide and Tips)


In English:
PDF: Synnaskole.sweb.cz
HTML: Synnaskole.sweb.cz

In French / En français:
Présentation du mod: Mundusbellicus.fr
Téléchargement & Installation: Mundusbellicus.fr


In Spanish / En español:

In Finnish / In Suomi:

And for the very end, it's worth repeating again TLD is primarily based on Tolkien's books, not on Peter Jackson's movies. So no need to ask about plate armour, uruk-hai crossbows, odd elven blades and other movie inventions.

We will be deleting/ignoring comments/questions that are flaming, rude or about LOTR movies stuff, Warband, bugreports and tech support. These have all been addressed in the manual and forums a million times before.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
The Last Days of the Third Age 3.3 — Warband patch

The Last Days of the Third Age 3.3 — Warband patch

Feb 15, 2014 Patch 358 comments

Warband compatibility patch, distributed as an optional companion to standalone TLD 3.3 for Mount&Blade 1.011. Read the included Install Guide.

The Last Days of the Third Age 3.3

The Last Days of the Third Age 3.3

Feb 15, 2014 Full Version 151 comments

Standalone release for Mount&Blade 1.011. Including an easier and less obtrusive install method and various enhancements. Read the included Installation...

TLD Manual v.3.3

TLD Manual v.3.3

Feb 15, 2014 Guides 3 comments

Documentation for version 3.3, includes installation instructions, feature overview, very extensive FAQ section and useful tips for gameplay.

TLD 3.23b coldfix

TLD 3.23b coldfix

Aug 12, 2013 Patch 29 comments

Changes: -Title Screen Picture now says 3.23 instead of 3.22 -Bugfix -Town Mayors will accept better scraps. -Feature -Quest timer now will run out. -Bugfix...

Speed and Stability mod for Last Days 3.23

Speed and Stability mod for Last Days 3.23

Apr 16, 2013 Patch 18 comments

Author: MAXHARDMAN. - improve mod game speed and stability. - fix or reduce number RGL error’s with vertex buffer memory. - if you don’t need speed ...

The Last Days of the Third Age 3.23

The Last Days of the Third Age 3.23

Mar 1, 2013 Full Version 133 comments

Official full release. This release contains an auto-installer and some bugfixes and tweaks. See description.

Post comment Comments  (70 - 80 of 2,224)
Guest Jul 12 2014, 1:26am says:

Is it possible to extend the map west to Rivendell and the Shire and Arnor and all that? or at least in the Warband version? the map feels small compared to maps from other mods like the Europe map in Anno Domini 1257. also, i feel like the map could have more random villages in it and whatnot, but thats just me.

+3 votes     reply to comment
Khamukkamu Jul 14 2014, 3:04pm replied:

Mod is focused on the War of the Ring. War never approached Rivendell, Shire, Arnor, and all that.

Nevertheless, Mod is open source. You (or somebody else) can do whatever you want to do with it. There are no more active devs adding features to the mod. Right now, Swyter is just completing the port to Warband and fixing the bugs caused by the port.

+1 vote     reply to comment
bluewario Jul 11 2014, 7:59pm says:

So how's the next patch coming along? Anything you need help with?

Also, are you going to add the mod to the Workshop when you finish this next patch? I say do it now and add the quick fixes. The mod runs nicely as it is, just gotta ignore the minor stuff, worst one being the where you can use another factions res points to pay for your troops that belong to another faction. I know it's fixed, but it's not part of the quick fixes.

+1 vote     reply to comment
Merlkir Jul 15 2014, 10:25am replied:

To quote Swyter: "Between summer time and nasty RL obligations I haven't done much on this front. Been looking into getting TLD into the recently added Steam Workshop catalog for M&B Warband, tho. There's a 200MB size limit and that limits it to smaller mods for the moment.

Also, Warband has been ported to Linux and Mac too. We'll see if we need to do any compatibility tweaks to make the mod work on those platforms.

CppCoder said he had a lot of free time to mod TLD in summer, and this card is the kind of work he likes to do and I find tiring, but hasn't appeared yet. :("

+1 vote     reply to comment
Fogbot3 Jul 11 2014, 2:49pm says:

Are there any patches to make the Rhun and Harad armor look like it does in the movies. Also, how come Umbar is it's own faction yet the city isn't on the map?

+2 votes     reply to comment
Lendovaxion Jul 12 2014, 8:05am replied:

Ok... So.
Firstly, the mod is based on Tolkien's books, not the movies - Even so, you do know that in the movies, the people of Harad and Rhun look completely different? The Rhunnic people are the Easterlings in gold-plate armor, and the Harradrim are the barbaric-looking people atop the Mumakils.

And Umbar has got a city, on the coast in Gondorian lands.

+1 vote     reply to comment
Fogbot3 Jul 12 2014, 10:54am replied:

I know the mod is orginally based on the books, but it's open source and other people have been tweaking with it for a while.
The location of the Corsairs in the game is the Bay of belfafas, and the actual city is far south of it.(This is in the books and the maps that come with the books. That's why it seemed so out of place to me, that this mod that strictly follows the book didn't here.)http://lotr.wikia.com/wiki/File:UMBAR_location_map_in_middle_earth.PNG

+1 vote     reply to comment
Lendovaxion Jul 16 2014, 3:13pm replied:

That is true, the literal city of Umbar being located far, far further to the south. However, what must be kept in mind is: 1. The mod isn't going to expand in any direction, land-wise it seems, and thus the far south can't be shown. And 2. That the corsairs of Umbar, by lore, had set up many camps along the Gondorian coast (What with the corsairs being the blood of Gondorians, from when the civil wars occurred and the usurper fled - Calling Umbar a "Haven") - Including Belfalas (Yes, Belfalas* - Not "belfafas". The mod follows the books completely, simply not including a single city doesn't mean it goes against Tolkien lore - Otherwise there'd be millions of people complaining about the lack of other Gondorian cities, towns and villages, within the states, and the fact that there are many unknown towns far to the south in "Far Harad", and that there's the whole of the Western world (West of Moria, so Eriador) missing. As I've stated, and will do so again - The mod doesn't go against Tolkien lore. You simply have to read into the lore to know how the mod does, infact, comply with the lore of Tolkien.

+1 vote     reply to comment
bluewario Jul 12 2014, 1:46pm replied:

Umbar is at the coast of Gondor as a forward main base to safely receive necessities from back home. Same thing with the lone Rivendell Camp.

We don't need to have a much bigger map showing the other locations(Such as the Shire) outside of the map we're shown in TLD, because the focus is on the war of the North with the Elves, all the way to the South in Gondor. That's all we need, again, because this mod focuses on war, and does remove a lot from what we're used to in Native with mods. I'm ok with that. They've created a great mod. Just please keep the Strategy tweaks for us to mess with and give us more options. A manual with that would be nice too.

+1 vote     reply to comment
Guest Jul 12 2014, 7:50pm replied:

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Release Date
Released Oct 30, 2011
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615 votes submitted.

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Ratings closed.

Highest Rated (21 agree) 9/10

This mod is utterly incredible! Everywhere I look I see the four years it took to make this world. From the orcs to the elven armor. The detail is staggering, every scene lovingly crafted, almost every armor textured to perfection. +5 The mod is well balanced and the immersion is total and complete. It immediately reminded me of an Elder-Scrolls Lord of the Rings game. +5 Now sadly there are the bugs. Several quests are broken and some of the enviromental textures (elven bridges and Gondorian stone…

Nov 1 2011, 10:27am by Lueii

Lowest Rated (6 agree) 5/10

Great graphics side(excepts from some minor issues like terrible Isengard buildings), new shaders (windy flora!) bus scripting siede is comeplatly failed compared to that what dev team promised. Gameplay becomes booring too soon.

Jan 5 2012, 9:15am by MatBerserker

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