Also watch my new Project: The Edain Mod Moddb.com

This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking.
This mod includes a new faction: Numenor
Here is the changelist of the 1.3
Units:
Numenor Soldiers
Numenor Rider
Numenor Archer
Numenor Ranger
Numenor Towerguards
Guards of the Menetarma (Mini-Hero)

Structures:
Farm
Barracks
Tower
Archerrange
Fortress
Smith
wall foundation (havent found a better english name for this XD)
Herostatue
Well

Heros:
Elros Tar Minyatur
Vardamir NĂ³limon
2 others arent ready yet

Elros Tar Minyatur Abilities:
Level 3
Sword of Numenor, Damage for 3 secs 300% more
Level 5
Leadership
Level 10
Power of the Palantir, destroy all units arround elors

Vardamir NĂ³limon
Level 1
switch weapon
Level 3
leadership
Level 8
sniper, its like the last power of legolas

Tar-Amandil
Fear
New Armour
Attestor of Manwe (Spawns an eagle)

Tar-Elendil
Knownlegde of Vardamir
Stop the horses!
Dramborleg

Dwarves:
New Heroes:
Thorin III Stonehelm
Beorn

Units:
Dale Pikemen
Dale Fighter
Beastrider

Abilitys:

Thorin III Stonehelm:
Mount/Dismount
Leadership
Elvendagger
Glorious Charge

Beorn:
Attendant
Bearform/Menform
Spawn Bears
Smash

some changes ingame:
archer etc. havent got a hitpercentage on 100%, they have a lesser hit percentage
Project Living Middlearth is now acitve
Updatet AI
Updatet Ship System

Image RSS Feed Latest Screens
Mirkwood Dagger Fighter Campaign Map: "Field of Wargs" Campaign Map: "Field of Wargs"
Blog RSS Feed Report abuse Latest News: Battle for Numenor Update, 13.5.09

1 comment by Turin_Turumbar on May 13th, 2009

Today I have a little new update for you. Because the Numenor buildings are currently using the Gondor skins and some very bad skins of mine, I have decided to reskin them. They are still using the Gondor building modells, so that you can see, that the Numenor are the ancestors of the Gondorians.

[Click on the Pictures to enlarge them]
Here is the farm, ignore the overlaying parts, you will not see them ingame.

User Posted Image

And here the archer range, the other buildings will come later.

User Posted Image

I hope you like the new skins, criticism is welcome. ;)


Turin

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TBfN Version 2.0 Non Auto Update German

TBfN Version 2.0 Non Auto Update German

Oct 18, 2008 Full Version 0 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Auto Update German

TBfN Version 2.0 Auto Update German

Oct 18, 2008 Full Version 2 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Non Auto Update English

TBfN Version 2.0 Non Auto Update English

Oct 18, 2008 Full Version 4 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Auto Update English

TBfN Version 2.0 Auto Update English

Oct 18, 2008 Full Version 9 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

The Battle for Numenor: The Attack of the Goblins

The Battle for Numenor: The Attack of the Goblins

Mar 15, 2008 Trailers 0 comments

Little Trailer for the next The Battle for Numenor, which is called The Attack of the Goblins

Battle for Numenor: Smaug the Golden Trailer

Battle for Numenor: Smaug the Golden Trailer

Nov 18, 2007 Movies 0 comments

You can see in this Trailer the new Goblin Hero, Smaug the Golden, the Dragon of the Lonely Mountain

Post comment Comments  (0 - 10 of 42)
JWR91
JWR91 Apr 29 2012, 2:19pm says:

Is the campaign only two missions or is my computer just being annoying?

+2 votes     reply to comment
Citzenslayer
Citzenslayer Jul 5 2012, 4:41am replied:

Probably your computer is mocking you dude. I recommend hitting it where it hurts the most - belly! (computer housing)

+1 vote     reply to comment
hardrock104
hardrock104 Dec 1 2011, 7:34pm says:

how do you train mirkwood dagger fighters?

+3 votes     reply to comment
NickSibilla
NickSibilla Oct 30 2011, 12:38am says:

when i try to play it says "not verified" how do i fix that? ive been having this problem a lot

+2 votes     reply to comment
didierfeydet
didierfeydet Aug 24 2011, 5:01pm says:

marche pas

+2 votes     reply to comment
GilGalad98
GilGalad98 May 29 2011, 8:07am says:

the epilogue dont work :(

+2 votes     reply to comment
Slayer_287
Slayer_287 May 9 2011, 8:48pm says:

this mod is great i love it! but it would be good if you would also add arnor aswell.

+2 votes     reply to comment
Guest
Guest Oct 14 2014, 10:59am replied:

This comment is currently awaiting admin approval, join now to view.

OmeG
OmeG Nov 7 2010, 3:19pm says:

Is this mod still being worked on?

+2 votes     reply to comment
bondy195
bondy195 Feb 1 2010, 5:29pm says:

this mod is good but this live world is a bit strange at time because they just seem to run around in circles and i think that the way that you have made the eagles and fell beasts fall to the ground instead of turning into gold light is just amazing work thanks for this great mod hope you make some more soon!!!!

+3 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developed By
Turin_Turumbar
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Release Date
Released Oct 24, 2007
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Style
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Real Time Strategy
Theme
Fantasy
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