TBfN Version 2.0 Non Auto Update German
Oct 18, 2008 Full Version 0 commentsThis is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
Also watch my new Project: The Edain Mod Moddb.com
This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking.
This mod includes a new faction: Numenor
Here is the changelist of the 1.3
Units:
Numenor Soldiers
Numenor Rider
Numenor Archer
Numenor Ranger
Numenor Towerguards
Guards of the Menetarma (Mini-Hero)
Structures:
Farm
Barracks
Tower
Archerrange
Fortress
Smith
wall foundation (havent found a better english name for this XD)
Herostatue
Well
Heros:
Elros Tar Minyatur
Vardamir Nólimon
2 others arent ready yet
Elros Tar Minyatur Abilities:
Level 3
Sword of Numenor, Damage for 3 secs 300% more
Level 5
Leadership
Level 10
Power of the Palantir, destroy all units arround elors
Vardamir Nólimon
Level 1
switch weapon
Level 3
leadership
Level 8
sniper, its like the last power of legolas
Tar-Amandil
Fear
New Armour
Attestor of Manwe (Spawns an eagle)
Tar-Elendil
Knownlegde of Vardamir
Stop the horses!
Dramborleg
Dwarves:
New Heroes:
Thorin III Stonehelm
Beorn
Units:
Dale Pikemen
Dale Fighter
Beastrider
Abilitys:
Thorin III Stonehelm:
Mount/Dismount
Leadership
Elvendagger
Glorious Charge
Beorn:
Attendant
Bearform/Menform
Spawn Bears
Smash
some changes ingame:
archer etc. havent got a hitpercentage on 100%, they have a lesser hit percentage
Project Living Middlearth is now acitve
Updatet AI
Updatet Ship System
13 comments by feillyne on Aug 24th, 2011
A couple of game-spicy mods for Battle for Middle-earth II: Rise of the Witch-king were published on Desura.
Wars of the East is a large-scale modication for The Battle for Middle-earth: The Rise of the Witch-king. It adds 2 new playable factions, over 140 new units/heroes, new structures, new skins, new powers and more!
The main focus of Ferrety's ROTWK Mod is basebuilding and defense. Due to the upgrades to each factions infantry and siege units you will now have to focus on tactically placing your defenses and units in order to turn the tide of battle. All walls and towers have had massive upgrades as well as the fortress. All teams can now build walls, with Angmar and Goblins able to build defenses on the wall itself. Mordor and Isengard have been compensated with a lower cost and buildtime of there sentry towers which if carefully placed can be just as effective.
Another focus was on bigger movie-like battles. Each squad now comes with a larger amount of units which along with a slightly higher population cap definitely brings that 'war' feeling to the battleground.
Adds 2 new factions (Rohan and Arnor), heroes and unit for the old ones, improves the inn system in-game (elite units at inns), improves the custom hero system (via existing skills only), and strives to make the game better.
The Battles of Gondor aim is to try to bring back the fun that BFME1 made. This mod is for Rise of the Witch King. Factions: Rohan - Plenty of cavalry units, with some infantry support and strong heros to lead them. Minas Tirith - a well balenced side, with heavily armoured infantry. Souther Fiefdoms - a huge seletion of infantry with limited but strong cavalry. Elves - lots of archer units with some skilled swordsmen. Mordor - a plenty of orc and troll units, numbers is their strength. Isengard - Orcs and wild men are now isengards early game units, with more uruks for late gameplay. Evil Men - loads of stealth and assasins make up part of their army. The rest is taken up by their huge infantry devisions. As this is a war in the south mod, Dwarves, Goblins and Angmar have been replaced. Every faction has a plenty of new units and heros and reskins. Everything has been given a "makeover".
BFME2: Arcade Edition unleashes everything in Middle-Earth. All Powers, All Heroes. Build a custom army by having Elves run alongside Men. Gain access to incredible super powers at a whim including all new ones. Call forth incredible new heroes like Smaug the dragon, Bilbo and Strugmaug, the elder Dragon. This mod is a way of allowing you to do what you want, when you want. You can still play like you normally do but now you have choices.
Includes a new faction Numenor. Introduces numerous tweaks, gameplay changes, along with new heroes and units.
RJ-RotWK brings the best from each title in the BFME series by EA. As a mod for Rise of the Witch-King, at it's heart it brings 3 new factions to the game. Men of the West has been broken into Gondor and Rohan, with new heroes, units, powers, and more. Arnor has also been fleshed out to be a unique faction with a mix of Men and Elves and more. Men of the East and Mordor has also been split, with Men of the East made up from two smaller sub-factions of Rhun and Harad. The Elves are now made up from three smaller sub-factions of Rivendell, Lothlorien, and Mirkwood. In total, over 70+ new units/heroes/structures and more have been added. Over 20 new maps are included, and much more.
Mods install to following directory:
Your Documents folder\Battle for Middle Earth II RotWK mods
Note that all above mods were tested and should work on English 2.01 patch only. You need to patch your game before installing any of these mods to avoid any problems.
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
Little Trailer for the next The Battle for Numenor, which is called The Attack of the Goblins
You can see in this Trailer the new Goblin Hero, Smaug the Golden, the Dragon of the Lonely Mountain
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
how do you train mirkwood dagger fighters?
when i try to play it says "not verified" how do i fix that? ive been having this problem a lot
marche pas
the epilogue dont work :(
this mod is great i love it! but it would be good if you would also add arnor aswell.
Is this mod still being worked on?
this mod is good but this live world is a bit strange at time because they just seem to run around in circles and i think that the way that you have made the eagles and fell beasts fall to the ground instead of turning into gold light is just amazing work thanks for this great mod hope you make some more soon!!!!
Awesome Mod, I'm playing it since 2 days now, really awesome, but I'd want to ask you something:
1) Is it possible to get more HP for the Sentry Towers (Wachtürme)
2) About the Warg heroes, is it possible to create one's own Warg hero in the Hero builder?
Anyway thanks for the yet passed hours of fun with your mod, keep on it.
one of the best mod ive ever downloaded, although some things are wrong with it, Elros isnt Elros but MISSING: OBJECT ArnorElros also his leadership isnt "leadership" but MISSING: OBJECT ArnorElros also, oh and his Sword of Numenor is "Power of Narsil" instad, Tar-Elendil isnt Tar-Elendil but King Arvedui, Tar-Amandil isnt Tar-Amandil either but King Argaleb, i mean theres nothing wrong with the characters except the names are wrong maybe u can fix that, otherwise you did a grand job on it, i really like the Guards of the Meneltamar and how u combine the Dunedain soldiers and the knights to make Numenor Knights.
sorry for the long time of wating, I have many ideas and I find to make them all possible, for example a new campaign.