This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking.
This mod includes a new faction: Numenor
Here is the changelist of the 1.3
Units:
Numenor Soldiers
Numenor Rider
Numenor Archer
Numenor Ranger
Numenor Towerguards
Guards of the Menetarma (Mini-Hero)

Structures:
Farm
Barracks
Tower
Archerrange
Fortress
Smith
wall foundation (havent found a better english name for this XD)
Herostatue
Well

Heros:
Elros Tar Minyatur
Vardamir Nólimon
2 others arent ready yet

Elros Tar Minyatur Abilities:
Level 3
Sword of Numenor, Damage for 3 secs 300% more
Level 5
Leadership
Level 10
Power of the Palantir, destroy all units arround elors

Vardamir Nólimon
Level 1
switch weapon
Level 3
leadership
Level 8
sniper, its like the last power of legolas

Tar-Amandil
Fear
New Armour
Attestor of Manwe (Spawns an eagle)

Tar-Elendil
Knownlegde of Vardamir
Stop the horses!
Dramborleg

Dwarves:
New Heroes:
Thorin III Stonehelm
Beorn

Units:
Dale Pikemen
Dale Fighter
Beastrider

Abilitys:

Thorin III Stonehelm:
Mount/Dismount
Leadership
Elvendagger
Glorious Charge

Beorn:
Attendant
Bearform/Menform
Spawn Bears
Smash

some changes ingame:
archer etc. havent got a hitpercentage on 100%, they have a lesser hit percentage
Project Living Middlearth is now acitve
Updatet AI
Updatet Ship System

Image RSS Feed Latest Screens
Mirkwood Dagger Fighter Campaign Map: "Field of Wargs" Campaign Map: "Field of Wargs"
Blog RSS Feed Report abuse Latest News: The Battle for Numenor Mod: Elves and Campaign Update

0 comments by Turin_Turumbar on Nov 29th, 2008 digg this super bookmark


Hi, today I want to show you a new update. I made some render and worldbuilder screens of a new unit and of a campaign map. I will start with the new unit. It is a new unit for the elves, the Mirkwood Dagger Fighter. These units are fast, strong and nearly invisible assassins, which will attack you on the new campaign map.

User Posted Image

The new map will be the third part of the campaign and is called "Field of Wargs". You can see the base of the map on the screens, the scripting is not ready yet.

User Posted Image User Posted Image User Posted ImageUser Posted Image User Posted Image User Posted Image

Turin

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TBfN Version 2.0 Non Auto Update German

TBfN Version 2.0 Non Auto Update German

Oct 18, 2008 Full Version 0 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Auto Update German

TBfN Version 2.0 Auto Update German

Oct 18, 2008 Full Version 0 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Non Auto Update English

TBfN Version 2.0 Non Auto Update English

Oct 18, 2008 Full Version 3 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Auto Update English

TBfN Version 2.0 Auto Update English

Oct 18, 2008 Full Version 0 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

The Battle for Numenor: The Attack of the Goblins

The Battle for Numenor: The Attack of the Goblins

Mar 15, 2008 Trailers 0 comments

Little Trailer for the next The Battle for Numenor, which is called The Attack of the Goblins

Battle for Numenor: Smaug the Golden Trailer

Battle for Numenor: Smaug the Golden Trailer

Nov 18, 2007 Movies 0 comments

You can see in this Trailer the new Goblin Hero, Smaug the Golden, the Dragon of the Lonely Mountain

Comments  (0 - 10 of 32)
Kraddy
Kraddy Aug 4 2008, 5:34am says:

Awesome Mod, I'm playing it since 2 days now, really awesome, but I'd want to ask you something:

1) Is it possible to get more HP for the Sentry Towers (Wachtürme)
2) About the Warg heroes, is it possible to create one's own Warg hero in the Hero builder?

Anyway thanks for the yet passed hours of fun with your mod, keep on it.

+1 vote     reply to comment
jedimaster500
jedimaster500 Jul 25 2008, 5:42am says:

one of the best mod ive ever downloaded, although some things are wrong with it, Elros isnt Elros but MISSING: OBJECT ArnorElros also his leadership isnt "leadership" but MISSING: OBJECT ArnorElros also, oh and his Sword of Numenor is "Power of Narsil" instad, Tar-Elendil isnt Tar-Elendil but King Arvedui, Tar-Amandil isnt Tar-Amandil either but King Argaleb, i mean theres nothing wrong with the characters except the names are wrong maybe u can fix that, otherwise you did a grand job on it, i really like the Guards of the Meneltamar and how u combine the Dunedain soldiers and the knights to make Numenor Knights.

+1 vote     reply to comment
Turin_Turumbar
Turin_Turumbar Jun 9 2008, 10:52am says:

sorry for the long time of wating, I have many ideas and I find to make them all possible, for example a new campaign.

+1 vote     reply to comment
Satan2
Satan2 May 14 2008, 3:48pm says:

ok thnx plz keep me posted i like this mod its great :)

+1 vote     reply to comment
Satan2
Satan2 Mar 12 2008, 11:35am says:

when can we get smaug?

+1 vote     reply to comment
Turin_Turumbar
Turin_Turumbar Mar 12 2008, 2:01pm replied:

We will see ;)
Version 1.4 is not ready yet, only 1 unit is missing and then comes the betatest
Maybe one month, maybe faster, maybe slower ;)

+1 vote     reply to comment
Satan2
Satan2 Jul 14 2008, 5:32am replied:

lol, cnt wait for that, what team is smaug going to be on, im thinking goblins but thought i might ask anyway.

+1 vote     reply to comment
Palkia323
Palkia323 Feb 10 2008, 8:49am says:

What do you use to create totally new units?

+1 vote     reply to comment
Turin_Turumbar
Turin_Turumbar Feb 10 2008, 12:56pm replied:

for modelling gmax and renx, for texturing a graphic program, I am using the Gimp, for the coding a big editor, I am using FinalBig and at least some programs like the asset builder or the csf editor

+1 vote     reply to comment
Satan2
Satan2 Jan 30 2008, 2:15pm replied:

i also like the idea of that hero being able to ride a troll, an idea for numanor i think u should hav a special buulding on the fortress maybe an orb launcher on somin

+1 vote     reply to comment
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Battle for Middle Earth II: Rise of the Witch King Icon
Platform
PC
Developed By
Turin_Turumbar
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Release Date
Released Oct 25, 2007
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Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
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Last Update
2 days ago
Watchers
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Files
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