Also watch my new Project: The Edain Mod Moddb.com

This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking.
This mod includes a new faction: Numenor
Here is the changelist of the 1.3
Units:
Numenor Soldiers
Numenor Rider
Numenor Archer
Numenor Ranger
Numenor Towerguards
Guards of the Menetarma (Mini-Hero)

Structures:
Farm
Barracks
Tower
Archerrange
Fortress
Smith
wall foundation (havent found a better english name for this XD)
Herostatue
Well

Heros:
Elros Tar Minyatur
Vardamir Nólimon
2 others arent ready yet

Elros Tar Minyatur Abilities:
Level 3
Sword of Numenor, Damage for 3 secs 300% more
Level 5
Leadership
Level 10
Power of the Palantir, destroy all units arround elors

Vardamir Nólimon
Level 1
switch weapon
Level 3
leadership
Level 8
sniper, its like the last power of legolas

Tar-Amandil
Fear
New Armour
Attestor of Manwe (Spawns an eagle)

Tar-Elendil
Knownlegde of Vardamir
Stop the horses!
Dramborleg

Dwarves:
New Heroes:
Thorin III Stonehelm
Beorn

Units:
Dale Pikemen
Dale Fighter
Beastrider

Abilitys:

Thorin III Stonehelm:
Mount/Dismount
Leadership
Elvendagger
Glorious Charge

Beorn:
Attendant
Bearform/Menform
Spawn Bears
Smash

some changes ingame:
archer etc. havent got a hitpercentage on 100%, they have a lesser hit percentage
Project Living Middlearth is now acitve
Updatet AI
Updatet Ship System

Image RSS Feed Latest Screens
Mirkwood Dagger Fighter Campaign Map: "Field of Wargs" Campaign Map: "Field of Wargs"
Blog RSS Feed Report abuse Latest News: Rise of the Witch-king mods finally supported!

13 comments by feillyne on Aug 24th, 2011


A couple of game-spicy mods for Battle for Middle-earth II: Rise of the Witch-king were published on Desura.

Wars of the East

Wars of the East is a large-scale modication for The Battle for Middle-earth: The Rise of the Witch-king. It adds 2 new playable factions, over 140 new units/heroes, new structures, new skins, new powers and more!

Riders of Rhun Moriquendi Archers
Dorwinion Inn units Fokashin and Riders of Helcar

Ferrety's ROTWK Mod 2.5

The main focus of Ferrety's ROTWK Mod is basebuilding and defense. Due to the upgrades to each factions infantry and siege units you will now have to focus on tactically placing your defenses and units in order to turn the tide of battle. All walls and towers have had massive upgrades as well as the fortress. All teams can now build walls, with Angmar and Goblins able to build defenses on the wall itself. Mordor and Isengard have been compensated with a lower cost and buildtime of there sentry towers which if carefully placed can be just as effective.
Another focus was on bigger movie-like battles. Each squad now comes with a larger amount of units which along with a slightly higher population cap definitely brings that 'war' feeling to the battleground.

Blood FX Uruk Battalion
Create-A-Hero Attributes Create-A-Hero New Attack

Ghosts of Arnor

Adds 2 new factions (Rohan and Arnor), heroes and unit for the old ones, improves the inn system in-game (elite units at inns), improves the custom hero system (via existing skills only), and strives to make the game better.

Knight Shield Process style= Dwarven Army
Mollock Summon Trolls Wizard Custom hero example

Battles of Gondor

The Battles of Gondor aim is to try to bring back the fun that BFME1 made. This mod is for Rise of the Witch King. Factions: Rohan - Plenty of cavalry units, with some infantry support and strong heros to lead them. Minas Tirith - a well balenced side, with heavily armoured infantry. Souther Fiefdoms - a huge seletion of infantry with limited but strong cavalry. Elves - lots of archer units with some skilled swordsmen. Mordor - a plenty of orc and troll units, numbers is their strength. Isengard - Orcs and wild men are now isengards early game units, with more uruks for late gameplay. Evil Men - loads of stealth and assasins make up part of their army. The rest is taken up by their huge infantry devisions. As this is a war in the south mod, Dwarves, Goblins and Angmar have been replaced. Every faction has a plenty of new units and heros and reskins. Everything has been given a "makeover".

Southern Fiefdoms faction Southern Fiefdoms faction
Southern Fiefdoms faction Southern Fiefdoms faction

BFME2: Arcade Edition

BFME2: Arcade Edition unleashes everything in Middle-Earth. All Powers, All Heroes. Build a custom army by having Elves run alongside Men. Gain access to incredible super powers at a whim including all new ones. Call forth incredible new heroes like Smaug the dragon, Bilbo and Strugmaug, the elder Dragon. This mod is a way of allowing you to do what you want, when you want. You can still play like you normally do but now you have choices.

Balrog's...Attack!! Saruman Unleashed
Gandalf Summon Fangorn Forest Summon

Battle for Numenor

Includes a new faction Numenor. Introduces numerous tweaks, gameplay changes, along with new heroes and units.

Black Wargs Dale Pikemen
Dale Swordsmen Dale Archer

RJ-RotWK

RJ-RotWK brings the best from each title in the BFME series by EA. As a mod for Rise of the Witch-King, at it's heart it brings 3 new factions to the game. Men of the West has been broken into Gondor and Rohan, with new heroes, units, powers, and more. Arnor has also been fleshed out to be a unique faction with a mix of Men and Elves and more. Men of the East and Mordor has also been split, with Men of the East made up from two smaller sub-factions of Rhun and Harad. The Elves are now made up from three smaller sub-factions of Rivendell, Lothlorien, and Mirkwood. In total, over 70+ new units/heroes/structures and more have been added. Over 20 new maps are included, and much more.

Combe Valley Lake-Town
Cair Andros Black Gate

* * *


Mods install to following directory:
Your Documents folder\Battle for Middle Earth II RotWK mods

Note that all above mods were tested and should work on English 2.01 patch only. You need to patch your game before installing any of these mods to avoid any problems.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TBfN Version 2.0 Non Auto Update German

TBfN Version 2.0 Non Auto Update German

Oct 18, 2008 Full Version 0 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Auto Update German

TBfN Version 2.0 Auto Update German

Oct 18, 2008 Full Version 2 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Non Auto Update English

TBfN Version 2.0 Non Auto Update English

Oct 18, 2008 Full Version 3 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

TBfN Version 2.0 Auto Update English

TBfN Version 2.0 Auto Update English

Oct 18, 2008 Full Version 7 comments

This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...

The Battle for Numenor: The Attack of the Goblins

The Battle for Numenor: The Attack of the Goblins

Mar 15, 2008 Trailers 0 comments

Little Trailer for the next The Battle for Numenor, which is called The Attack of the Goblins

Battle for Numenor: Smaug the Golden Trailer

Battle for Numenor: Smaug the Golden Trailer

Nov 18, 2007 Movies 0 comments

You can see in this Trailer the new Goblin Hero, Smaug the Golden, the Dragon of the Lonely Mountain

Comments  (0 - 10 of 39)
hardrock104
hardrock104 Dec 1 2011, 7:34pm says:

how do you train mirkwood dagger fighters?

+2 votes     reply to comment
NickSibilla
NickSibilla Oct 30 2011, 12:38am says:

when i try to play it says "not verified" how do i fix that? ive been having this problem a lot

+2 votes     reply to comment
didierfeydet
didierfeydet Aug 24 2011, 5:01pm says: Online

marche pas

+2 votes     reply to comment
GilGalad98
GilGalad98 May 29 2011, 8:07am says:

the epilogue dont work :(

+2 votes     reply to comment
Slayer_287
Slayer_287 May 9 2011, 8:48pm says:

this mod is great i love it! but it would be good if you would also add arnor aswell.

+2 votes     reply to comment
OmeG
OmeG Nov 7 2010, 3:19pm says:

Is this mod still being worked on?

+2 votes     reply to comment
bondy195
bondy195 Feb 1 2010, 5:29pm says:

this mod is good but this live world is a bit strange at time because they just seem to run around in circles and i think that the way that you have made the eagles and fell beasts fall to the ground instead of turning into gold light is just amazing work thanks for this great mod hope you make some more soon!!!!

+3 votes     reply to comment
TheEmperor1989
TheEmperor1989 Aug 4 2008, 6:34am says:

Awesome Mod, I'm playing it since 2 days now, really awesome, but I'd want to ask you something:

1) Is it possible to get more HP for the Sentry Towers (Wachtürme)
2) About the Warg heroes, is it possible to create one's own Warg hero in the Hero builder?

Anyway thanks for the yet passed hours of fun with your mod, keep on it.

+2 votes     reply to comment
jedimaster500
jedimaster500 Jul 25 2008, 6:42am says:

one of the best mod ive ever downloaded, although some things are wrong with it, Elros isnt Elros but MISSING: OBJECT ArnorElros also his leadership isnt "leadership" but MISSING: OBJECT ArnorElros also, oh and his Sword of Numenor is "Power of Narsil" instad, Tar-Elendil isnt Tar-Elendil but King Arvedui, Tar-Amandil isnt Tar-Amandil either but King Argaleb, i mean theres nothing wrong with the characters except the names are wrong maybe u can fix that, otherwise you did a grand job on it, i really like the Guards of the Meneltamar and how u combine the Dunedain soldiers and the knights to make Numenor Knights.

+2 votes     reply to comment
Turin_Turumbar
Turin_Turumbar Jun 9 2008, 11:52am says:

sorry for the long time of wating, I have many ideas and I find to make them all possible, for example a new campaign.

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Track this mod Profile
Icon
Battle for Middle Earth II: Rise of the Witch King Icon
Platform
Windows
Developed By
Turin_Turumbar
Contact
Send Message
Release Date
Released Oct 24, 2007
Mod Watch
Track this mod
Share
Community Rating

Average

9.8

17 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Statistics
Rank
716 of 16,094
Last Update
5 months ago
Watchers
53 members
Files
13
News
18