Also watch my new Project: The Edain Mod Moddb.com
This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking.
This mod includes a new faction: Numenor
Here is the changelist of the 1.3
Units:
Numenor Soldiers
Numenor Rider
Numenor Archer
Numenor Ranger
Numenor Towerguards
Guards of the Menetarma (Mini-Hero)
Structures:
Farm
Barracks
Tower
Archerrange
Fortress
Smith
wall foundation (havent found a better english name for this XD)
Herostatue
Well
Heros:
Elros Tar Minyatur
Vardamir Nólimon
2 others arent ready yet
Elros Tar Minyatur Abilities:
Level 3
Sword of Numenor, Damage for 3 secs 300% more
Level 5
Leadership
Level 10
Power of the Palantir, destroy all units arround elors
Vardamir Nólimon
Level 1
switch weapon
Level 3
leadership
Level 8
sniper, its like the last power of legolas
Tar-Amandil
Fear
New Armour
Attestor of Manwe (Spawns an eagle)
Tar-Elendil
Knownlegde of Vardamir
Stop the horses!
Dramborleg
Dwarves:
New Heroes:
Thorin III Stonehelm
Beorn
Units:
Dale Pikemen
Dale Fighter
Beastrider
Abilitys:
Thorin III Stonehelm:
Mount/Dismount
Leadership
Elvendagger
Glorious Charge
Beorn:
Attendant
Bearform/Menform
Spawn Bears
Smash
some changes ingame:
archer etc. havent got a hitpercentage on 100%, they have a lesser hit percentage
Project Living Middlearth is now acitve
Updatet AI
Updatet Ship System
Today I have a little new update for you. Because the Numenor buildings are currently using the Gondor skins and some very bad skins of mine, I have decided to reskin them. They are still using the Gondor building modells, so that you can see, that the Numenor are the ancestors of the Gondorians.
And here the archer range, the other buildings will come later.
I hope you like the new skins, criticism is welcome. ;)
Turin
Hi Today I have a new update for you. At first: The mod now uses my day night and weather script in most of the maps. Because of this I changed the spellbook...
New screens of the Mirkwood Dagger Fighter and the map "Field of Wargs".
We are back now after a long time!The "The Battle for Numenor Mod" is available in new version, this time with many new extras!
You can see in this update some screens of a new hero, an unit upgrade and the starter.
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
Little Trailer for the next The Battle for Numenor, which is called The Attack of the Goblins
You can see in this Trailer the new Goblin Hero, Smaug the Golden, the Dragon of the Lonely Mountain
Dead?
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i want to know how to give gondor fighters their shield back
Is the campaign only two missions or is my computer just being annoying?
Probably your computer is mocking you dude. I recommend hitting it where it hurts the most - belly! (computer housing)
how do you train mirkwood dagger fighters?
when i try to play it says "not verified" how do i fix that? ive been having this problem a lot
marche pas
the epilogue dont work :(
this mod is great i love it! but it would be good if you would also add arnor aswell.
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