TBfN Version 2.0 Non Auto Update German
Oct 18, 2008 Full Version 0 commentsThis is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking.
This mod includes a new faction: Numenor
Here is the changelist of the 1.3
Units:
Numenor Soldiers
Numenor Rider
Numenor Archer
Numenor Ranger
Numenor Towerguards
Guards of the Menetarma (Mini-Hero)
Structures:
Farm
Barracks
Tower
Archerrange
Fortress
Smith
wall foundation (havent found a better english name for this XD)
Herostatue
Well
Heros:
Elros Tar Minyatur
Vardamir Nólimon
2 others arent ready yet
Elros Tar Minyatur Abilities:
Level 3
Sword of Numenor, Damage for 3 secs 300% more
Level 5
Leadership
Level 10
Power of the Palantir, destroy all units arround elors
Vardamir Nólimon
Level 1
switch weapon
Level 3
leadership
Level 8
sniper, its like the last power of legolas
Tar-Amandil
Fear
New Armour
Attestor of Manwe (Spawns an eagle)
Tar-Elendil
Knownlegde of Vardamir
Stop the horses!
Dramborleg
Dwarves:
New Heroes:
Thorin III Stonehelm
Beorn
Units:
Dale Pikemen
Dale Fighter
Beastrider
Abilitys:
Thorin III Stonehelm:
Mount/Dismount
Leadership
Elvendagger
Glorious Charge
Beorn:
Attendant
Bearform/Menform
Spawn Bears
Smash
some changes ingame:
archer etc. havent got a hitpercentage on 100%, they have a lesser hit percentage
Project Living Middlearth is now acitve
Updatet AI
Updatet Ship System
0 comments by Turin_Turumbar on Nov 29th, 2008 digg this super bookmark
Hi, today I want to show you a new update. I made some render and worldbuilder screens of a new unit and of a campaign map. I will start with the new unit. It is a new unit for the elves, the Mirkwood Dagger Fighter. These units are fast, strong and nearly invisible assassins, which will attack you on the new campaign map.
The new map will be the third part of the campaign and is called "Field of Wargs". You can see the base of the map on the screens, the scripting is not ready yet.
Turin
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This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
This is the version 2.0 of the Battle for Numenor Mod. This Mod includes many new features, for example a new campaign, more units, a living Middleearth...
Little Trailer for the next The Battle for Numenor, which is called The Attack of the Goblins
You can see in this Trailer the new Goblin Hero, Smaug the Golden, the Dragon of the Lonely Mountain
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Awesome Mod, I'm playing it since 2 days now, really awesome, but I'd want to ask you something:
1) Is it possible to get more HP for the Sentry Towers (Wachtürme)
2) About the Warg heroes, is it possible to create one's own Warg hero in the Hero builder?
Anyway thanks for the yet passed hours of fun with your mod, keep on it.
one of the best mod ive ever downloaded, although some things are wrong with it, Elros isnt Elros but MISSING: OBJECT ArnorElros also his leadership isnt "leadership" but MISSING: OBJECT ArnorElros also, oh and his Sword of Numenor is "Power of Narsil" instad, Tar-Elendil isnt Tar-Elendil but King Arvedui, Tar-Amandil isnt Tar-Amandil either but King Argaleb, i mean theres nothing wrong with the characters except the names are wrong maybe u can fix that, otherwise you did a grand job on it, i really like the Guards of the Meneltamar and how u combine the Dunedain soldiers and the knights to make Numenor Knights.
sorry for the long time of wating, I have many ideas and I find to make them all possible, for example a new campaign.
ok thnx plz keep me posted i like this mod its great :)
when can we get smaug?
We will see ;)
Version 1.4 is not ready yet, only 1 unit is missing and then comes the betatest
Maybe one month, maybe faster, maybe slower ;)
lol, cnt wait for that, what team is smaug going to be on, im thinking goblins but thought i might ask anyway.
What do you use to create totally new units?
for modelling gmax and renx, for texturing a graphic program, I am using the Gimp, for the coding a big editor, I am using FinalBig and at least some programs like the asset builder or the csf editor
i also like the idea of that hero being able to ride a troll, an idea for numanor i think u should hav a special buulding on the fortress maybe an orb launcher on somin