This is a SubMod for Edain Mod which only works with the "Glorfindel23's Map Pack" (Link in the description). The main goal of this SubMod will be to : - Add new SubFactions (with new units, heroes, buildings and powers). - Add some models and texture to my pack of maps to improve the global design of the maps. - Solve the ButtonImage problem for all the CommandButtons in my maps. - To add some new useful Command Buttons (to mask the trees in "Caras Galadhon" for example).

Link of the Maps : Modding-union.com
You can also download the maps in ModDB -> in ROTWK > addon
(I will rework all the maps and fiw all the bug in the SubMod)

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Hello everyone!
I will briefly explain how my submod works:

It is very easy: just choose one of the maps available in my pack and select one of the factions you are supposed to use for this map. At the start of the game the chosen faction will receive the new options.

For exemple in Barad Eithel maps :
- If you chose Imladris, it will be changed in Noldor
- For all the other factions, the map will be playable normally.

Why a submod which work with maps?
I think this is the best way to make an original content.
- First I very like edain and I think it is perfect. I so decide to keep it like the edain concepters decide to give it.
This system which so allow me to keep Edain Mod adding it an original touch.
- In a second time I can say than with this system the number max of factions will be illimited and I will not be obligaded to make subfaction.
For exemple If I want to make a faction KazadDum in map moria I can without make her as a subfaction of erebor.
- Also this system allow me to choose different game strategies for the balance of the game. For exemple all the faction are balanced but in my map minas tirith I want to make gondor faction better than mordor cause they will fight against 3 mordor. I will so add to them a lot of heroes units which can easely defeat the orc of mordor.


I introduce my SubMod with a list of the Maps and SubFactions than it will contain.

Maps Fortress :


Arnor
- Amon Sul
- Fornost

Gondor
- Minas Tirith
- Osgiliath 2475
- Osgiliath 1437
- Ithilien
- Minas Ithil
- Henneth Annun

Rohan
- Helm's Deep
- Edoras

Imladris
- Rivendell
- Barad Eithel (Lindon)
- Mithlond (Lindon)
- Ost-in-Edhil
- Gondolin (Lindon)
- Shire (Hobbit)

Lothlorien
- Caras Galhadon
- Wood of Lorien
- Mirkwood (Mirkwood)

Dwarves
- Khazad Dum (faction extended)
- Erebor
- Blue Mountains
- Hiron Hills
- Ered Mithrin (faction extended)
- Ered Luin
- Esgaroth (faction extended)
- Dale (faction extended)

Mordor
- Barad Dur
- Cirith Ungol
- Mistrand (Rhun)
- The Rhun (Rhun)
- Umbar (Umbar)
- Harad (Harad)

Isengard
- Isengard
- Dunland (Dunland)

Angmar
- Carn Dum

Misty Mountains
- Moria

Maps Skirmish :
I will also make Skirmish maps standard because I think the players want not play always in the fortress maps (I will explain later wath will be exactly the system for the skirmish maps).


SubFactions :

GONDOR
- Gondor (Faction Extended):
-> Minas Thirith
-> Osgiliath
-> Ithilien

- Bree
- Dol Amroth (Faction Extended)


IMLADRIS
- Lindon
- Shire


LOTHLORIEN
- Mirkwood (Faction Extended)


MORDOR
- Mordor (Faction Extended):
-> Cirith Ungol

- Harad
- Rhun
- Khand
- Umbar


DWARVES
- Ered Mithrin (Faction Extended)
- Kazad Dum


ISENGARD
- Isengard (Faction Extended)
- Dunland (Faction Extended)

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Comments  (0 - 10 of 157)
TheBeastHimself
TheBeastHimself

Wow this looks awesome! I love Edain and I love having new factions to use, this system you are using is really cool. I really hope that you'll be able to finish this and that it won't die like most other mods in progress. I'll be following closely this mod :)

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Glorfindel23 Creator
Glorfindel23

Thanks!
These last times we are a little absent because we enjoy our holidays but we will return completely at work at the return of holidays ;)

Reply Good karma+1 vote
TheBeastHimself
TheBeastHimself

There's no pressure at all, you need holidays and rest, btw I love your maps!I find it awesome that the BFME community is still here and active ;)

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joelockard
joelockard

Dude is there any way I can help out with your sub mod? Huge Edain fan myself as well. I played some of your maps and really love the touches. A bit buggy on some parts but that's given considering the complications of coding .ini files. But in terms of creativity you've captured Edain's essence. And keep up the hardwork and effort on the models :)

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Glorfindel23 Creator
Glorfindel23

Hi first of all thanks for your compliment! We have already, coders, mappers, models makers... but we need animations maker and effects creator (the effects creator is the person which create all the effects like the power effect or the building effect like the morgulsorcery).
So if you want to help you can begin to learn animations or effects.

Reply Good karma+2 votes
joelockard
joelockard

Wow thanks for the response. But the thing is I'm a noob in modelling and I haven't started in animation and effects yet. But what I have been experimenting on (and I'd like to apologize to Edain Team for this personally) is re-texturing and re-skinning some of their models. Just mashed them all together and gave them new textures. For example, I edited their Arkenguard model, re-textured them to look like the Dwarves from An Unexpected Journey, and gave them weapons of regular infantry. Haven't finished any of them yet (lack of time) but I was planning on using them for private use or handing them over to Edain Team if they'd like to use it in future updates since it's still their models. Not sure if you'd still have any use for that. Anyway it's fine if the other positions are already taken. I still like Edain mod and your upcoming submod and wish you all the best. :)

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Glorfindel23 Creator
Glorfindel23

Alright!
(I think you can contact the edain team in modding union). Modding-union.com

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Lord_of_Gondor
Lord_of_Gondor

How is the work going on my friend?What are your plans? :)

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Glorfindel23 Creator
Glorfindel23

I currently remake all the models of gondor units because I find they are obsolete. I also improved a litte the tower guards model (I will soon post new picture of my work).

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Lord_of_Gondor
Lord_of_Gondor

Shall you make more tower guard units like with swords etc..

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Glorfindel23 Creator
Glorfindel23

It will have only 3 different types of Tower Guards available because they are really good units better than the citadel guards.
Also, they are support units (to protect regular troops against arrows, cavalry, infantry) so this make sense than they either limited to 3 types of these units to make them more precious.

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Glorfindel23 Creator
Glorfindel23

I will add a special unit to replace tower guard in one other map when I've the time... I let the suprise...

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Lord_of_Gondor
Lord_of_Gondor

Thanks for the answer :)

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Glorfindel23 Creator
Glorfindel23

No problem ;)

Reply Good karma+1 vote
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