A modification for Rise of the Witch-king that enhances gameplay, improves and adds onto existing factions, and adds new ones.
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wow, excellent work you guys!!!
We need stone and iron for Angm...I mean Erebor!
Looks great! Will you include alternative resource buildings for good factions in the future? Evil factions have their lumber camps. Would be nice if the good factions had something similar.
Not likely. We're OK with Good and Evil having different things.
Love how the passage will become larger and larger, the same way it's producing more resources (level up).
Whoever thought this, intentional or not, well done!
Thats the magic of perspective. It's the same size for all.
Then I will have to careful manage the perspective of each of my mines, meanwhile, a random brutal AI destroys everything... sad story. :(
What tasty little animations can we expect?
Naked Dwarves in a fountain.
I wouldn't have expected anything less
Not my proudest fap but it will do
I like it, much better than vanilla mine.
Now this is what we call a mine. A mine
It is no mine, it is a tomb!
I seriously have played the first mission dozens of time to me it's one of the lines that sums up the BFME
Built with dwarven skill!
Better than Vanilla :)
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Not a tomb. It's Erebor's resource structure.
Credit to Nertea for parts of his The Dwarf Holds art.