Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.

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AI progress

News 4 comments

It's Alive!

So no update in a while, things have been very busy recently and Blitz has had to take a back seat. In spite of there being now news, progress has been fairly decent. The main focus has been sorting out the AI and frankly it was a colossal mess!

The new code has completely destroyed the old scripts. I had hoped to add a few cool extras but keep the basics intact. Instead the whole thing has been re-written. As if that wasn't bad enough the old ZH code has a lot of weird bugs and idiosyncrasies in it which have been frustrating and ended up requiring a lot of trial and error to work around.

The good news is all these problems have been overcome - The AI lives!

The current state is actually still incomplete. The only working faction is currently the Soviets and it needs scripts added to make it use aircraft. Sadly the scope for interesting AI playstyles is limited by clunky code. Still, it's a bit more interesting than the old AI which basically just rushed your base with repeated attack waves. The new AI will try to occupy the midfield before it sends attack waves in. It should also scale better on different difficulty settings. The easy AI is quite passive if you just turtle.

There's still quite a laundry list of things to do. After the Soviets are finalised the scripts need to be duplicated and modified to work for the other factions.
I also need to update the unit skins to boost their contrast. Some are done but not all.
There's a lot of broken tooltips
Cameos need updating
Finally the factories need to be differentiated better so some kind of reskin is in order.
Also it would be nice to boost the look of the soviet buildings, they need to be weathered and also the roof textures are fairly bad.

More to come soon!

Finishing Line and beyond

Finishing Line and beyond

News 7 comments

Reaching the finishing line - not really liking the finish line - beyond!

News from the Bunker

News from the Bunker

News 8 comments

A progress for Zero Hour - forums, units, scale and AI

Upcoming in Zero Hour

Upcoming in Zero Hour

News 19 comments

The full change list for the upcoming mod overhaul.

First Test Map

First Test Map

News 3 comments

Progress update - the first public test map is underway!

RSS feed Downloads
Blitz R3 raw files

Blitz R3 raw files

Full Version 18 comments

Raw files for version R3 for those who can't get the installer to work. The "extracted.zip" are all the files from the Bigfiles if you're like me and...

3.01 Raw Patch

3.01 Raw Patch

Patch 8 comments

Raw patch Files for 3.01 Install in your blitz R3 Data folder

Blitz 2 SC edition Design Document 1.0

Blitz 2 SC edition Design Document 1.0

Other 13 comments

Design Document for the upcoming SC2 version of the Blitzkrieg mod

SF3 War Path

SF3 War Path

Multiplayer Map 3 comments

Third installment of Summer Fire, War Path. All the old features you've known and loved in SF maps, plus some new ones.

Rodina

Rodina

Multiplayer Map 6 comments

The Motherland Calls Can you dominate the dense cities and sparse deserts of this piece of the motherland.

Operation Desert Sun

Operation Desert Sun

Singleplayer Map 4 comments

This new standalone mission features a fictional desert war between the Soviets and the Germans. The player has to take on 3 German bases and conquer...

Comments  (0 - 10 of 682)
t1a2l3
t1a2l3

I unpacked the raw files into the generals zero hour folder and unpacked the extracted.zip also. I have two problems:
1. if i apply the patch i get a "technical diffculties" error.
2. if i dont the game works but after loading screen of the allies or axis or soviets I see black screen with the game bar and nothing happens.

Please help me.

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Elitgeneral
Elitgeneral

hey just wondering ...when is the new updating gonna come??
or will it ever come out??

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AtomicDerp Online
AtomicDerp

Hey, do you think maybe next update you can fix the AI? All they seem to do is spam tanks and aren't really much of a challenge. 2 groups of tanks and the AI is finished. Also, the building are a pain in the backside to destroy since you need a large force to take them out. Other than that, The mod is GREAT! I rate 10/10!

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willychong8921
willychong8921

Buildings represent the total war production of a nation, making them fragile kinda defeats the point.

I know is frustrating..... but attacking into enemy bases is like attacking into enemy territory, you bound to take losses no matter. And you also benefit for surviving longer game period against brutal AI or multiplayer as opposed to enter base=GG

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AtomicDerp Online
AtomicDerp

It would be cool if Fighter could attack ground forces too :P Just an idea.

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willychong8921
willychong8921

I originally thought that too, but would it make you just spam fighters and nothing else......

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AtomicDerp Online
AtomicDerp

Not really, I'm more interested in using tanks and hordes of infantry. Having some fighters strafe them would be awesome. Also, the AI never really seems to use infantry, they just spam tanks.

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Trolling_
Trolling_

Can I use help? I don't know how to download this mod..... And thank you (awesome mod btw)

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AtomicDerp Online
AtomicDerp

Downloading the mod? Just scroll up, underneath "Blitzkrieg II: The Finest Hour" there is a "downloads" button. Just click that and get the latest download available.

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AtomicDerp Online
AtomicDerp

Okay!!! So, I figured out what I did wrong. Obviously there was no place for the mod to launch so of course I would get tons of errors. But I figured it out. First off, this goes without saying, just Unpack the Blitz R3 file then place on your desktop. Be sure before going past this step that you create a back up for C&C Generals Zero Hour. Once it's unpacked, drag all the files inside of your Blitz R3 and place them inside here: C:/ Program Files (X86)/ Origin Games/ Command and Conquer Generals Zero Hour/ Command and Conquer Generals Zero Hour. Then, you want to unpack the "extracted.zip" file and place them where they belong. Just unpack everything in there and replace the "Data" and other stuff like that. Then, just launch the game and it should be working. That was my way of getting it to work and it payed off. Hope this helps :)

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DaRaptor0 Creator
DaRaptor0

Yeah, the launcher doesn't work with the origin version.

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AtomicDerp Online
AtomicDerp

Same applies for the Patch. There is no "Blitz" folder in my Generals main directory. I just dragged all the mod's files in my main directory and it worked. :) Please make a back up before doing this though!!

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DaRaptor0 Creator
DaRaptor0

the "Blitz" folder is just a reference to where you have the mod files installed, some people copy the ZH folder multiple times to have different mods with clean installs.

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AtomicDerp Online
AtomicDerp

BUT, nontheless, I am loving the mod so much I can't stop playing it. Do you think the addons you have for it will still work? Such an awesome mod man.

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AtomicDerp Online
AtomicDerp

I have C&C Generals Zero Hour for Origin and it's working just fine for me.

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Highest Rated (8 agree) 10/10

probably the best mod out there

Jul 6 2011 by imanolfuentes

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