Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later.  At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers.  This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.

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8 comments by Korona on Nov 5th, 2009 digg this super bookmark


Greetings from the top secret bunker!...

Our original plan was to release a teaser video showing off the new visual effects available in Release 3 along with a new content patch adding 'a couple of cool things'..! However Neo is working on some really cool missions so this patch has been delayed while he works on this great new content. Since time is getting on and so I decided it was time to release the teaser anyway!

These were created by the many-named Chappi/Keksman55/Failure. If he sounds familiar that could be because he has also been busy making effects for the great looking Rise of the Reds mod.

Our new effects look great and are much more efficient than the ones we were using before. This means much less lag when you deploy these monster weapons. Although they are in Release 3, you probably won't have seen these effects very often since they are attached to such rare weapons so here is a montage of their great visuals!

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Blitz II Patch 3.0 - 3.01

Blitz II Patch 3.0 - 3.01

Jul 15, 2009 Patch 13 comments

Blitz II R3 Patch: Updates from version 3.0 to 3.01

Blitz II Release 3.0

Blitz II Release 3.0

Jun 30, 2009 Full Version 56 comments

The full release of Blitzkrieg II: The Finest Hour. This mod takes you from 1939 to 1945 and features all the major units of the European theatre of World...

Comments  (0 - 10 of 201)
semsteve
semsteve Nov 18 2009, 6:25pm says:

hey everyone there's a tournament for this mod, sign up here.

Derelictstudios.net

you'll have fun, i swear

+1 vote     reply to comment
WalterSullivan
WalterSullivan Nov 16 2009, 11:39am says:

but you're AWESOME for making this mod. :)

+1 vote     reply to comment
WalterSullivan
WalterSullivan Nov 16 2009, 11:37am says:

I think making The AI in skhirmish a little smarter would be the best thing to improve the game :)

+1 vote     reply to comment
James100
James100 Nov 10 2009, 2:31pm says:

Hello :) Btw may I ask the name of the song used in the Soviet Video "Sov04 Uranus1" Thanks in advance ;)

+1 vote     reply to comment
Hitler_Jesus
Hitler_Jesus Nov 8 2009, 2:02pm says:

oh and also add some sort of trin tracks on ever map because it would be a good sorce for money and you could also build the Geschutz Dora or Schwerer Gustav in multiplayer skirmishes. Does seem like there have been some changes though but over all it is the best mod i have ever played on this game GREAT JOB :D. sorry im a little judgemental but i like the game and i dont play any other mod :p

+1 vote     reply to comment
DarkyPwnz
DarkyPwnz Nov 6 2009, 8:40am says:

Please remove the enormous amount of starting units and you make my day! It makes the game confusing

+3 votes     reply to comment
Hitler_Jesus
Hitler_Jesus Nov 8 2009, 1:57pm replied:

i agree i also wish for them to make it a little more like zero hour by starting you off with a command center and a worker and that is it, also some supply depots and supply stashes. And some buildings to help with your economy, like Idk maybe something like a supply drop zone or something, make some of the carpet bombs and V1 rockets better i to agree that they should be inaccurate but maybe they should also do some damage. Give the V2 more splash damage, Make the Panzerkampfwagen VIII Maus tanks anything other than blue. give the soviets a super weapon of some sort. Also the landmines should do some magnitude of damage. Make power Plants give power instead of the factory's. The Grenades are underpowered. i had literally hundreds of German Paratroopers outside a heavy factory and it took them more than 30 minutes to destroy it. if the v2 rockets are going to miss sometimes at least make them do some splash damage Currency in that game should be worth more so that means make the buildings cheaper but the money hard to get. The Radio tower is an excellent idea but i think it should be an Add-on to the Airfield it might have.AND DON'T ADD LIMITS TO THE AMOUNT OF BUILDINGS thats very annoying when im trying to artillery spam or tank spam or even V2 spam. PLEASE make these Changes whoever agrees vote yes.

+1 vote     reply to comment
semsteve
semsteve Nov 10 2009, 7:53am replied:

I think the resoning behind this mod is historical accuracy and deep research. This means that gameplay-wise they must mean something: if you could build power plant your industrial power can be as high as you want so you can build infinite amount of Maus tanks or infinite amount of V-1 and that's a thing that developers don't want since WWII wasn't won by the faction which fielded enourmous unstoppable tanks but by the one which could mantain for the longer time its industrial production and output. This why factories give industrial power (not electrical power) and this is why when you cripple the industrial production you cripple your enemy, if you have just six factories they mean they are your most important pieces in V-1/2 or maus or tank turrets to build in order to force you to think your production path wisely. Also in reality V-1s were very inaccurates and Germany fired something like 9000 against britain, just to cripple their economy. Also every factory you build in the game is not a factory but and industrial complex (like GM in USA doesn't have just one factory) and you are not suppose to destroy an industrial complex with a buch of guys, it is not the right think to do. Airstrikes are called behind the enemy lines so it's just fine to not have an airfield. And in war you don't have supply stashes around the world, but if you occupy a city you do have a tactical advantage and this is representtd by tha money they give you in land grabbing. Finally limits of building represent the difficult to field and construct something like WMD, that russia in their wiew of war doesn't have, in fact they have really mass/quick productions, and that's their superweapon.

So i must say totally no to all of your suggestions.

+2 votes     reply to comment
Korona
Korona Nov 10 2009, 9:57am replied:

Haha spot on Steve. We wanted to stay true to WW2 so the game play throws out a lot of ZH conventions. The Germans are the most difficult side to master, it takes a very good player to make the most of them. The German arms industry reflected the Nazi ideology of social Darwinism with many power groups competing (rather than working together to unify production). You need to be able to plan ahead and have the right plants on line for when you purchase tech advances.

If people want a game that plays like ZH then there is a good one that EA made :P

+1 vote     reply to comment
Korona
Korona Nov 5 2009, 1:27pm replied:

Blitzkrieg is a microcosm of the European theatre, no naval or Pacific theatre game play

+1 vote     reply to comment
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Platform
PC
Developer
Blitz II Team
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Official Page
Derelictstudios.net
Release Date
Released Jul 1, 2009
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Real Time Strategy
Theme
War
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