Design Document for the upcoming SC2 version of the Blitzkrieg mod
Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.
In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.
I've mentioned an update for Zero Hour coming soon, so you might well be wondering what this fabled release will be about. Neo and Dirty Harry have been hard at work preparing the game and here is a rundown of the changes:
The tech tree now has 9 steps. All games start from December 1940 up to tech 9 on June 1945. Players uptech according to time and points they get during battles.
Players can build up to 9 factories:
Allies: Chrysler Detroit Arsenal, General Motors, Press Steel Co., Pacific Car Co., American Locomotive Co., Vauxhall Motors, Vickers, Leyland Motors, Nuffield Mechanisation.
Soviets: Kharkov factory no.183, Leningrad LKZ Factory, Stalingrad Factory, GAZ Factory in Gorky, Leningrad Factory no.174, Factory no.112 in Gorky, Kirov Factory no. 38, Uralmash Factory, Tankograd.
Germans: MAN, Henschel, Krupp, Alkett, MNH, Daimler, Nibel, plus V2 launch sites.
This version focuses on ground vehicles with called-in air support. Infantry's role is more to capture income buildings and manpower is only supplied slowly.
Units are now 50% smaller than before. More tanks are rolling on the battlefield. The result is the maps look twice as large as before which allows pincer and flank moves.
Weapon's range is also longer than before to allow sniper units like Panthers, Tigers and others to be used in this specific role if necessary.
Many new units are now included in the game, here are some of these:
Allies: 9 types of Shermans are now included - up from the 3 available currently, Churchill VII, Crusader II, Crusader III, Valentine IX, Achilles, Archer, M10, M36, 2pdrs AT gun, 6pdrs AT gun.
Soviets: 6 types of T-34 are now included instead of 2 before, 4 types of KV-1 instead of 1 before, SU-152, ISU-122, SU-85, 45mm AT gun.
Germans: Stug IIIb, Panzerjager I, PzIVF1, sIG33, Nashorn, StugIV, 50mm AT gun.
As usual, every unit has stats based on historic gun power, ROF, range, accuracy, armour thickness, armour angle factor, speed, price, build time and fuel consumption.
Because all heavy tanks and some medium tanks use more fuel than others, the players have to make sure they have enough fuel depots before launching a mass production of heavies. Some of these tanks can be disabled if there’s a shortage of fuel like the one Germans got at the end of the WW2.
Hopefully that gives a better idea of what's coming. Things are still looking good for a release either later this month or early next month so hopefully there will be some more updates soon!