Blitz II Patch 3.0 - 3.01
Jul 15, 2009 Patch 14 commentsBlitz II R3 Patch: Updates from version 3.0 to 3.01
Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.
In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.
8 comments by Korona on Nov 5th, 2009 digg this super bookmark
Greetings from the top secret bunker!...
Our original plan was to release a teaser video showing off the new visual effects available in Release 3 along with a new content patch adding 'a couple of cool things'..! However Neo is working on some really cool missions so this patch has been delayed while he works on this great new content. Since time is getting on and so I decided it was time to release the teaser anyway!
These were created by the many-named Chappi/Keksman55/Failure. If he sounds familiar that could be because he has also been busy making effects for the great looking Rise of the Reds mod.
Our new effects look great and are much more efficient than the ones we were using before. This means much less lag when you deploy these monster weapons. Although they are in Release 3, you probably won't have seen these effects very often since they are attached to such rare weapons so here is a montage of their great visuals!
Blitz II R3 Patch: Updates from version 3.0 to 3.01
The full release of Blitzkrieg II: The Finest Hour. This mod takes you from 1939 to 1945 and features all the major units of the European theatre of World...
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This is my first ever mod i've tried to download but when i launch blitz, it says "cant get version of file "blitzkieg 2.6 TFH: Blitzkrieg 2.6: Zero Hour" of application "Finder"." What do i do??
I have a mac by the way...
......half of tanks dont have anti-infantry machin guns that sucks...every tanks has at least one
There are usually 2 reasons why, balance or engine limitation, the SAGE engine only allows for a certain number of weapon type or set per-unit.
or maybe the fact that an anti infantry machine gun would be useless for that certain tank and the weapon slot would be more useful for something else.
The tank favours one weapon per troop type (infantry, vehicles, buildings) we found that tanks using HE were more effective vs infantry than MGs so most tanks use their HE rounds instead. The MGs are useful in certain circumstances so we left it on some "specialist" tanks which you can add to a force to retain an MG screen. If you really need more MG support you will find them on APCs like the M3 halftrack or Sdkfz 251 and the scout vehicles like the T-60, Jeeps and BMW bikes.
Btw, my brother was recently playing call of duty world at war and i noticed something, why aren't there any MG troopers, because i reckon the game would be better and more realistic with them.
like the game is already pretty realistic but just add this please oh and please for *** sake make some explosives that work like the tnt charges.
thnx if u can
HOW THE **** IS A MOUS BIGGER THAN A TIGER LLLOOOLLL
To me this mod is best becouse it has many diferent tanks units and airplanes...but add sandboxs,bunkers,trenches,and everything that there was in WW2 i dont think its to much but just the esentials(sandboxes,bunkers and trenches)
Please add my sugestion for more defence structures that the infantry can have a beter role
That do infantry do except knockout tanks...please make the infantry more needed(if i spelled it right)