Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later.  At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers.  This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.

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Northern Assault Counter Attack Hill 23
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3 comments by Korona on May 26th, 2014

It's Alive!

So no update in a while, things have been very busy recently and Blitz has had to take a back seat.  In spite of there being now news, progress has been fairly decent.  The main focus has been sorting out the AI and frankly it was a colossal mess!

The new code has completely destroyed the old scripts.  I had hoped to add a few cool extras but keep the basics intact.  Instead the whole thing has been re-written.  As if that wasn't bad enough the old ZH code has a lot of weird bugs and idiosyncrasies in it which have been frustrating and ended up requiring a lot of trial and error to work around.

The good news is all these problems have been overcome - The AI lives!

The current state is actually still incomplete.  The only working faction is currently the Soviets and it needs scripts added to make it use aircraft.  Sadly the scope for interesting AI playstyles is limited by clunky code.  Still, it's a bit more interesting than the old AI which basically just rushed your base with repeated attack waves.  The new AI will try to occupy the midfield before it sends attack waves in.  It should also scale better on different difficulty settings.  The easy AI is quite passive if you just turtle.

There's still quite a laundry list of things to do.  After the Soviets are finalised the scripts need to be duplicated and modified to work for the other factions.
I also need to update the unit skins to boost their contrast.  Some are done but not all.
There's a lot of broken tooltips
Cameos need updating
Finally the factories need to be differentiated better so some kind of reskin is in order.
Also it would be nice to boost the look of the soviet buildings, they need to be weathered and also the roof textures are fairly bad.

More to come soon!

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Blitz 2 SC edition Design Document 1.0

Blitz 2 SC edition Design Document 1.0

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Design Document for the upcoming SC2 version of the Blitzkrieg mod

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ATTENTION: new version up! If you downloaded this map before May 15 2010, then download it again 3 Player map for Blitzkrieg2 mod for zero hour Designed...

Post comment Comments  (0 - 10 of 623)
LoLsNiPeRz
LoLsNiPeRz Jun 5 2014, 6:42am says:

hey please make for men of war assault squad XD like more units or more tanks like you have :)

+1 vote     reply to comment
DaRaptor¹
DaRaptor¹ Jun 21 2014, 8:07am replied:

Why? Blitz and MoW focus on 2 very different styles of play.

+1 vote     reply to comment
Powerlifter
Powerlifter May 25 2014, 5:03pm says:

4.0 :/

+1 vote     reply to comment
DeutschlandsFinest
DeutschlandsFinest May 16 2014, 8:18am says:

hey i really wanna play this mod but every time i try to launch it, it just says error 1b please reinstall, iv reinstalled it twice with no luck, any help?

+1 vote     reply to comment
Guest
Guest Jun 29 2014, 12:28am replied:

This comment is currently awaiting admin approval, join now to view.

deathkillya
deathkillya Jun 29 2014, 12:46am replied:

Below This is the forum where I found the fixed launchers. Download them, install the mod, make sure no mods installed prior, mod will automatically run through fixed launchers. Make sure you save installation to /program filesx(86)/ command and conquer generals zero hour/command and conquer generals zero hour. Do it right and should work. I'm not taking credit for this thank the guy who created the launchers.he figured something out that no one could and took the time to do this for us. If you have any questions however feel free to ask rlgreeniii32@gmail.com. have fun?

Commandandconquer.com

+1 vote     reply to comment
deathkillya
deathkillya Jun 29 2014, 12:51am replied:

Apparently i can't add the link because I just registered. Email me if you want fixed launchers. Or Google it or go to c&c.com and go to forum search. Hope helps peeps.

+1 vote     reply to comment
Guest
Guest Jun 3 2014, 3:43pm replied:

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Kinhkinh
Kinhkinh Apr 23 2014, 10:13pm says:

Can someone give the list of the Allied Soundtrack? I know there's amazing grace but the one I like has bullets whizzing in it with women doing vocals

+2 votes     reply to comment
Powerlifter
Powerlifter May 29 2014, 1:21pm replied:

Why only Dora?Nazis and soviet had a lot of smaller railway artillery,or you can make accuracy for Dora like accuracy from Katyusha :D and long reloading... I understand,its very difficult to do,but its really interesting=)And in the future,you make Karl?

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developer
Blitz II Team
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Official Page
Derelictstudios.net
Release Date
Released Jun 28, 2009
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8.6

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Highest Rated (8 agree) 10/10

probably the best mod out there

Jul 6 2011, 8:26pm by imanolfuentes

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Real Time Strategy
Theme
War
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Single & Multiplayer
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