Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

AI progress

News 4 comments

It's Alive!

So no update in a while, things have been very busy recently and Blitz has had to take a back seat. In spite of there being now news, progress has been fairly decent. The main focus has been sorting out the AI and frankly it was a colossal mess!

The new code has completely destroyed the old scripts. I had hoped to add a few cool extras but keep the basics intact. Instead the whole thing has been re-written. As if that wasn't bad enough the old ZH code has a lot of weird bugs and idiosyncrasies in it which have been frustrating and ended up requiring a lot of trial and error to work around.

The good news is all these problems have been overcome - The AI lives!

The current state is actually still incomplete. The only working faction is currently the Soviets and it needs scripts added to make it use aircraft. Sadly the scope for interesting AI playstyles is limited by clunky code. Still, it's a bit more interesting than the old AI which basically just rushed your base with repeated attack waves. The new AI will try to occupy the midfield before it sends attack waves in. It should also scale better on different difficulty settings. The easy AI is quite passive if you just turtle.

There's still quite a laundry list of things to do. After the Soviets are finalised the scripts need to be duplicated and modified to work for the other factions.
I also need to update the unit skins to boost their contrast. Some are done but not all.
There's a lot of broken tooltips
Cameos need updating
Finally the factories need to be differentiated better so some kind of reskin is in order.
Also it would be nice to boost the look of the soviet buildings, they need to be weathered and also the roof textures are fairly bad.

More to come soon!

Finishing Line and beyond

Finishing Line and beyond

News 7 comments

Reaching the finishing line - not really liking the finish line - beyond!

News from the Bunker

News from the Bunker

News 8 comments

A progress for Zero Hour - forums, units, scale and AI

Upcoming in Zero Hour

Upcoming in Zero Hour

News 19 comments

The full change list for the upcoming mod overhaul.

First Test Map

First Test Map

News 3 comments

Progress update - the first public test map is underway!

RSS Files
Blitz R3 raw files

Blitz R3 raw files

Full Version 19 comments

Raw files for version R3 for those who can't get the installer to work. The "extracted.zip" are all the files from the Bigfiles if you're like me and...

3.01 Raw Patch

3.01 Raw Patch

Patch 9 comments

Raw patch Files for 3.01 Install in your blitz R3 Data folder

Blitz 2 SC edition Design Document 1.0

Blitz 2 SC edition Design Document 1.0

Other 13 comments

Design Document for the upcoming SC2 version of the Blitzkrieg mod

SF3 War Path

SF3 War Path

Multiplayer Map 3 comments

Third installment of Summer Fire, War Path. All the old features you've known and loved in SF maps, plus some new ones.

Rodina

Rodina

Multiplayer Map 6 comments

The Motherland Calls Can you dominate the dense cities and sparse deserts of this piece of the motherland.

Operation Desert Sun

Operation Desert Sun

Singleplayer Map 4 comments

This new standalone mission features a fictional desert war between the Soviets and the Germans. The player has to take on 3 German bases and conquer...

Comments  (0 - 10 of 686)
wesclayton
wesclayton

Using the first decade version on windows 8.1 the game only loads vanilla without the patch and when i extracted the Blitz R3 raw files into the zero hour folder it made it so game gets serious error and dose not start at all.

Reply Good karma Bad karma+1 vote
John_Radec
John_Radec

Which app do I need to get this into multiplayer? Got the mod with a friend of mine.

Game works PERFECTLY for both of us; we just need to know how to either LAN it or *somehow* "Gamespy" it. C&C Online doesn't work because that gives errors when trying to launch Generals on its own anyway, and GameRanger needs the actual EXE pointed to play the game, and that forces Vanilla.

We both have the Origin versions using the ultimate collection, and we both have the fixed Launchers that allows mods to work for EA's ****** system. xD

Any help would be appreciated.

Reply Good karma Bad karma+1 vote
t1a2l3
t1a2l3

I unpacked the raw files into the generals zero hour folder and unpacked the extracted.zip also. I have two problems:
1. if i apply the patch i get a "technical diffculties" error.
2. if i dont the game works but after loading screen of the allies or axis or soviets I see black screen with the game bar and nothing happens.

Please help me.

Reply Good karma Bad karma+2 votes
Elitgeneral
Elitgeneral

hey just wondering ...when is the new updating gonna come??
or will it ever come out??

Reply Good karma Bad karma+1 vote
AtomicDerp
AtomicDerp

Hey, do you think maybe next update you can fix the AI? All they seem to do is spam tanks and aren't really much of a challenge. 2 groups of tanks and the AI is finished. Also, the building are a pain in the backside to destroy since you need a large force to take them out. Other than that, The mod is GREAT! I rate 10/10!

Reply Good karma Bad karma+2 votes
willychong8921
willychong8921

Buildings represent the total war production of a nation, making them fragile kinda defeats the point.

I know is frustrating..... but attacking into enemy bases is like attacking into enemy territory, you bound to take losses no matter. And you also benefit for surviving longer game period against brutal AI or multiplayer as opposed to enter base=GG

Reply Good karma Bad karma+2 votes
AtomicDerp
AtomicDerp

It would be cool if Fighter could attack ground forces too :P Just an idea.

Reply Good karma Bad karma+1 vote
willychong8921
willychong8921

I originally thought that too, but would it make you just spam fighters and nothing else......

Reply Good karma Bad karma+1 vote
AtomicDerp
AtomicDerp

Not really, I'm more interested in using tanks and hordes of infantry. Having some fighters strafe them would be awesome. Also, the AI never really seems to use infantry, they just spam tanks.

Reply Good karma Bad karma+1 vote
willychong8921
willychong8921

I use Stukas, Sturm and Typhoon ground attack. Infantry are powerful defensive units, but a game that tank have machine gun that hit constantly makes infantry useless unless it reach its destination.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C: Generals Zero Hour
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.6

181 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

probably the best mod out there

Jul 6 2011 by imanolfuentes

Style
Embed Buttons
Link to Blitzkrieg II: The Finest Hour by selecting a button and using the embed code provided more...
Blitzkrieg II: The Finest Hour
Statistics
Last Update
Watchers
599 members
Addons
5
Files
5
Articles
53
Reviews
18