Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

In Blitz II a skirmish game will take you from the outbreak of war in 1939 to its cataclysmic conclusion six years later. At the start of the match you can only access vehicles and troops from the 1939 period. As the game progresses news reports will keep you up to date on the progress of the war and technological advances unlocks over a hundred different vehicles across the three sides such as the Allied Sherman, Soviet T-34 and Axis Tigers. This means the different sides evolve their tactics over time as new technologies open up new opportunities and ways to fight.

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Northern Assault Counter Attack Hill 23
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3 comments by Korona on May 26th, 2014

It's Alive!

So no update in a while, things have been very busy recently and Blitz has had to take a back seat. In spite of there being now news, progress has been fairly decent. The main focus has been sorting out the AI and frankly it was a colossal mess!

The new code has completely destroyed the old scripts. I had hoped to add a few cool extras but keep the basics intact. Instead the whole thing has been re-written. As if that wasn't bad enough the old ZH code has a lot of weird bugs and idiosyncrasies in it which have been frustrating and ended up requiring a lot of trial and error to work around.

The good news is all these problems have been overcome - The AI lives!

The current state is actually still incomplete. The only working faction is currently the Soviets and it needs scripts added to make it use aircraft. Sadly the scope for interesting AI playstyles is limited by clunky code. Still, it's a bit more interesting than the old AI which basically just rushed your base with repeated attack waves. The new AI will try to occupy the midfield before it sends attack waves in. It should also scale better on different difficulty settings. The easy AI is quite passive if you just turtle.

There's still quite a laundry list of things to do. After the Soviets are finalised the scripts need to be duplicated and modified to work for the other factions.
I also need to update the unit skins to boost their contrast. Some are done but not all.
There's a lot of broken tooltips
Cameos need updating
Finally the factories need to be differentiated better so some kind of reskin is in order.
Also it would be nice to boost the look of the soviet buildings, they need to be weathered and also the roof textures are fairly bad.

More to come soon!

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Blitz 2 SC edition Design Document 1.0

Blitz 2 SC edition Design Document 1.0

Feb 17, 2014 Other 11 comments

Design Document for the upcoming SC2 version of the Blitzkrieg mod

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Post comment Comments  (0 - 10 of 638)
TOptimusBR Jun 16 2015, 5:16pm says:

don't let this mod die, pls ;-;

+1 vote     reply to comment
Darthrafael May 3 2015, 6:09am says:

How do I disable free units/buildings? Or is that not possible? Because I don't like starting with all those units/buildings, it's annoying as they always get in my way...

+1 vote     reply to comment
DaRaptor¹ Creator
DaRaptor¹ May 31 2015, 1:20pm replied:

It cannot be disabled, it's meant to represent the countries standing armies at the beginning of the war. The first 15 minutes of the game are the most important, use your starting units to quickly grab as much land as possible so you can afford to move into Tech 3. All you have to do is sell the factories and move the units if you don't like it, I fail to see how it could inconvenience anyone.

+2 votes   reply to comment
Mehnrues Apr 6 2015, 9:54pm says:

is this mod alive?

+1 vote     reply to comment
Haunuva Mar 25 2015, 8:59am says:

No, it's not, downloading it now :)

+1 vote     reply to comment
Geno-Killer Mar 25 2015, 5:06am says:

I love this mod so much. Please don't die.

(Probably is dead anyway)

+1 vote     reply to comment
croorc1 Jan 28 2015, 1:18pm says:

what to dowland

+1 vote     reply to comment
Guest Jan 19 2015, 6:05pm says:

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Todd_The_Wraith Nov 26 2014, 11:26am says:

i think it is dead, the last patch is from 2009

0 votes     reply to comment
DaRaptor¹ Creator
DaRaptor¹ May 31 2015, 1:24pm replied:

Well, R3 is more or less the finished mod, with the last patch after that fixing a few things and balancing it out a bit. There has been a 3.5 in the works, but everyone has pretty much been busy with real life or other projects. Not a lot has changed mostly balances and bug fixes *coughsquadbasedinfantrycoughcough*

+1 vote   reply to comment
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Released Jun 2009
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Highest Rated (8 agree) 10/10

probably the best mod out there

Jul 6 2011, 8:26pm by imanolfuentes

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