Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence. Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!

AI progress

1 year ago News 3 comments

It's Alive!

So no update in a while, things have been very busy recently and Blitz has had to take a back seat. In spite of there being now news, progress has been fairly decent. The main focus has been sorting out the AI and frankly it was a colossal mess!

The new code has completely destroyed the old scripts. I had hoped to add a few cool extras but keep the basics intact. Instead the whole thing has been re-written. As if that wasn't bad enough the old ZH code has a lot of weird bugs and idiosyncrasies in it which have been frustrating and ended up requiring a lot of trial and error to work around.

The good news is all these problems have been overcome - The AI lives!

The current state is actually still incomplete. The only working faction is currently the Soviets and it needs scripts added to make it use aircraft. Sadly the scope for interesting AI playstyles is limited by clunky code. Still, it's a bit more interesting than the old AI which basically just rushed your base with repeated attack waves. The new AI will try to occupy the midfield before it sends attack waves in. It should also scale better on different difficulty settings. The easy AI is quite passive if you just turtle.

There's still quite a laundry list of things to do. After the Soviets are finalised the scripts need to be duplicated and modified to work for the other factions.
I also need to update the unit skins to boost their contrast. Some are done but not all.
There's a lot of broken tooltips
Cameos need updating
Finally the factories need to be differentiated better so some kind of reskin is in order.
Also it would be nice to boost the look of the soviet buildings, they need to be weathered and also the roof textures are fairly bad.

More to come soon!

Finishing Line and beyond

Finishing Line and beyond

1 year ago News 7 comments

Reaching the finishing line - not really liking the finish line - beyond!

News from the Bunker

News from the Bunker

1 year ago News 8 comments

A progress for Zero Hour - forums, units, scale and AI

Upcoming in Zero Hour

Upcoming in Zero Hour

1 year ago News 19 comments

The full change list for the upcoming mod overhaul.

First Test Map

First Test Map

1 year ago News 3 comments

Progress update - the first public test map is underway!

RSS feed Downloads
Blitz 2 SC edition Design Document 1.0

Blitz 2 SC edition Design Document 1.0

1 year ago Other 12 comments

Design Document for the upcoming SC2 version of the Blitzkrieg mod

SF3 War Path

SF3 War Path

4 years ago Multiplayer Map 3 comments

Third installment of Summer Fire, War Path. All the old features you've known and loved in SF maps, plus some new ones.



5 years ago Multiplayer Map 6 comments

The Motherland Calls Can you dominate the dense cities and sparse deserts of this piece of the motherland.

Operation Desert Sun

Operation Desert Sun

5 years ago Singleplayer Map 4 comments

This new standalone mission features a fictional desert war between the Soviets and the Germans. The player has to take on 3 German bases and conquer...

The Great Patriotic War

The Great Patriotic War

5 years ago Singleplayer Map 11 comments

AUSCHWITZ LIBERATION 65th ANNIVERSARY On January 1945 the Auschwitz main camp, the Birkenau death camp and the Monowitz labor camp were liberated by soldiers...

SummerFire II: Trident

SummerFire II: Trident

5 years ago Multiplayer Map 4 comments

ATTENTION: new version up! If you downloaded this map before May 15 2010, then download it again 3 Player map for Blitzkrieg2 mod for zero hour Designed...

Post comment Comments  (0 - 10 of 641)
Tao13 Sep 19 2015 says:

i seem to have a problem using the v-2 launch site once i build it i can't use it why is that?

+1 vote     reply to comment
sgthell Aug 13 2015 says:

top post was me i forgot i had an accout with here XD anyway if there is can i know please it will make me happy

+1 vote     reply to comment
Guest Aug 13 2015 says:

This comment is currently awaiting admin approval, join now to view.

TOptimusBR Jun 16 2015 says:

don't let this mod die, pls ;-;

+1 vote     reply to comment
Darthrafael May 3 2015 says:

How do I disable free units/buildings? Or is that not possible? Because I don't like starting with all those units/buildings, it's annoying as they always get in my way...

+1 vote     reply to comment
DaRaptorĀ¹ Creator
DaRaptorĀ¹ May 31 2015 replied:

It cannot be disabled, it's meant to represent the countries standing armies at the beginning of the war. The first 15 minutes of the game are the most important, use your starting units to quickly grab as much land as possible so you can afford to move into Tech 3. All you have to do is sell the factories and move the units if you don't like it, I fail to see how it could inconvenience anyone.

+2 votes   reply to comment
Mehnrues Apr 6 2015 says:

is this mod alive?

+1 vote     reply to comment
Haunuva Mar 25 2015 says:

No, it's not, downloading it now :)

+1 vote     reply to comment
Geno-Killer Mar 25 2015 says:

I love this mod so much. Please don't die.

(Probably is dead anyway)

+1 vote     reply to comment
croorc1 Jan 28 2015 says:

what to dowland

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

C&C Generals: Zero Hour
Blitz II Team
Send Message
Release date
Released 2009
Mod watch
Start tracking
Community Rating



176 votes submitted.

You Say


Ratings closed.

Highest Rated (8 agree) 10/10

probably the best mod out there

Jul 6 2011 by imanolfuentes

Embed Buttons
Link to Blitzkrieg II: The Finest Hour by selecting a button and using the embed code provided more...
Blitzkrieg II: The Finest Hour
Last Update
1 year ago
557 members