Blitz II is a massive World War II total conversion for C&C Generals: Zero Hour. You can fight as the Allies, Axis or the Soviets in the biggest World War II mod in existence.

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codeblue666
codeblue666

whats the music in the background im unfamiliar with it

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Azot944
Azot944

Masterplan - Crimson Rider

Youtube.com

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FritzOfTheSS
FritzOfTheSS

Y u no make standalone RTS

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Korona Author
Korona

I want to make it in months rather than years..!

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FritzOfTheSS
FritzOfTheSS

Not good to take the shortway.

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InsurgentCeLL
InsurgentCeLL

I'm assuming he's like most modders and do this on his spare time. Aint nobody got time fo dat!

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Korona Author
Korona

Sadly I don't have the $1,000,000 needed to develop a good quality custom game engine myself.

If you are offering it then thank you so much! Please PM me to arrange payment details! I'll have the game for you in ~3 years..!

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V.Metalic
V.Metalic

What sort of models will you use for this version of Blitzkrieg?

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ZeroBits
ZeroBits

Why isn't this for GZH?

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Korona Author
Korona

There's lots of reasons but it really comes down to features. Zero Hour isn't flexible enough for this kind of game design.

A lot of features that would need to be hacked into Zero Hour are actually supported natively in Starcraft. Anything that's not supported can be added with code.

It's also a better, more modern engine. Many features are at least a generation more advanced. There's about a 10 year difference between the engines and it shows. SC2 supports much better pathfinding, it's better optimised, the UI is more responsive and better in a lot of ways.

I know people love ZH, I do too, but it's not able to support this crazy new design. Don't worry though, you can get the free version of SC and play the mod without having to spend money on a game you don't want.

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Description

Early demo showing development of the Blitzkrieg 2 mod on the Starcraft 2 engine.

This demo shows the new Hex code.
Hexes will search to try and find a link to their HQ
The green+orange player's HQ is in the bottom left of the map,
The blue player's HQ is in the bottom right.

The green+orange hexes to the right are isolated at the start but the player's attack restores connection and severs the link to the blue player's northern hexes.

The blue player then is able to counter attack and restore connection to the north...

The code is a very early WIP with placeholder art. Enjoy!

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Blitz_2_SC_Demo_1_Hexes.avi
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